Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
256 cards · showing 61–120 (page 2 of 5) · 15 ms
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Creature — Dragon Wizard
Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
5/5 Scourge · Rare$0.19
Enchantment
{5 generic}{red}{red}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Onslaught · Rare$0.53
Creature — Dragon
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice this creature unless you pay {red}{red}{red}{red}.
{red}: This creature gets +1/+0 until end of turn.
6/6 Scourge · Rare$1.69
Creature — Dragon
Flying
{red}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
2/3 Fourth Edition · Uncommon$0.11
Creature — Human Barbarian Shaman
Dragon spells you cast cost {2 generic} less to cast.
2/2 Scourge · Uncommon$0.36
Enchantment
{2 generic}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
Ice Age · Rare$0.58
Creature — Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
2/2 Judgment · Rare$9.70
Enchantment
Whenever a player casts a spell, this enchantment deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$0.40
Creature — Elemental
4/5 Fourth Edition · Uncommon$0.03
Creature — Trilobite Beast
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
3/3 Urza's Saga · Rare$0.42
Creature — Djinn
Flying
At the beginning of each player's upkeep, that player may pay {red}{red} or 2 life. If the player does, they gain control of this creature.
5/4 Mirage · Rare$0.63
Legendary Creature — Human Rogue
Haste
{red}{red}{red}: Regenerate Eron.
5/2 Homelands · Uncommon$0.24
Sorcery
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.
Stronghold · Uncommon$0.16
Instant
Fault Line deals X damage to each creature without flying and each player.
Urza's Saga · Rare$3.49
Instant
Fiery Temper deals 3 damage to any target.
Madness {red} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.21
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Mirage · Rare$7.70
Creature — Drake
Flying
{red}: This creature gets +1/+0 until end of turn. Activate only once each turn.
1/2 Chronicles · Uncommon$0.20
Creature — Elemental
5/4 Fourth Edition · Uncommon$0.04
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.
Visions · Common$0.78
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—{red}{red}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Uncommon$0.15
Instant
Destroy target creature or land. It can't be regenerated.
Fourth Edition · Common$0.12
Creature — Elemental
{red}, {tap}, Sacrifice this creature: It deals damage equal to its power to target creature.
3/2 Mirage · Uncommon$0.07
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Stronghold · Uncommon$0.13
Creature — Dragon
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has "{red}: This creature gets +1/+0 until end of turn."
2/2 Judgment · Rare$0.16
Creature — Beast
{red}: This creature gets +1/-1 until end of turn.
4/4 Nemesis · Common$0.08
Creature — Giant
{red}: This creature gets +2/-2 until end of turn.
3/3 Tempest · Common$0.14
Creature — Beast
Trample
{red}: This creature gets +1/-1 until end of turn.
4/5 Stronghold · Rare$0.35
Creature — Beast
{red}{red}: Target creature gets +1/-1 until end of turn.
4/4 Nemesis · Rare$0.33
Creature — Salamander
{red}: This creature deals 1 damage to target creature blocking it.
3/4 Tempest · Uncommon$0.16
Sorcery
All creatures get +X/-X until end of turn.
Nemesis · Rare$0.17
Creature — Drake
Flying
{red}: This creature gets +2/-2 until end of turn.
3/3 Tempest · Rare$0.32
Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
Scourge · Rare$0.56
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Tempest · Rare$6.21
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Ice Age · Rare$12.77
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Fourth Edition · Common$0.04
Creature — Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
2/2 Legions · Uncommon$0.56
Creature — Goblin Mutant
{tap}: This creature deals 1 damage to any target.
{X}{red}, {tap}, Sacrifice this creature: It deals X damage to any target.
4/4 Legions · Uncommon$0.16
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Planeshift · Rare$1.48
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
2/2 Fourth Edition · Rare$3.40
Creature — Goblin Warrior
Echo {4 generic}{red}{red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create two 1/1 red Goblin creature tokens.
3/3 Urza's Destiny · Rare$1.22
Creature — Goblin Mutant
Trample
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
5/3 Ice Age · Uncommon$0.15
Sorcery
Create X 1/1 red Goblin creature tokens.
Urza's Saga · Uncommon$0.70
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
Mirage · Uncommon$0.30
Enchantment — Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.
Chronicles · Common$0.21
Creature — Goblin Warrior
Goblin spells you cast cost {1 generic} less to cast.
Goblins you control have haste.
2/2 Scourge · Uncommon$1.01
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Onslaught · Rare$1.08
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Scourge · Rare$4.63
Creature — Wolverine
{red}: This creature gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking this creature, and only once each turn.
2/2 Ice Age · Common$0.18
Sorcery
Hammer of Bogardan deals 3 damage to any target.
{2 generic}{red}{red}{red}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Mirage · Rare$0.40
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.
Weatherlight · Rare$0.91
Creature — Human Barbarian
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
2/2 Torment · Rare$0.37
Legendary Creature — Lizard Shaman
You may choose not to untap Hivis during your untap step.
{tap}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
3/4 Mirage · Rare$1.26
Creature — Cyclops
This creature can't block.
5/5 Visions · Uncommon$0.06
Creature — Minotaur
2/3 Fourth Edition · Common$0.08
Creature — Minotaur Shaman
When this creature dies, each player sacrifices a land of their choice.
2/3 Weatherlight · Uncommon$0.23
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Mirage · Rare$5.19
Creature — Dragon
Flying
Morph {6 generic}{red}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
6/6 Legions · Rare$0.17
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Odyssey · Rare$3.85
Instant
Inferno deals 6 damage to each creature and each player.
Fourth Edition · Rare$0.45
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Onslaught · Rare$10.83