Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 1,081–1,140 (page 19 of 44) · 4 ms
4 banned cards hidden — show them
Creature — Elf Cleric Druid
{3 generic}{green}, {tap}: You may tap or untap target artifact, creature, or land.
2/2 Ice Age · Rare$0.30
Creature — Human Soldier
Whenever this creature blocks, it deals 1 damage to target attacking creature.
2/2 Tempest · Common$0.06
Creature — Dog
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
2/2 Tempest · Rare$0.41
Creature — Elf Archer
First strike
2/1 Fourth Edition · Rare$0.50
Creature — Elf Shaman Bard
All creatures able to block this creature do so.
2/4 Alliances · Uncommon$0.17
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2/2 Invasion · Rare$13.29
Creature — Elf Spirit
Exile this card from your hand: Add {green}.
2/2 Alliances · Uncommon$2.27
Creature — Elf Warrior
2/3 Onslaught · Common$0.07
Creature — Zombie
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever this creature attacks or blocks, you lose 1 life for each +1/+1 counter on it.
2/2 Legions · Common$0.03
Artifact Creature — Juggernaut
{2 generic}, {tap}: Put a +1/+1 counter on this creature.
2/2 Tempest · Rare$0.29
Creature — Human Soldier
First strike
When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/3 Apocalypse · Uncommon$0.20
Creature — Goblin Scout
{2 generic}: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2/2 Alliances · Common$0.15
Creature — Human Warrior
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
2/3 Fourth Edition · Common$0.05
Creature — Illusion
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When this creature phases out or leaves the battlefield, mill three cards.
{blue}: Until your next upkeep, this creature can't phase out.
2/2 Weatherlight · Rare$0.83
Creature — Elf
You may choose not to untap this creature during your untap step.
{2 generic}{green}, {tap}: Target Elf creature gets +2/+2 and has trample for as long as this creature remains tapped.
2/1 Onslaught · Uncommon$0.06
Creature — Human Soldier
{tap}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
2/1 Urza's Legacy · Common$0.08
Creature — Nightmare Horror
When this creature enters, exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/3 Torment · Common$0.19
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
This creature can't block.
2/2 Visions · Common$0.08
Creature — Human Cleric
When this creature dies, exile all creatures.
2/2 Urza's Destiny · Rare$0.63
Creature — Human Soldier
Sacrifice a land: This creature gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
2/2 Prophecy · Common$0.07
Creature — Human Archer
{tap}: This creature deals 4 damage to target attacking creature with flying.
2/2 Mirage · Uncommon$0.19
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{white}: This creature gains vigilance until end of turn.
2/2 Mirage · Common$0.14
Creature — Nightstalker
Flying
2/1 Mirage · Common$0.03
Creature — Drake
Flying
2/4 Tempest · Uncommon$0.10
Creature — Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
2/2 Judgment · Uncommon$4.60
Creature — Dog
Whenever this creature is dealt damage, you lose that much life.
2/2 Odyssey · Common$0.09
Creature — Insect
{tap}: This creature deals 1 damage to each other creature without flying.
2/1 Urza's Saga · Uncommon$0.47
Creature — Human Soldier Ranger
{green}, {tap}: You may put a basic land card from your hand onto the battlefield.
2/1 Invasion · Uncommon$0.29
Creature — Kavu
{red}: This creature gets +1/+0 until end of turn.
2/2 Invasion · Common$0.14
Creature — Drake
Flying
Whenever this creature blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
2/3 Tempest · Uncommon$0.14
Creature — Human Soldier
{1 generic}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
{1 generic}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
2/2 Mercadian Masques · Common$0.21
Creature — Elemental Spirit
{red}: This creature gets +1/+0 until end of turn.
2/3 Ice Age · Uncommon$0.07
Creature — Goblin
You may choose not to untap this creature during your untap step.
{2 generic}{red}, {tap}: Target Goblin creature gets +2/+2 and has haste for as long as this creature remains tapped.
2/1 Onslaught · Uncommon$0.08
Creature — Goblin Mutant
{7 generic}{red}: This creature deals 5 damage to target player or planeswalker.
2/2 Legions · Common$0.11
Creature — Djinn
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
2/2 Weatherlight · Common$0.06
Creature — Dragon
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has "{red}: This creature gets +1/+0 until end of turn."
2/2 Judgment · Rare$0.16
Creature — Imp
{black}, Discard a card: This creature gains flying until end of turn.
2/2 Odyssey · Common$0.07
Creature — Bird Wizard
Flying
Whenever a player cycles a card, return this creature to its owner's hand.
2/2 Onslaught · Uncommon$0.11
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1 generic}{blue}: Return this creature to its owner's hand.
2/1 Urza's Legacy · Rare$0.17
Artifact Creature — Golem
Whenever this creature becomes blocked, defending player mills three cards.
2/3 Nemesis · Uncommon$0.08
Creature — Insect
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature can't be blocked by non-Wall creatures.
2/2 Ice Age · Rare$1.20
Creature — Beast
Whenever this creature attacks, it gets +3/-3 until end of turn.
2/5 Apocalypse · Uncommon$0.11
Creature — Beast
{red}: This creature gets +1/-1 until end of turn.
2/2 Stronghold · Common$0.09
Creature — Dryad
{1 generic}{green}: This creature gets +1/+0 until end of turn.
2/5 Ice Age · Common$0.15
Creature — Centaur Shaman
{tap}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
2/1 Judgment · Uncommon$0.21
Creature — Human Soldier
This creature can block an additional creature each combat.
2/4 Weatherlight · Uncommon$0.16
Creature — Imp
Flying
When this creature enters, you lose 2 life.
2/2 Stronghold · Common$0.08
Creature — Human Cleric
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
2/4 Mercadian Masques · Rare$2.46
Creature — Efreet
Flying
{0 generic}: Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2/1 Mirage · Rare$7.28
Creature — Ogre
{red}, Discard a card at random: This creature gets +3/+0 until end of turn.
2/3 Odyssey · Uncommon$0.16
Creature — Human Rebel
2/2 Mercadian Masques · Common$0.09
Creature — Zombie
You may choose not to untap this creature during your untap step.
{2 generic}{black}, {tap}: Target Zombie creature gets +2/+2 and has fear for as long as this creature remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
2/1 Onslaught · Uncommon$0.14
Creature — Fungus Dinosaur
Whenever this creature is dealt damage, put a +1/+1 counter on it.
2/2 Fourth Edition · Rare$0.32
Creature — Elf Druid
When this creature dies, if it was blocked this turn, you gain 4 life.
2/2 Alliances · Common$0.08
Creature — Elf Merfolk
Flying
2/2 Apocalypse · Common$0.18
Creature — Merfolk Knight
Protection from red
2/2 Invasion · Common$0.26
Creature — Elf
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
2/2 Urza's Destiny · Uncommon$0.19
Creature — Zombie
{tap}, Sacrifice this creature: This creature deals 1 damage to each creature and each player. If you control a snow Swamp, this creature deals 2 damage to each creature and each player instead.
2/2 Ice Age · Common$0.19
Creature — Goblin
Cycling {1 generic}{red} ({1}{R}, Discard this card: Draw a card.)
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2/1 Legions · Uncommon$0.22
Creature — Human Wizard Sorcerer
Cycling {2 generic}{blue} ({2}{U}, Discard this card: Draw a card.)
When you cycle this card, Wizard creatures gain flying until end of turn.
2/2 Legions · Uncommon$0.20