Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
80 cards · showing 61–80 (page 2 of 2) · 2 ms
2 banned cards hidden — show them
Land
This land enters tapped.
{tap}: Add {white}.
{tap}, Sacrifice this land: Add {white}{white}.
Fifth Edition · Uncommon$0.23
Creature — Bird
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/1 Weatherlight · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Fourth Edition · Common$0.16
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Fourth Edition · Uncommon$0.35
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Fourth Edition · Rare$0.31
Legendary Creature — Human Warrior
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4 Chronicles · Rare$0.05
Creature — Human Soldier
When this creature enters, you gain 4 life.
3/4 Tempest · Uncommon$0.08
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Chronicles · Uncommon$0.33
Sorcery
Target player gains X life.
Fourth Edition · Common$0.09
Land
This land enters tapped.
{tap}: Add {blue}.
{tap}, Sacrifice this land: Add {blue}{blue}.
Fifth Edition · Uncommon$0.68
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Fourth Edition · Rare$26.60
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0.
{red}{red}{red}: Regenerate enchanted creature.
Fourth Edition · Common$0.08
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Fourth Edition · Rare$0.42
Artifact
{2 generic}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
Weatherlight · Uncommon$0.28
Land — Urza's Tower
{tap}: Add {colorless}. If you control an Urza's Mine and an Urza's Power-Plant, add {colorless}{colorless}{colorless} instead.
Chronicles · Uncommon$0.87
Creature — Human Knight
{0 generic}: This creature can't be blocked this turn except by Walls. Sacrifice this creature at the beginning of the next end step.
3/2 Alliances · Common$0.22
Land
{tap}: Add {colorless}.
{tap}, Sacrifice this land: Destroy target nonbasic land.
Tempest · Uncommon$14.90
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {green}.
Fourth Edition · Common$0.38
Land
{tap}: Add {colorless}.
{tap}: Add {green} or {blue}. This land deals 1 damage to you.
Apocalypse · Rare$0.35