Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
168 cards · showing 61–120 (page 2 of 3) · 2 ms
2 banned cards hidden — show them
Creature — Goblin Mutant
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
5/5 Scourge · Uncommon$0.15
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Scourge · Common$3.67
Legendary Creature — Human Wizard
{1 generic}{black}, {tap}: Target creature gets -1/-1 until end of turn.
3/3 Homelands · Rare$1.16
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Urza's Saga · Rare$1.55
Land
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {green}.
{tap}: Target creature gets +1/+1 until end of turn.
Alliances · Rare$4.44
Enchantment
As this enchantment enters, discard your hand.
At the beginning of your draw step, draw an additional card.
Prophecy · Rare$0.30
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+5.
Tempest · Common$0.11
Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.
Stronghold · Uncommon$0.32
Instant
Prevent all combat damage that would be dealt this turn.
Invasion · Common$0.29
Creature — Homarid Warrior
{blue}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
3/3 Fifth Edition · Common$0.11
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
Urza's Legacy · Rare$0.93
Sorcery
Draw four cards. You lose half your life, rounded up.
Mirage · Rare$0.73
Sorcery
All creatures get -2/-2 until end of turn.
Onslaught · Uncommon$0.10
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Stronghold · Rare$1.48
Legendary Creature — Vampire Dwarf
Green enchantment spells and white enchantment spells cost {2 generic} more to cast.
2/2 Homelands · Uncommon$0.24
Artifact
Whenever a player casts a red spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.15
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.
Odyssey · Common$0.16
Land
If this land would enter, sacrifice a Swamp instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {black}.
{tap}, Sacrifice a Swamp: Add {black}{black}{black}{black}.
Alliances · Rare$123.36
Creature — Kor Soldier
Trample
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
3/3 Stronghold · Uncommon$0.21
Instant
Counter target spell cast from a graveyard.
Draw a card.
Judgment · Uncommon$0.09
Creature — Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
*/1+* Ice Age · Rare$0.26
Creature — Elf Druid
{tap}, Sacrifice this creature: Untap all Forests.
1/2 Weatherlight · Common$0.22
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Exodus · Common$0.04
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
*/* Mirage · Rare$0.23
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.
Nemesis · Uncommon$0.36
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Mercadian Masques · Uncommon$0.24
Creature — Goblin
This creature can't attack unless you've cast a creature spell this turn.
2/2 Tempest · Common$0.09
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Stronghold · Rare$0.66
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$12.75
Creature — Goblin
1/1 Fourth Edition · Common$0.13
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
Mercadian Masques · Rare$4.94
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Visions · Uncommon$18.84
Instant
Black creatures get +2/+0 until end of turn.
Mirage · Uncommon$0.16
Creature — Human Nomad
{white}, {tap}: Tap target creature.
Threshold — {white}{white}, {tap}: Tap two target creatures. Activate only if there are seven or more cards in your graveyard.
1/2 Odyssey · Uncommon$0.03
Creature — Ogre
This creature can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
4/4 Visions · Rare$0.39
Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent of their choice for each white permanent they control.
Alliances · Rare$1.68
Enchantment
Whenever a player casts a spell, that player discards a card.
Urza's Saga · Rare$3.57
Creature — Orc
{X}{X}{red}, {tap}, Sacrifice this creature: Destroy X target lands.
1/1 Weatherlight · Uncommon$0.24
Creature — Human Minion
{tap}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
1/1 Odyssey · Uncommon$0.11
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Nemesis · Rare$0.47
Enchantment
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Exodus · Rare$0.41
Creature — Human Barbarian
First strike
{black}: This creature gets +1/+1 until end of turn.
2/2 Torment · Uncommon$0.10
Sorcery
Destroy target creature. Its owner gains 4 life.
Urza's Saga · Common$0.08
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{black}: This enchantment deals 1 damage to each creature and each player.
Fourth Edition · Common$0.30
Artifact
Sacrifice a creature: Add one mana of any color.
Invasion · Rare$54.44
Enchantment
At the beginning of your upkeep, you draw a card and lose 1 life.
Apocalypse · Rare$3.17
Artifact Creature — Phyrexian Dreadnought
Trample
When this creature enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
12/12 Mirage · Rare$271.59
Creature — Phyrexian Zombie
Sacrifice a creature: This creature gets +2/+2 until end of turn.
2/2 Urza's Saga · Common$0.09
Artifact
{3 generic}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
Alliances · Rare$1.84
Enchantment
{3 generic}{blue}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Planeshift · Rare$0.35
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As this enchantment enters, choose a color.
{1 generic}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Mirage · Common$0.07
Creature — Zombie Dinosaur Beast
Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/4 Scourge · Uncommon$0.17
Enchantment
Whenever a player casts a spell with mana value 3 or less, this enchantment deals 2 damage to that player.
Scourge · Uncommon$2.75
Creature — Human Soldier
Echo {3 generic}{white} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you gain 5 life.
2/5 Urza's Legacy · Uncommon$0.17
Creature — Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1/1 Exodus · Common$0.08
Creature — Lizard Mercenary
This creature can't be blocked by Walls.
1/1 Mercadian Masques · Common$0.11
Creature — Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2 Invasion · Common$0.06
Instant
Destroy two target nonblack creatures. You lose 5 life.
Tempest · Uncommon$0.08
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Invasion · Uncommon$0.15
Enchantment
{blue}: Tap target creature unless its controller pays {1 generic}.
Prophecy · Common$0.16