Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 61–120 (page 2 of 39) · 2 ms
18 banned cards hidden — show them
Creature — Human Cleric
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you gain 1 life for each card in your graveyard.
4/4 Judgment · Uncommon$0.20
Creature — Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
1/5 Onslaught · Rare$0.33
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
Weatherlight · Rare$7.50
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Mirage · Rare$0.27
Sorcery
You gain 2 life for each card in your graveyard.
Flashback {9 generic}{white}{white}{white} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Rare$0.34
Land
{tap}: Add {colorless}{colorless}. This land deals 2 damage to you.
Tempest · Uncommon$122.31
Creature — Angel
Flying
When this creature enters, you gain 3 life.
3/3 Invasion · Uncommon$0.14
Creature — Angel
Flying, first strike
5/5 Torment · Rare$0.23
Artifact
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
Urza's Legacy · Uncommon$0.58
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Exodus · Common$0.04
Enchantment
Whenever a creature you control enters, you gain life equal to its toughness.
Urza's Saga · Rare$2.02
Creature — Angel Spirit
Flying, protection from artifacts
1/1 Urza's Legacy · Common$0.20
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Nemesis · Uncommon$0.13
Creature — Angel Spirit
Flying
{tap}: Target attacking or blocking creature gets +1/+1 until end of turn.
1/1 Urza's Saga · Common$0.10
Creature — Angel
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
2/2 Tempest · Uncommon$0.17
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Weatherlight · Common$0.30
Enchantment
Creatures you control get +0/+1.
Sacrifice this enchantment: Return target creature to its owner's hand.
Invasion · Uncommon$0.13
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Chronicles · Rare$0.40
Creature — Wall
Defender (This creature can't attack.)
Flying
0/4 Odyssey · Common$0.17
Creature — Human
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
2+*/2+* Fourth Edition · Uncommon$0.18
Enchantment — Aura
Enchant land
Enchanted land has "{tap}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
Odyssey · Uncommon$0.35
Enchantment — Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Fourth Edition · Uncommon$0.24
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Fourth Edition · Rare$0.36
Artifact
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Fourth Edition · Rare$8.83
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.)
You control enchanted land.
Onslaught · Uncommon$0.12
Instant
Counter target artifact or enchantment spell.
Urza's Saga · Common$0.20
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
Tempest · Common$0.09
Creature — Shapeshifter
This creature enters with two +1/+1 counters on it.
{X}, {tap}: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
0/0 Urza's Legacy · Rare$0.54
Enchantment — Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Fifth Edition · Uncommon$0.28
Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Visions · Rare$47.42
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Weatherlight · Common$0.23
Creature — Human Wizard
{tap}: Untap target artifact or creature.
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Uncommon$2.82
Creature — Human Wizard
Tap two untapped Wizards you control: Tap target permanent.
1/1 Onslaught · Uncommon$0.12
Creature — Human Wizard
Whenever a permanent is turned face up, you may draw a card.
2/3 Scourge · Uncommon$0.35
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
Homelands · Rare$0.79
Creature — Human Wizard
{blue}, {tap}: Add {colorless}{colorless}{colorless}.
0/1 Fourth Edition · Common$0.19
Creature — Elemental Beast
Discard a card: Switch this creature's power and toughness until end of turn.
1/3 Torment · Common$0.04
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Alliances · Common$1.85
Enchantment
Each player can't cast more than one spell each turn.
Urza's Saga · Uncommon$0.52
Legendary Creature — Wizard
{tap}: Draw three cards.
{2 generic}{blue}{blue}: Return Arcanis to its owner's hand.
3/4 Onslaught · Rare$0.25
Land
{tap}: Add {colorless}.
{tap}, Sacrifice this land: Add one mana of any color.
Invasion · Uncommon$0.41
Creature — Angel
Flying, vigilance
5/5 Visions · Rare$0.09
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has "{tap}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Urza's Destiny · Uncommon$0.17
Creature — Human Wizard
{tap}: Draw a card.
1/1 Urza's Legacy · Rare$0.31
Creature — Fox
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
1/1 Ice Age · Common$0.25
Creature — Merfolk
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with a +1/+1 counter on it.
1/1 Planeshift · Common$0.19
Artifact
{2 generic}, {tap}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Ice Age · Uncommon$0.22
Artifact
{2 generic}, {tap}: Target snow land is no longer snow.
{2 generic}, {tap}: Target nonsnow basic land becomes snow.
Ice Age · Uncommon$0.20
Artifact
{3 generic}, {tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
Ice Age · Uncommon$0.23
Creature — Human Soldier
Vigilance
2/5 Weatherlight · Common$0.10
Creature — Human Soldier
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Vigilance
If this creature was kicked, it enters with a +1/+1 counter on it.
1/2 Invasion · Common$0.07
Artifact
Legendary creatures don't untap during their controllers' untap steps.
When this artifact enters, tap all legendary creatures.
Chronicles · Rare$3.02
Enchantment
{white}, Sacrifice an enchantment: Destroy target enchantment.
{3 generic}{blue}{blue}: Counter target enchantment spell.
Ice Age · Common$0.14
Instant
Return target artifact or enchantment card from your graveyard to your hand.
Weatherlight · Uncommon$0.79
Sorcery
Return target artifact card from your graveyard to the battlefield.
Weatherlight · Uncommon$0.21
Artifact
{3 generic}, {tap}, Sacrifice this artifact: Destroy target land.
Scourge · Uncommon$0.17
Sorcery
Destroy all lands.
Fourth Edition · Rare$7.21
Artifact
At the beginning of your upkeep, put a doom counter on this artifact.
At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player.
{4 generic}: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.
Fourth Edition · Rare$1.18
Enchantment
{3 generic}{white}{white}: You draw a card and target opponent gains 3 life.
Mercadian Masques · Rare$0.21
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
{white}: Enchanted creature gets +0/+1 until end of turn.
Ice Age · Common$0.16