Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
93 cards · showing 61–93 (page 2 of 2) · 2 ms
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Creature — Human Minion
{black}{black}{black}, {tap}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
2/1 Fourth Edition · Rare$0.28
Creature — Spirit
{2 generic}: This creature becomes colorless until end of turn.
3/3 Mirage · Common$0.08
Creature — Volver
Kicker {1 generic}{white} and/or {blue} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)
If this creature was kicked with its {1 generic}{white} kicker, it enters with two +1/+1 counters on it and with "Whenever this creature deals damage, you gain that much life."
If this creature was kicked with its {blue} kicker, it enters with a +1/+1 counter on it and with flying.
2/2 Apocalypse · Rare$0.35
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Mirage · Common$0.39
Creature — Human Mercenary Rebel
This creature can't be the target of white spells or abilities from white sources.
{3 generic}: Put target nontoken Rebel on the bottom of its owner's library.
1/2 Prophecy · Rare$0.33
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2 generic}{red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.11
Creature — Merfolk Shaman
{tap}: Target land becomes the basic land type of your choice until end of turn.
0/2 Apocalypse · Common$0.24
Enchantment
Whenever a creature attacks, you gain 1 life.
Onslaught · Uncommon$0.40
Creature — Human Wizard
{2 generic}{blue}{blue}, {tap}: Draw a card for each Wizard you control.
2/3 Legions · Rare$0.81
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Nemesis · Rare$2.07
Enchantment
{white}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Uncommon$0.31
Enchantment
{white}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.26
Enchantment
{white}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.18
Enchantment
{white}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.16
Enchantment
{white}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Rare$0.42
Enchantment
{white}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.24
Enchantment
{white}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.20
Creature — Human Cleric Archer
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{tap}: This creature deals 1 damage to any target.
1/1 Invasion · Uncommon$0.19
Creature — Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
4/4 Fourth Edition · Uncommon$0.07
Creature — Wurm
Trample
When this creature enters, return a red or green creature you control to its owner's hand.
7/7 Planeshift · Rare$1.97
Sorcery
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Torment · Uncommon$2.72
Creature — Horror Mercenary
When this creature becomes the target of a spell or ability, sacrifice it.
3/4 Mercadian Masques · Common$0.11
Creature — Homunculus Illusion
This creature can't block or be blocked by creatures with power 2 or greater.
1/1 Nemesis · Common$0.08
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Judgment · Rare$0.55
Instant
Target player gains 5 life.
Mercadian Masques · Common$0.27
Creature — Elf
All creatures able to block this creature do so.
0/1 Urza's Destiny · Common$0.22
Creature — Human Wizard
{black}{black}, {tap}: Target player loses 2 life and you gain 2 life.
{green}{green}, {tap}: Creatures you control get +2/+2 until end of turn.
2/2 Invasion · Rare$0.35
Creature — Lizard Scout
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
2/1 Urza's Legacy · Common$0.08
Instant
Kicker {white} (You may pay an additional {W} as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Invasion · Common$0.11
Creature — Merfolk
When this creature enters, draw a card, then discard a card.
1/2 Invasion · Common$0.22
Creature — Human Wizard
{blue}{blue}, Sacrifice a Wizard: Counter target spell.
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/1 Onslaught · Rare$1.77
Creature — Wurm
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, this creature phases out unless you pay {2 generic}{green}{blue}.
Whenever this creature phases in, put a +1/+1 counter on it.
1/1 Mirage · Rare$0.62
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Ice Age · Rare$0.99