Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,541 cards · showing 1,081–1,140 (page 19 of 26) · 10 ms
1 banned card hidden — show them
Creature — Squid Beast
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap this creature during your untap step.
{tap}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
2/2 Mercadian Masques · Rare$0.55
Creature — Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6/5 Mirage · Common$0.09
Creature — Merfolk
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/1 Urza's Saga · Common$0.24
Creature — Serpent
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
3/4 Urza's Saga · Uncommon$0.26
Creature — Phyrexian Zombie Knight
First strike
{1 generic}{black}: Regenerate this creature.
2/2 Urza's Saga · Uncommon$0.16
Creature — Leech
Flying
Blue spells you cast cost {blue} more to cast.
2/2 Invasion · Rare$0.32
Creature — Merfolk
When this creature enters, exile all artifact and enchantment cards from all graveyards.
When this creature leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
2/2 Mercadian Masques · Rare$0.51
Creature — Beast
{blue}: Mill a card. If a land card was milled this way, this creature can't be blocked this turn.
3/3 Mercadian Masques · Uncommon$0.17
Creature — Merfolk
Whenever this creature becomes blocked, you may draw three cards.
1/1 Mercadian Masques · Rare$1.98
Creature — Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
1/3 Mercadian Masques · Uncommon$0.35
Creature — Merfolk
When this creature attacks or blocks, put it on top of its owner's library at end of combat.
5/5 Mercadian Masques · Common$0.19
Creature — Merfolk
When this creature becomes blocked, return it to its owner's hand.
1/2 Mercadian Masques · Common$0.20
Creature — Cat
2/1 Fourth Edition · Rare$0.13
Creature — Bird
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
2/2 Planeshift · Uncommon$0.09
Creature — Beast
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
1/5 Judgment · Rare$0.27
Creature — Boar Monger
{2 generic}: Target player discards a card. Any player may activate this ability but only as a sorcery.
3/3 Mercadian Masques · Uncommon$0.28
Creature — Zombie
2/2 Fourth Edition · Common$0.03
Creature — Zombie
At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn.
Remove a corpse counter from this creature: Regenerate this creature.
2/2 Fourth Edition · Uncommon$0.17
Creature — Fish
At the beginning of your upkeep, sacrifice this creature unless you pay {1 generic}{blue}.
3/3 Exodus · Common$0.13
Creature — Avatar
Trample
Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
6/6 Legions · Rare$0.31
Creature — Human Wizard
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Scourge · Common$0.15
Creature — Bird
Flying
When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2/2 Onslaught · Common$0.04
Creature — Bird
Flying
When this creature dies, each opponent discards a card.
2/2 Onslaught · Common$0.04
Creature — Harpy Beast
Flying
{1 generic}{black}: Regenerate this creature.
2/2 Tempest · Uncommon$0.15
Creature — Human Wizard
When this creature enters, you may return target instant card from your graveyard to your hand.
2/2 Exodus · Uncommon$0.13
Creature — Serpent
This creature can't attack unless defending player controls an Island.
6/6 Tempest · Common$0.05
Creature — Merfolk Wizard
{tap}: Add {colorless}.
{1 generic}, {tap}: Add {blue}.
1/1 Mirage · Common$0.17
Creature — Serpent
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
5/5 Fourth Edition · Common$0.10
Creature — Beast
{tap}: Target land becomes the basic land type of your choice until end of turn.
3/3 Planeshift · Common$0.15
Creature — Elemental Spirit
{blue}: This creature gets +1/+0 until end of turn.
2/3 Ice Age · Uncommon$0.23
Creature — Faerie
Flying, protection from red
1/1 Homelands · Uncommon$0.20
Creature — Troll
{blue}: Regenerate this creature. Activate only if this creature blocked or was blocked by a blue creature this turn.
2/1 Homelands · Uncommon$0.16
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$3.78
Creature — Merfolk
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
{tap}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
0/1 Fifth Edition · Uncommon$0.27
Creature — Human Soldier
Whenever this creature attacks, you may tap target creature.
2/2 Urza's Saga · Uncommon$0.10
Creature — Human Advisor
{3 generic}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
1/3 Alliances · Uncommon$0.12
Creature — Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3/3 Fourth Edition · Uncommon$0.25
Legendary Creature — Phyrexian Angel
Flying
Pay 2 life: Return Selenia to its owner's hand.
3/3 Tempest · Rare$5.07
Creature — Human Cleric
{tap}: Exile target creature card from a graveyard. That card deals damage equal to its power to this creature.
3/4 Judgment · Rare$0.23
Creature — Human
When this creature enters, create three 0/1 black Serf creature tokens.
When this creature leaves the battlefield, exile all Serf tokens.
2/2 Homelands · Uncommon$0.27
Creature — Bat
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
1/2 Homelands · Common$0.15
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
4/4 Fourth Edition · Uncommon$0.07
Artifact Creature — Shapeshifter
{0 generic}: This creature's base toughness becomes equal to 1 plus the power of target creature blocking or blocked by this creature. (This effect lasts indefinitely.)
1/1 Chronicles · Rare$0.40
Creature — Angel
Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
4/4 Ice Age · Rare$0.88
Creature — Snake Warrior
When this creature enters, you lose 3 life.
3/3 Stronghold · Common$0.07
Creature — Angel
Flying
{tap}: Target attacking or blocking creature gets +2/+2 until end of turn.
2/2 Urza's Destiny · Uncommon$0.26
Creature — Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
4/4 Fourth Edition · Uncommon$0.07
Creature — Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
*/* Urza's Saga · Rare$0.45
Creature — Human Cleric
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
3/3 Homelands · Uncommon$0.18
Creature — Human Knight
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{1 generic}{white}{white}, {tap}: Target creature gains vigilance until end of turn.
2/2 Homelands · Common$0.13
Creature — Human Soldier
First strike
1/1 Urza's Saga · Common$0.17
Artifact Creature — Construct
{tap}: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
2/2 Weatherlight · Uncommon$0.12
Creature — Minion
When this creature leaves the battlefield, sacrifice a creature.
3/3 Tempest · Common$0.06
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2/2 Onslaught · Common$0.10
Creature — Rat
{black}, Pay 1 life: This creature gets +1/+0 until end of turn. Activate no more than three times each turn.
1/1 Mirage · Common$0.14
Creature — Human Wizard
{blue}, {tap}: Put target creature you control on top of its owner's library.
{red}, {tap}: This creature deals 1 damage to any target and 1 damage to you.
1/1 Mirage · Common$0.11
Creature — Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
3/3 Weatherlight · Common$0.11
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may draw a card.
1/3 Odyssey · Rare$0.27
Creature — Kor Cleric Shaman
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{1 generic}{white}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
1/2 Stronghold · Rare$6.00
Creature — Horror
When this creature dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
3/3 Torment · Rare$0.47