Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 1,081–1,140 (page 19 of 39) · 3 ms
18 banned cards hidden — show them
Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Invasion · Uncommon$0.32
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Alliances · Rare$0.41
Artifact
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Fourth Edition · Uncommon$3.16
Creature — Human Soldier
Vigilance
Morph {1 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, untap it.
2/3 Legions · Uncommon$0.06
Legendary Creature — Bird Soldier
Flying
{1 generic}{white}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
2/2 Odyssey · Rare$0.27
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Odyssey · Common$0.16
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
Urza's Saga · Rare$42.76
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Fourth Edition · Uncommon$0.20
Enchantment
Black creatures can't attack or block.
Tempest · Uncommon$0.32
Creature — Kor Rebel
{tap}, Sacrifice this creature: Exile target black creature.
2/2 Nemesis · Common$0.11
Instant
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$1.00
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Counter target spell unless its controller pays {X}, where X is the number of verse counters on this enchantment.
Urza's Saga · Uncommon$0.29
Artifact Creature — Golem
{2 generic}, Sacrifice this creature: Target player draws a card.
3/4 Odyssey · Uncommon$0.16
Enchantment
When this enchantment enters, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
Exodus · Rare$3.16
Legendary Creature — Human Rebel
{X}, {tap}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
{3 generic}: Put target Rebel card from your graveyard on the bottom of your library.
1/3 Nemesis · Rare$1.32
Enchantment — Aura
Enchant land
Enchanted land is an Island.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Uncommon$0.36
Artifact
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Mirage · Rare$807.44
Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Torment · Common$0.11
Artifact
{tap}, Sacrifice this artifact: Put X +0/+1 counters on target creature, where X is that creature's mana value.
Chronicles · Common$0.23
Legendary Creature — Octopus Noble
When Llawan enters, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
2/3 Torment · Rare$0.87
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
Alliances · Rare$5.02
Land
This land enters tapped.
{tap}: Add {blue}.
Cycling {blue} ({U}, Discard this card: Draw a card.)
Onslaught · Common$0.17
Instant
Search your library for a card, then shuffle and put that card third from the top.
Scourge · Uncommon$4.90
Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.)
First strike
2/2 Visions · Uncommon$0.21
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2/2 Fourth Edition · Rare$4.23
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Judgment · Common$0.22
Creature — Human Knight
As this creature enters, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
1+*/1+* Ice Age · Rare$0.49
Artifact
At the beginning of your upkeep, you may put a petal counter on this artifact.
{tap}, Sacrifice this artifact: Add X mana of any one color, where X is the number of petal counters on this artifact.
Urza's Saga · Rare$0.36
Artifact Creature — Dragon
Flying
{tap}: Add one mana of any color.
4/4 Invasion · Rare$0.55
Artifact
{tap}, Sacrifice this artifact: Add one mana of any color.
Tempest · Common$34.81
Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add three mana of any one color.
Weatherlight · Rare$45.46
Creature — Human Soldier
First strike
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
2/2 Legions · Common$0.10
Creature — Human Nomad
{white}: This creature gets +0/+1 until end of turn.
{2 generic}: This creature can block an additional creature this turn.
1/4 Odyssey · Uncommon$0.10
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling {blue} ({U}, Discard this card: Draw a card.)
Onslaught · Common$0.22
Legendary Creature — Human Spellshaper
{2 generic}{white}{white}, {tap}, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
3/3 Prophecy · Rare$2.70
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
Prophecy · Common$0.11
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Fourth Edition · Rare$2.78
Artifact
{4 generic}, {tap}: Put a charge counter on this artifact.
{tap}, Remove three charge counters from this artifact: Take an extra turn after this one.
Mercadian Masques · Rare$3.32
Artifact
{4 generic}: Put a pressure counter on this artifact.
{tap}, Sacrifice this artifact: It deals damage equal to the number of pressure counters on it to any target.
Visions · Uncommon$0.21
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1 generic}, {tap}: Put a magnet counter on target creature.
Tempest · Rare$0.66
Creature — Human Wizard
{1 generic}{blue}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1/1 Ice Age · Rare$0.64
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5/6 Fourth Edition · Rare$0.09
Legendary Creature — Bird Soldier
Flying
{3 generic}{white}{white}, Sacrifice Major Teroh: Exile all black creatures.
2/3 Torment · Rare$0.55
Artifact
Whenever a player casts a green spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.48
Creature — Jellyfish
When this creature enters, return target creature to its owner's hand.
2/2 Visions · Common$0.10
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Exodus · Uncommon$0.29
Enchantment — Aura
Enchant creature
Enchanted creature has "Cumulative upkeep {1 generic}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Weatherlight · Common$0.28
Artifact
{1 generic}, {tap}: Add one mana of any color.
Planeshift · Uncommon$0.09
Instant
Counter target spell unless its controller pays {3 generic}.
Stronghold · Common$0.18
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Invasion · Rare$4.79
Artifact
{tap}: Add {colorless}.
{1 generic}, {tap}: Add one mana of any color.
Mirage · Uncommon$0.22
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
Tempest · Rare$5.36
Instant
Tap all lands target player controls and that player loses all unspent mana.
Fourth Edition · Rare$0.42
Sorcery
Lands target player controls don't untap during their next untap step.
Prophecy · Uncommon$0.33
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
Weatherlight · Rare$18.07
Artifact Creature — Construct
{tap}: Add {colorless}.
1/1 Tempest · Common$0.31
Instant
You gain 5 life.
When a spell or ability an opponent controls causes you to discard this card, you gain 2 life, and you return this card from your graveyard to your hand at the beginning of the next end step.
Mirage · Uncommon$0.24
Enchantment
As this enchantment enters, choose black or red.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {1 generic}{white}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, this enchantment deals that much damage to that creature.
Mirage · Uncommon$0.19
Artifact — Book
When this artifact enters, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
{2 generic}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
Mirage · Rare$3.43
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card.
Invasion · Uncommon$0.21