Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 1,021–1,080 (page 18 of 43) · 4 ms
6 banned cards hidden — show them
Creature — Human Barbarian
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
2/2 Torment · Rare$0.37
Artifact Creature — Dragon Wurm
{2 generic}: This creature gains trample until end of turn.
3/4 Mercadian Masques · Uncommon$0.22
Land
{tap}: Add {colorless}.
{2 generic}, {tap}: Add one mana of any color.
Mercadian Masques · Uncommon$0.32
Instant
Target player gains 7 life.
Invasion · Uncommon$0.18
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Planeshift · Common$0.05
Land
This land enters tapped with two depletion counters on it.
{tap}, Remove a depletion counter from this land: Add {green}{green}. If there are no depletion counters on this land, sacrifice it.
Mercadian Masques · Common$4.72
Land
{tap}: Add {colorless}.
{tap}, Sacrifice a creature: You gain 1 life.
Mercadian Masques · Rare$0.41
Enchantment
Red creature spells and green creature spells cost {1 generic} more to cast.
Mercadian Masques · Uncommon$0.21
Creature — Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
2/2 Mercadian Masques · Common$0.07
Instant
Counter target spell unless its controller pays {2 generic}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Scourge · Common$0.11
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
Odyssey · Rare$0.29
Creature — Giant
When this creature enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
4/4 Mercadian Masques · Uncommon$0.32
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Planeshift · Common$0.30
Enchantment
{2 generic}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
Odyssey · Rare$1.76
Creature — Specter
Flying
Whenever this creature deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
2/2 Legions · Rare$0.43
Artifact Creature — Golem Warrior
This creature can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
4/4 Prophecy · Uncommon$0.18
Instant
Prevent all combat damage that would be dealt this turn.
Invasion · Common$0.29
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Mercadian Masques · Rare$10.31
Creature — Human Soldier Scout
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
1/1 Planeshift · Common$0.15
Creature — Kavu
{black}: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
2/2 Invasion · Common$0.17
Instant
Return target artifact, enchantment, or land to its owner's hand.
Mercadian Masques · Common$0.27
Artifact
Whenever a player casts a spell, they may pay {1 generic}. If the player does, they draw a card at the beginning of the next end step.
Mercadian Masques · Rare$0.71
Artifact
{tap}: Add {green}.
Sacrifice this artifact: Add {green}.
Mercadian Masques · Rare$0.83
Creature — Cat
Whenever this creature deals damage, you gain that much life.
2/2 Invasion · Uncommon$0.22
Creature — Kavu
When this creature enters, return a red or green creature you control to its owner's hand.
3/4 Planeshift · Common$0.18
Creature — Troll
{green}: Regenerate this creature.
2/2 Mercadian Masques · Common$0.04
Instant
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback {1 generic}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Uncommon$0.15
Creature — Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2/2 Mercadian Masques · Common$0.09
Creature — Ogre
This creature can't block.
3/3 Urza's Destiny · Common$0.12
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
Planeshift · Common$0.32
Creature — Beast
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
4/7 Legions · Common$0.11
Creature — Beast
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
6/6 Mercadian Masques · Uncommon$0.12
Creature — Sliver
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
1/1 Legions · Common$0.55
Creature — Drake
Flying
When this creature enters, put target red or green creature on top of its owner's library.
2/2 Planeshift · Common$0.13
Enchantment
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Judgment · Rare$1.15
Creature — Kavu
{1 generic}{red}{green}, {tap}: Exile this creature and target creature without flying that's attacking you.
2/3 Invasion · Uncommon$0.18
Creature — Bird Beast
Echo {2 generic}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, put a +1/+1 counter on target creature.
3/2 Urza's Destiny · Uncommon$0.17
Instant
Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Scourge · Uncommon$0.07
Creature — Elemental
{blue}, Sacrifice this creature: Counter target spell that targets a creature you control.
2/2 Torment · Common$0.15
Creature — Elemental Bird
Flying
{blue}, Sacrifice this creature: Counter target spell that targets a creature you control.
3/3 Torment · Uncommon$0.26
Sorcery
Kicker {4 generic} (You may pay an additional {4} as you cast this spell.)
Target player discards a card. If this spell was kicked, that player discards three cards instead.
Invasion · Common$0.10
Creature — Nightmare Horror
Flying
When this creature enters, if you cast it from your hand, exile all cards from target opponent's hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
8/8 Torment · Rare$1.92
Enchantment
{white}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
{white}, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
Torment · Uncommon$0.27
Creature — Beast
Trample
Whenever this creature deals combat damage to a player, you may draw a card.
Morph {1 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Onslaught · Rare$1.86
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Apocalypse · Rare$0.74
Creature — Horror
Haste
At the beginning of the end step, sacrifice this creature.
At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
3/1 Torment · Rare$0.65
Creature — Human Soldier
Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.
3/1 Mercadian Masques · Uncommon$0.25
Sorcery
Kicker {2 generic}{red} and/or {3 generic}{blue} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its {2 generic}{red} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3 generic}{blue} kicker, you draw X cards.
Apocalypse · Uncommon$0.14
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
{2 generic}, Sacrifice this Aura: Draw a card.
Urza's Destiny · Common$0.07
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.
Destroy target artifact.
Apocalypse · Uncommon$0.09
Creature — Human Wizard
{tap}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1/1 Onslaught · Common$0.27
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1 generic}, Discard a card: Untap this creature."
Odyssey · Common$0.11
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Urza's Destiny · Rare$0.29
Creature — Dragon
Flying
Morph {6 generic}{red}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
6/6 Legions · Rare$0.17
Sorcery
Destroy target land.
Draw a card.
Planeshift · Uncommon$0.26
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.07
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Odyssey · Rare$3.85
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on this Aura.
When enchanted creature dies, this Aura deals X damage to any target, where X is the number of fuse counters on this Aura.
Urza's Destiny · Uncommon$0.28
Creature — Djinn
Flying
When this creature enters, each other player may draw up to three cards.
4/4 Mercadian Masques · Uncommon$0.36
Sorcery
Look at the top five cards of your library, then put them back in any order.
Apocalypse · Common$0.10