Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
106 cards · showing 61–106 (page 2 of 2) · 2 ms
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Enchantment
{3 generic}{green}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
Planeshift · Rare$0.39
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Odyssey · Uncommon$0.88
Creature — Elf Druid
{tap}: Add {green} for each Elf on the battlefield.
1/1 Urza's Saga · Common$1.54
Enchantment
{1 generic}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Invasion · Common$0.22
Instant
Until end of turn, Wizards you control gain "{tap}: Counter target spell."
Onslaught · Rare$0.34
Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Invasion · Uncommon$0.28
Creature — Elf Scout
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/2 Invasion · Common$0.25
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Tempest · Common$0.36
Instant
Until end of turn, creatures you control gain "{1 generic}: Regenerate this creature."
Exodus · Uncommon$0.30
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Mercadian Masques · Rare$14.77
Enchantment
Artifacts and lands enter tapped.
Tempest · Rare$2.67
Creature — Horse
Whenever this creature becomes blocked, you gain 1 life.
1/1 Mercadian Masques · Common$0.20
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Stronghold · Common$0.15
Land
This land enters tapped.
{tap}: Put a storage counter on this land.
{tap}, Remove any number of storage counters from this land: Add {blue} for each storage counter removed this way.
Mercadian Masques · Uncommon$0.81
Creature — Faerie
Flying, protection from red
1/1 Homelands · Uncommon$0.20
Instant
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Judgment · Rare$4.21
Enchantment
Your opponents play with their hands revealed.
Sacrifice this enchantment: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Invasion · Uncommon$0.27
Creature — Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
4/4 Fourth Edition · Uncommon$0.07
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Weatherlight · Uncommon$1.14
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
Urza's Saga · Uncommon$0.33
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Apocalypse · Common$0.22
Creature — Human Cleric
{tap}: You gain 1 life.
0/2 Urza's Saga · Common$0.23
Creature — Spirit
Flying, first strike
2/2 Tempest · Uncommon$0.16
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Apocalypse · Common$0.20
Creature — Human Mercenary
When this creature enters, you may return target Mercenary card from your graveyard to your hand.
1/1 Mercadian Masques · Uncommon$0.18
Creature — Angel Spirit
Cumulative upkeep {1 generic}{white} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/3 Alliances · Rare$1.21
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Creature — Elf
All creatures able to block this creature do so.
0/1 Urza's Destiny · Common$0.22
Sorcery
Each player sacrifices X lands of their choice.
Mercadian Masques · Rare$9.59
Creature — Faerie
Flying
{tap}: This creature deals 1 damage to any target.
1/1 Urza's Legacy · Common$0.28
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Ice Age · Uncommon$0.22
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Torment · Rare$6.66
Enchantment — Aura
Enchant creature
As this Aura enters, choose a land type.
When this Aura enters, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Invasion · Common$0.17
Instant
You may tap or untap target artifact, creature, or land.
Fourth Edition · Common$0.21
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Mercadian Masques · Rare$1.28
Creature — Human Cleric
Sacrifice this creature: Regenerate target creature.
{white}{white}, {tap}, Sacrifice this creature: Counter target spell that targets an enchantment.
1/1 Mirage · Uncommon$0.31
Instant
You gain X plus 3 life.
Mirage · Uncommon$0.53
Creature — Merfolk Wizard
{2 generic}{black}, {tap}: Target player discards a card. Activate only as a sorcery.
1/1 Invasion · Uncommon$0.10
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
Mercadian Masques · Uncommon$0.25
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
0/4 Stronghold · Uncommon$0.31
Creature — Wall
Defender (This creature can't attack.)
0/3 Fourth Edition · Common$0.10
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
Fourth Edition · Uncommon$0.14
Creature — Incarnation
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
2/2 Judgment · Uncommon$2.13
Creature — Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1/1 Exodus · Common$0.26
Enchantment
{1 generic}: The next time you would draw a card this turn, you gain 5 life instead.
Onslaught · Rare$23.90
Creature — Human Knight
First strike
2/1 Stronghold · Common$0.06