Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 1,021–1,080 (page 18 of 90) · 5 ms
Artifact
{3 generic}, {tap}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this artifact deals 2 damage to any target.
Tempest · Rare$91.80
Artifact
Activated abilities of creatures can't be activated.
Mirage · Rare$1.34
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Onslaught · Uncommon$1.12
Enchantment
Whenever you cast a creature spell, you may pay {1 generic}. If you do, draw a card, then discard a card.
Mercadian Masques · Uncommon$0.17
Enchantment
Return this enchantment to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Mirage · Rare$0.71
Enchantment
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay {green} for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Chronicles · Rare$0.39
Creature — Zombie
When this creature dies, exile it.
2/1 Fourth Edition · Common$0.14
Creature — Human Soldier Archer
{tap}: This creature deals 1 damage to target attacking or blocking creature.
1/2 Chronicles · Common$0.07
Legendary Creature — Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
*/* Chronicles · Rare$2.05
Creature — Human Knight
When this creature enters, destroy target nonblack creature.
3/3 Seventh Edition · Uncommon$0.18
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
Urza's Legacy · Rare$1.22
Enchantment
When this enchantment enters, create a token that's a copy of target nontoken creature.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {blue}{blue}.
Chronicles · Rare$0.48
Enchantment — Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1 generic}{black}. If the player does, untap that creature.
Ice Age · Uncommon$14.87
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/5 Fourth Edition · Rare$0.17
Creature — Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
4/1 Chronicles · Common$1.34
Creature — Griffin
Flying
Sacrifice this creature: Destroy target black creature.
2/2 Visions · Uncommon$0.28
Creature — Bird Beast
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
5/4 Prophecy · Uncommon$0.17
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {black}{red}{green}.
3/3 Invasion · Uncommon$0.18
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{tap}: Add {black}, {red}, or {green}.
Planeshift · Uncommon$0.27
Instant
Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
Planeshift · Uncommon$0.20
Legendary Creature — Dragon
Flying
Whenever Darigaaz deals combat damage to a player, you may pay {2 generic}{red}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
6/6 Invasion · Rare$0.54
Creature — Human Wizard
{tap}, Sacrifice this creature: Counter target spell.
1/1 Mirage · Rare$0.32
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Planeshift · Common$0.11
Instant
Destroy target nonblack creature. It can't be regenerated.
Ice Age · Common$0.04
Creature — Horror
Flying
When this creature enters, destroy target nonblack creature. It can't be regenerated.
3/3 Urza's Saga · Rare$0.13
Creature — Wall
Defender (This creature can't attack.)
{0 generic}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4/5 Homelands · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
Visions · Common$0.29
Instant
Add {black}{black}{black}.
Fourth Edition · Common$0.25
Creature — Human Cleric
{tap}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1/1 Legions · Uncommon$0.25
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
Planeshift · Rare$0.31
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.
Nemesis · Uncommon$0.12
Enchantment
All creatures are black.
Urza's Saga · Rare$4.81
Creature — Shade Spirit
{black}: Regenerate this creature.
{black}: This creature gets +1/+1 until end of turn.
1/1 Tempest · Common$0.11
Creature — Elf
Protection from black
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
2/2 Urza's Legacy · Uncommon$0.18
Land
{1 generic}, {tap}: Add {blue}{black}.
Odyssey · Rare$0.28
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {blue}{black}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.36
Creature — Merfolk
{blue}: Return this creature to its owner's hand.
1/1 Mercadian Masques · Common$0.18
Creature — Human Soldier
First strike
When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
2/2 Onslaught · Common$0.06
Land
{tap}: Add {colorless}.
{white}, {tap}: Target Soldier creature gets +1/+1 until end of turn.
Onslaught · Uncommon$0.22
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Common$0.07
Creature — Human Soldier
First strike
Morph {2 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Onslaught · Common$0.14
Creature — Human Cleric
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, regenerate target creature.
1/1 Legions · Uncommon$0.08
Creature — Human Cleric
Morph {1 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target enchantment.
1/4 Legions · Common$0.06
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
1/1 Scourge · Common$0.12
Creature — Soldier
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
{tap}: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
1/1 Legions · Common$0.16
Creature — Human Soldier
Soldier spells you cast cost {1 generic} less to cast.
Soldier creatures you control get +1/+2.
1/1 Scourge · Uncommon$2.10
Legendary Creature — Avatar
{white}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2/4 Homelands · Rare$0.83
Creature — Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
3/3 Onslaught · Common$0.09
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{black}, {tap}: Destroy target creature with shadow.
1/1 Exodus · Uncommon$0.40
Enchantment
{black}{black}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Tempest · Uncommon$1.31
Creature — Dauthi Zombie
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on this creature.
1/1 Tempest · Uncommon$0.79
Creature — Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
2/1 Tempest · Common$0.24
Creature — Dauthi Jackal
Shadow (This creature can block or be blocked by only creatures with shadow.)
{black}{black}, Sacrifice this creature: Destroy target blocking creature.
2/1 Exodus · Common$0.18
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3/1 Tempest · Common$0.22
Creature — Dauthi Knight Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{black}: This creature gets +1/+0 until end of turn.
2/1 Tempest · Uncommon$0.34
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/1 Tempest · Uncommon$0.28
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature attacks each combat if able.
2/2 Tempest · Common$0.43
Creature — Dauthi Minion
{tap}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
1/1 Stronghold · Uncommon$0.21
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
*/1 Exodus · Uncommon$0.83
Creature — Elemental
Flying
Prevent all damage that would be dealt to this creature.
3/3 Scourge · Rare$0.56