Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 61–120 (page 2 of 3) · 2 ms
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.
Destroy target artifact.
Apocalypse · Uncommon$0.09
Sorcery
Look at the top five cards of your library, then put them back in any order.
Apocalypse · Common$0.10
Instant
Counter target spell if it shares a color with a creature you control.
Apocalypse · Common$0.13
Instant
Kicker {1 generic}{red} (You may pay an additional {1}{R} as you cast this spell.)
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
Apocalypse · Common$0.17
Creature — Plant Wall
Defender (This creature can't attack.)
When this creature enters, draw a card.
2/6 Apocalypse · Uncommon$0.16
Creature — Kavu
{white}: This creature gets +0/+1 until end of turn.
{blue}: This creature gains flying until end of turn.
2/1 Apocalypse · Common$0.08
Creature — Kavu
When this creature enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
4/5 Apocalypse · Uncommon$0.17
Creature — Kavu
Trample
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
4/4 Apocalypse · Rare$0.29
Sorcery
Target player loses 1 life and you gain 1 life.
Draw a card.
Apocalypse · Common$0.14
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Apocalypse · Rare$0.33
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Apocalypse · Common$0.05
Legendary Artifact
{white}{blue}{black}{red}{green}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Apocalypse · Rare$0.31
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Apocalypse · Uncommon$0.37
Creature — Angel
Flying, vigilance, haste
3/4 Apocalypse · Rare$0.33
Creature — Metathran
Flying
{2 generic}{green}: Regenerate this creature.
2/3 Apocalypse · Common$0.04
Creature — Zombie Elf
{tap}: Add {black}.
2/2 Apocalypse · Common$0.21
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {green}. This land deals 1 damage to you.
Apocalypse · Rare$0.59
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
{black}: Enchanted creature gets -1/-1 until end of turn.
{red}: Enchanted creature can't block this turn.
Apocalypse · Common$0.05
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Apocalypse · Uncommon$0.11
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, this artifact deals 3 damage to that player.
Apocalypse · Rare$0.30
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Apocalypse · Common$0.12
Creature — Minotaur Wizard
{1 generic}{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{red}, Sacrifice this creature: It deals damage equal to its power to target creature.
3/4 Apocalypse · Uncommon$0.24
Creature — Minotaur
Haste
This creature gets +1/+1 as long as you control a white creature.
This creature gets +1/+1 as long as you control a blue creature.
1/1 Apocalypse · Common$0.06
Creature — Zombie
{white}, {tap}: Target player gains 1 life.
2/1 Apocalypse · Common$0.19
Creature — Snake
Flash
When this creature enters, counter target spell.
2/2 Apocalypse · Rare$0.62
Creature — Human Wizard
{green}, {tap}: Add one mana of any color.
{white}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Apocalypse · Common$0.10
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Apocalypse · Uncommon$0.12
Creature — Volver
Kicker {1 generic}{green} and/or {white} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If this creature was kicked with its {1 generic}{green} kicker, it enters with two +1/+1 counters on it and with trample.
If this creature was kicked with its {white} kicker, it enters with a +1/+1 counter on it and with "Whenever this creature deals damage, you gain that much life."
2/2 Apocalypse · Rare$0.19
Instant // Instant
Target creature gets -1/-1 until end of turn.
Creatures target player controls get +1/+1 until end of turn.
Apocalypse · Uncommon$0.07
Instant // Instant
Exile target attacking creature.
Creatures can't block this turn.
Apocalypse · Uncommon$0.10
Instant
Kicker {red} (You may pay an additional {R} as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Apocalypse · Common$0.04
Enchantment
Sacrifice a land: You gain 3 life.
Apocalypse · Rare$0.49
Creature — Cat
When this creature dies, create a 2/1 black Cat creature token.
2/1 Apocalypse · Common$0.09
Creature — Kavu
When this creature dies, create a 3/3 black Kavu creature token.
3/3 Apocalypse · Uncommon$0.15
Creature — Wurm
Trample
When this creature dies, create a 6/6 black Wurm creature token with trample.
6/6 Apocalypse · Rare$0.14
Enchantment
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Apocalypse · Rare$2.82
Enchantment
At the beginning of your upkeep, you draw a card and lose 1 life.
Apocalypse · Rare$3.17
Creature — Phyrexian Horror
When this creature enters, you draw two cards and you lose 2 life.
4/4 Apocalypse · Uncommon$0.07
Creature — Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life.
2/2 Apocalypse · Common$0.04
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Apocalypse · Rare$0.17
Enchantment
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.
Apocalypse · Rare$0.40
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Apocalypse · Rare$0.11
Creature — Zombie Soldier Warrior
Whenever this creature deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
2/2 Apocalypse · Common$0.09
Creature — Zombie Druid
{green}, {tap}, Sacrifice a creature: Destroy target enchantment.
2/2 Apocalypse · Common$0.10
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: This creature deals 1 damage to target player or planeswalker. You draw a card."
Apocalypse · Common$0.11
Creature — Minotaur Wizard
{white}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{blue}, {tap}: Target creature gains flying until end of turn.
1/1 Apocalypse · Common$0.08
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, this enchantment deals 1 damage to target creature. If you control a white permanent and a blue permanent, this enchantment deals 3 damage instead.
Apocalypse · Uncommon$0.16
Creature — Volver
Kicker {1 generic}{white} and/or {blue} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)
If this creature was kicked with its {1 generic}{white} kicker, it enters with two +1/+1 counters on it and with "Whenever this creature deals damage, you gain that much life."
If this creature was kicked with its {blue} kicker, it enters with a +1/+1 counter on it and with flying.
2/2 Apocalypse · Rare$0.35
Creature — Merfolk Goblin
{tap}: This creature deals 1 damage to any target.
1/1 Apocalypse · Common$0.23
Creature — Merfolk Shaman
{tap}: Target land becomes the basic land type of your choice until end of turn.
0/2 Apocalypse · Common$0.24
Creature — Ape
{blue}{black}, {tap}, Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.
3/3 Apocalypse · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green and from blue.
Apocalypse · Common$0.38
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Apocalypse · Common$0.22
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {red}. This land deals 1 damage to you.
Apocalypse · Rare$0.22
Instant
Destroy target artifact.
Draw a card.
Apocalypse · Common$0.08
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Apocalypse · Common$0.24
Creature — Cat Spirit
Protection from green
{black}: Regenerate this creature.
2/1 Apocalypse · Rare$0.19
Creature — Beast
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.
{black}: Regenerate this creature.
{green}: This creature becomes the color of your choice until end of turn.
6/6 Apocalypse · Rare$0.13
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Apocalypse · Common$0.20
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Apocalypse · Uncommon$0.79