Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
379 cards · showing 61–120 (page 2 of 7) · 2 ms
2 banned cards hidden — show them
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Urza's Destiny · Uncommon$1.15
Enchantment
{1 generic}{blue}, Discard a card: Draw a card.
{1 generic}{blue}, Sacrifice this enchantment: Draw a card.
Torment · Uncommon$0.14
Instant
Counter target spell that targets a creature.
Draw a card.
Planeshift · Common$0.19
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Onslaught · Rare$0.32
Instant
Exile target card from a graveyard.
Draw a card.
Invasion · Uncommon$0.15
Creature — Bird Wizard
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
3/2 Legions · Uncommon$0.27
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Invasion · Rare$4.91
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Exodus · Uncommon$0.70
Enchantment
Whenever you cast a creature spell, you may pay {1 generic}. If you do, draw a card, then discard a card.
Mercadian Masques · Uncommon$0.17
Creature — Elf
Protection from black
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
2/2 Urza's Legacy · Uncommon$0.18
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {blue}{black}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.36
Instant
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Mirage · Common$0.14
Instant
Target creature gets -4/-4 until end of turn.
Cycling {1 generic}{black}{black} ({1}{B}{B}, Discard this card: Draw a card.)
When you cycle this card, you may have target creature get -1/-1 until end of turn.
Onslaught · Uncommon$0.16
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5 generic}{red}{red} ({5}{R}{R}, Discard this card: Draw a card.)
When you cycle this card, destroy all lands.
Scourge · Rare$2.26
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2 generic}{white} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Scourge · Rare$0.24
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3 generic}{black}{black} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Scourge · Rare$0.32
Instant
Put four +1/+1 counters on each creature you control.
Cycling {4 generic}{green}{green} ({4}{G}{G}, Discard this card: Draw a card.)
When you cycle this card, you may put four +1/+1 counters on target creature.
Scourge · Rare$0.37
Enchantment
Whenever an opponent casts a spell, counter that spell and put a depletion counter on this enchantment. If there are three or more depletion counters on this enchantment, sacrifice it.
Cycling {4 generic}{blue}{blue} ({4}{U}{U}, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell.
Scourge · Rare$21.71
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1 generic}{black} ({1}{B}, Discard this card: Draw a card.)
When you cycle this card, you may have target creature gain fear until end of turn.
Onslaught · Common$0.14
Creature — Human Cleric
Protection from black
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Urza's Saga · Common$0.13
Creature — Human Cleric
Protection from red
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Urza's Saga · Common$0.16
Creature — Human Cleric
Protection from white
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/2 Onslaught · Common$0.12
Instant
Counter target spell.
Draw a card.
Tempest · Uncommon$0.14
Instant
Counter target instant or sorcery spell unless its controller pays {1 generic}.
Draw a card.
Weatherlight · Common$0.22
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Cycling {1 generic}{blue} ({1}{U}, Discard this card: Draw a card.)
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.16
Instant
Sacrifice a creature or land.
Draw a card.
Invasion · Uncommon$0.27
Creature — Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {1 generic}{blue}.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
5/5 Urza's Saga · Rare$0.71
Land
This land enters tapped.
{tap}: Add {white}.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.14
Instant
Ember Shot deals 3 damage to any target.
Draw a card.
Judgment · Common$0.14
Enchantment
Whenever you cast an enchantment spell, draw a card.
Onslaught · Rare$1.05
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Ice Age · Rare$1.62
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.22
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
Torment · Uncommon$0.30
Sorcery
Return two target creatures to their owners' hands.
Cycling {2 generic}{blue} ({2}{U}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.11
Enchantment
{1 generic}, Sacrifice a land: Draw a card. Any player may activate this ability.
Prophecy · Uncommon$0.28
Instant
Counter target creature spell.
Draw a card.
Invasion · Common$0.15
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.
Odyssey · Uncommon$0.10
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.12
Instant
Exile target card from a graveyard.
Cycling {black} ({B}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.17
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Apocalypse · Rare$0.35
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Urza's Saga · Uncommon$0.64
Creature — Human Druid
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
1/2 Visions · Rare$10.08
Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Destiny · Common$0.18
Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Visions · Common$0.16
Instant
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Alliances · Common$0.06
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.
Tap target permanent.
Draw a card.
Apocalypse · Uncommon$0.17
Sorcery
Flame Jet deals 3 damage to target player or planeswalker.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Destiny · Common$0.22
Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.09
Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
Weatherlight · Common$0.19
Artifact — Book
{2 generic}, {tap}: Draw a card. Activate only if you have no cards in hand.
Tempest · Rare$0.28
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Mirage · Rare$1.11
Instant
Counter target spell unless its controller pays {1 generic}.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Uncommon$0.21
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Visions · Uncommon$0.27
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Alliances · Common$0.12
Land
This land enters tapped.
{tap}: Add {red}.
Cycling {red} ({R}, Discard this card: Draw a card.)
Onslaught · Common$0.13
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.14
Enchantment
Whenever an opponent casts a black spell, you may pay {green}{green}. If you do, you draw a card.
{green}{green}: Return this enchantment to its owner's hand.
Ice Age · Uncommon$0.16
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
Tempest · Common$0.16
Creature — Human Druid
Whenever this creature becomes the target of an Aura spell, you draw a card.
3/2 Tempest · Rare$0.45