Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
79 cards · showing 61–79 (page 2 of 2) · 1 ms
2 banned cards hidden — show them
Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {colorless}{colorless}{colorless}{colorless}.
Weatherlight · Rare$62.96
Creature — Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
4/4 Fourth Edition · Uncommon$0.07
Artifact
This artifact enters with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it.
{tap}, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
Homelands · Common$0.31
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Planeshift · Common$0.13
Creature — Nightmare Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature enters, exile target green or white creature an opponent controls.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/1 Torment · Uncommon$0.26
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Invasion · Rare$20.55
Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Scourge · Common$0.27
Sorcery
You gain 3 life for each black creature target opponent controls.
Seventh Edition · Uncommon$0.24
Instant
Kicker {black} (You may pay an additional {B} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Apocalypse · Common$0.09
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Invasion · Uncommon$4.20
Legendary Creature — Insect Druid
{green}, {tap}: Target creature gets +5/+5 until end of turn.
5/5 Judgment · Rare$0.49
Sorcery
Destroy all enchantments.
Draw a card.
Apocalypse · Common$0.11
Land
{tap}: Add {colorless}.
{black}, {tap}: Put target Zombie card from your graveyard on top of your library.
Onslaught · Rare$0.39
Enchantment
Players don't lose unspent mana as steps and phases end.
Scourge · Rare$1.08
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1/5 Fourth Edition · Uncommon$0.13
Creature — Wall
Defender (This creature can't attack.)
{3 generic}: Turn this creature face down.
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0/5 Legions · Uncommon$0.18
Land
{tap}: Add {colorless}.
{2 generic}, {tap}: You may cast creature spells this turn as though they had flash.
Weatherlight · Rare$36.37
Creature — Nightmare Turtle Beast
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/4 Judgment · Uncommon$0.18