Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 1,021–1,080 (page 18 of 87) · 3 ms
31 banned cards hidden — show them
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {blue}{black}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.36
Creature — Merfolk
{blue}: Return this creature to its owner's hand.
1/1 Mercadian Masques · Common$0.18
Creature — Human Soldier
First strike
When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
2/2 Onslaught · Common$0.06
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Common$0.07
Creature — Human Soldier
First strike
Morph {2 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Onslaught · Common$0.14
Creature — Human Cleric
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, regenerate target creature.
1/1 Legions · Uncommon$0.08
Creature — Human Cleric
Morph {1 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target enchantment.
1/4 Legions · Common$0.06
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
1/1 Scourge · Common$0.12
Creature — Soldier
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
{tap}: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
1/1 Legions · Common$0.16
Creature — Human Soldier
Soldier spells you cast cost {1 generic} less to cast.
Soldier creatures you control get +1/+2.
1/1 Scourge · Uncommon$2.10
Legendary Creature — Avatar
{white}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2/4 Homelands · Rare$0.83
Creature — Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
3/3 Onslaught · Common$0.09
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{black}, {tap}: Destroy target creature with shadow.
1/1 Exodus · Uncommon$0.40
Enchantment
{black}{black}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Tempest · Uncommon$1.31
Creature — Dauthi Zombie
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on this creature.
1/1 Tempest · Uncommon$0.79
Creature — Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
2/1 Tempest · Common$0.24
Creature — Dauthi Jackal
Shadow (This creature can block or be blocked by only creatures with shadow.)
{black}{black}, Sacrifice this creature: Destroy target blocking creature.
2/1 Exodus · Common$0.18
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3/1 Tempest · Common$0.22
Creature — Dauthi Knight Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{black}: This creature gets +1/+0 until end of turn.
2/1 Tempest · Uncommon$0.34
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/1 Tempest · Uncommon$0.28
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature attacks each combat if able.
2/2 Tempest · Common$0.43
Creature — Dauthi Minion
{tap}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
1/1 Stronghold · Uncommon$0.21
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
*/1 Exodus · Uncommon$0.83
Creature — Elemental
Flying
Prevent all damage that would be dealt to this creature.
3/3 Scourge · Rare$0.56
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Torment · Rare$2.07
Creature — Human Cleric
Whenever this creature deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2 Onslaught · Uncommon$0.20
Creature — Dryad Spellshaper
{green}, {tap}, Discard a card: Prevent all combat damage that would be dealt this turn.
1/1 Mercadian Masques · Rare$9.32
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Scourge · Rare$0.19
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1 generic}.
Nemesis · Common$0.87
Instant
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Mirage · Common$0.14
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Apocalypse · Common$0.08
Enchantment
{red}, Sacrifice a Zombie: This enchantment deals 2 damage to any target.
Planeshift · Rare$0.20
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
6/1 Alliances · Common$0.11
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
Tempest · Rare$0.40
Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Planeshift · Common$0.14
Creature — Worm Mercenary
Whenever this creature deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2 generic}.
2/2 Prophecy · Common$0.09
Sorcery
Death Grasp deals X damage to any target. You gain X life.
Apocalypse · Rare$0.24
Enchantment
Whenever a creature enters, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Onslaught · Rare$0.62
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Apocalypse · Uncommon$0.21
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Invasion · Rare$0.49
Enchantment
When this enchantment enters, sacrifice all creatures you control.
Creatures you control get +2/+2.
Nemesis · Rare$0.46
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Tempest · Rare$0.89
Instant
Target creature gets -4/-4 until end of turn.
Cycling {1 generic}{black}{black} ({1}{B}{B}, Discard this card: Draw a card.)
When you cycle this card, you may have target creature get -1/-1 until end of turn.
Onslaught · Uncommon$0.16
Instant
Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if this card is in your graveyard with a creature card directly above it, you may pay {1 generic}. If you do, return this card to your hand.
Alliances · Uncommon$0.20
Creature — Human Cleric
Protection from black
1/1 Homelands · Uncommon$0.16
Sorcery
Destroy target tapped creature.
Stronghold · Common$0.11
Instant
Regenerate target creature.
Fourth Edition · Common$0.10
Enchantment — Aura
Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Visions · Common$0.15
Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Judgment · Rare$0.68
Sorcery
Return two target creature cards from your graveyard to your hand.
Exodus · Common$0.19
Creature — Bird
Flying
When this creature dies, all creatures get -1/-1 until end of turn.
2/1 Scourge · Common$0.08
Creature — Lizard
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
2/2 Mercadian Masques · Uncommon$0.07
Enchantment
{black}{black}: Counter target green spell.
Fourth Edition · Uncommon$0.35
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Fourth Edition · Rare$0.39
Creature — Human Cleric
{2 generic}{black}, {tap}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
2/3 Legions · Uncommon$0.13
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
Weatherlight · Rare$12.33
Enchantment
At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1 generic}. If you do, return that card to your hand."
Odyssey · Rare$0.53
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Odyssey · Rare$0.25
Sorcery
Exile up to three target cards from a single graveyard.
Odyssey · Uncommon$0.12
Enchantment — Aura
Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
Mirage · Uncommon$0.10