Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 61–120 (page 2 of 90) · 2 ms
Enchantment
{3 generic}{red}{red}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Onslaught · Rare$24.75
Enchantment — Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Ice Age · Uncommon$0.21
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
Invasion · Common$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Mirage · Common$0.21
Instant
Kicker {1 generic}{red} (You may pay an additional {1}{R} as you cast this spell.)
Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
Invasion · Common$0.09
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Weatherlight · Uncommon$0.14
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Nemesis · Common$0.11
Creature — Elemental
Flying
4/4 Fourth Edition · Uncommon$0.03
Sorcery
Draw a card for each Bird on the battlefield.
Onslaught · Common$0.46
Creature — Bird
Flying
{1 generic}{red}, Sacrifice a Goblin creature: This creature deals damage equal to the sacrificed creature's power to any target.
2/2 Onslaught · Uncommon$0.09
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {white} ({W}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.34
Creature — Human Cleric
Cleric creatures have vigilance.
2/4 Legions · Uncommon$0.19
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
Onslaught · Rare$0.43
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6/6 Legions · Rare$2.10
Creature — Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4 Chronicles · Rare$0.19
Creature — Djinn
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
5/6 Visions · Rare$0.74
Creature — Dragon
Flying
When this creature dies, shuffle it into its owner's library.
4/4 Weatherlight · Rare$0.38
Creature — Leech
White spells you cast cost {white} more to cast.
1/3 Invasion · Rare$0.38
Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
Fourth Edition · Common$0.11
Creature — Wall
Defender (This creature can't attack.)
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
0/4 Mercadian Masques · Common$0.11
Creature — Human Rogue
{1 generic}{red}{red}, {tap}: Gain control of target artifact for as long as you control this creature.
1/1 Chronicles · Uncommon$0.57
Artifact
{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Fourth Edition · Rare$1.28
Artifact
{8 generic}, {tap}: This artifact deals 4 damage to any target.
Fourth Edition · Rare$0.26
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
Mirage · Common$0.13
Creature — Troll
Echo {1 generic}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1 generic}{green}: Regenerate this creature.
3/3 Urza's Saga · Uncommon$0.08
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Mirage · Uncommon$0.49
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Prophecy · Common$0.34
Legendary Creature — Human Spellshaper
{X}{blue}, {tap}, Discard two cards: Return X target creatures to their owners' hands.
3/3 Prophecy · Rare$0.52
Creature — Human Rogue
{red}: Tap target Wall.
1/1 Fourth Edition · Uncommon$0.17
Instant
Target blocking creature gets +3/+1 until end of turn.
Homelands · Common$0.13
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
Exodus · Common$0.17
Creature — Human Mercenary
Whenever this creature becomes blocked, defending player discards a card.
2/2 Mercadian Masques · Common$0.12
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Planeshift · Uncommon$0.14
Artifact Creature — Golem
As this creature enters, choose a color.
This creature is the chosen color. (It's still an artifact.)
4/4 Invasion · Uncommon$0.14
Enchantment
{1 generic}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Weatherlight · Common$0.27
Creature — Kavu
{1 generic}{green}: Target Kavu creature gets -1/+1 until end of turn.
2/2 Planeshift · Uncommon$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Scourge · Uncommon$4.39
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Ice Age · Rare$11.84
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Tempest · Rare$16.29
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback {1 generic}{blue} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Rare$2.29
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Tempest · Rare$93.75
Legendary Creature — Merfolk Wizard
{3 generic}: Target player mills three cards.
1/3 Torment · Rare$1.15
Artifact
You may choose not to untap this artifact during your untap step.
{4 generic}, {tap}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Mirage · Rare$0.31
Instant
Blocking creatures gain first strike until end of turn.
Homelands · Common$0.15
Creature — Elf
Forests you control are 1/1 green Elf creatures that are still lands.
{1 generic}{green}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2 Scourge · Rare$0.32
Creature — Human Rogue
First strike, haste
3/1 Homelands · Common$0.06
Enchantment
{1 generic}, Discard a card at random: Put a +1/+1 counter on target creature.
Stronghold · Rare$0.37
Creature — Kavu
Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.
2/2 Planeshift · Common$0.09
Creature — Kithkin
This creature can't be blocked by creatures with power 3 or greater.
1/1 Fourth Edition · Common$0.26
Creature — Illusion
Flying
{2 generic}{blue}, Discard a card: Return this creature to its owner's hand.
6/6 Odyssey · Rare$0.35
Artifact
{2 generic}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
Fourth Edition · Common$0.13
Artifact
{5 generic}, {tap}, Exile this artifact: Exile target artifact, creature, or land. Activate only as a sorcery.
Mirage · Rare$0.70
Creature — Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
2/1+* Homelands · Rare$0.30
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
Homelands · Uncommon$0.21
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Add {green}.
{2 generic}, {tap}: Add {red} or {white}.
Homelands · Uncommon$0.30
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Homelands · Rare$3.14
Creature — Human Wizard
{blue}, {tap}: Target creature gains flying until end of turn.
{black}, {tap}: Target creature gets -2/-0 until end of turn.
1/1 Apocalypse · Common$0.09
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Apocalypse · Uncommon$0.21
Creature — Minotaur Spirit
{tap}: Another target Minotaur creature gets +1/+1 until end of turn.
1/1 Homelands · Rare$1.11
Creature — Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2/3 Homelands · Common$0.06