Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 961–1,020 (page 17 of 44) · 2 ms
4 banned cards hidden — show them
Legendary Creature — Human Wizard
{1 generic}{black}, {tap}: Target creature gets -1/-1 until end of turn.
3/3 Homelands · Rare$1.16
Creature — Human Wizard
{red}, {tap}: This creature deals 1 damage to any target and 1 damage to you.
{white}, {tap}: Target creature gains first strike until end of turn.
1/1 Mirage · Common$0.16
Artifact Creature — Construct
{tap}: This creature deals 1 damage to target creature with flying.
2/3 Fourth Edition · Common$0.06
Creature — Human Cleric Soldier
{tap}: Target Elf or Soldier creature gets +2/+2 until end of turn.
2/4 Onslaught · Common$0.07
Creature — Zombie
When this creature enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
{1 generic}{black}: Regenerate this creature.
2/1 Apocalypse · Uncommon$0.17
Creature — Zombie
If this creature would die, put it on top of its owner's library instead.
3/2 Mirage · Common$0.15
Creature — Zombie Spirit
At the beginning of your upkeep, you draw X cards and lose X life, where X is the number of Zombies you control.
3/3 Legions · Rare$2.78
Creature — Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
2/2 Tempest · Common$0.05
Creature — Nightmare Horror
When this creature enters, exile up to two target cards from a single graveyard.
When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.
2/2 Torment · Common$0.15
Creature — Human Soldier
{tap}: This creature deals 1 damage to target attacking or blocking creature.
Morph {1 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/3 Onslaught · Common$0.08
Creature — Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
3/3 Onslaught · Rare$0.24
Creature — Beast
This creature can't be blocked unless defending player controls three or more creatures that share a creature type.
3/4 Onslaught · Uncommon$0.14
Creature — Ogre
2/2 Fourth Edition · Common$0.06
Creature — Whale
When this creature enters, untap up to seven lands.
5/5 Urza's Saga · Rare$24.54
Creature — Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
2/4 Homelands · Common$0.15
Legendary Creature — Horror Spellshaper
{X}{black}, {tap}, Discard two cards: Target player discards X cards at random.
3/3 Prophecy · Rare$0.57
Creature — Human Wizard
{red}, {tap}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
1/1 Torment · Rare$0.33
Creature — Demon
At the beginning of your upkeep, you lose 2 life.
Morph {2 generic}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6/6 Onslaught · Rare$5.81
Creature — Wolverine
{red}: This creature gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking this creature, and only once each turn.
2/2 Ice Age · Common$0.18
Creature — Bear
2/2 Fourth Edition · Common$0.12
Creature — Beast
Whenever this creature is dealt damage, each opponent gains that much life.
3/3 Exodus · Common$0.15
Creature — Zombie
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: This creature gains flying and protection from green and from white until end of turn.
3/3 Torment · Uncommon$0.20
Creature — Human Druid
{1 generic}{green}: Return target basic land card from your graveyard to your hand.
1/1 Mercadian Masques · Uncommon$0.07
Creature — Dog
{2 generic}{white}, {tap}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
2/2 Planeshift · Uncommon$0.22
Creature — Angel Spirit
Flying
{tap}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
1/2 Visions · Rare$0.96
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
0/4 Judgment · Rare$1.39
Creature — Squid Beast
When this creature enters, tap all lands target player controls.
2/2 Prophecy · Common$0.14
Creature — Cat
Protection from blue
2/2 Urza's Saga · Uncommon$0.28
Creature — Beast
At the beginning of your upkeep, sacrifice this creature unless you put two cards from your graveyard on the bottom of your library.
{green}{green}, Discard a card: You may have this creature assign its combat damage this turn as though it weren't blocked.
6/8 Torment · Rare$0.42
Creature — Bird Soldier
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
2/2 Onslaught · Common$0.14
Creature — Human Soldier
Whenever this creature becomes blocked, you may untap it and remove it from combat.
1/1 Onslaught · Common$0.06
Creature — Bird Soldier
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
3/4 Onslaught · Rare$0.27
Creature — Human Soldier
Whenever this creature becomes blocked, you may untap it and remove it from combat.
3/3 Onslaught · Uncommon$0.08
Creature — Bird Soldier
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
2/3 Onslaught · Uncommon$0.05
Legendary Creature — Human Wizard
Flying
{blue}{blue}: Return target Aura card from your graveyard to the battlefield attached to Hakim. Activate only during your upkeep and only if Hakim isn't enchanted.
{blue}{blue}, {tap}: Destroy all Auras attached to Hakim.
2/4 Mirage · Rare$0.59
Creature — Djinn
Haste
This creature gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
6/5 Invasion · Uncommon$0.15
Creature — Human Barbarian
First strike
3/1 Odyssey · Common$0.13
Creature — Human Cleric
{tap}: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — {tap}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.
1/1 Odyssey · Common$0.10
Creature — Human Spellshaper
{X}{red}, {tap}, Discard a card: Destroy all artifacts with mana value X or less.
1/1 Mercadian Masques · Uncommon$0.25
Creature — Shark
This creature can't attack unless defending player controls an Island.
2/3 Stronghold · Common$0.17
Legendary Creature — Human Artificer
{1 generic}{white}{blue}, {tap}: Return target artifact or enchantment card from your graveyard to your hand.
1/2 Invasion · Rare$0.33
Creature — Human Wizard
Sacrifice this creature: Draw a card, then discard a card.
1/1 Judgment · Common$0.21
Creature — Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
2/3 Mirage · Rare$25.43
Creature — Gargoyle
Reach (This creature can block creatures with flying.)
Whenever this creature attacks, defending player may draw a card.
3/4 Mirage · Uncommon$0.17
Creature — Efreet
Flying
{1 generic}{blue}{blue}: Target creature gains flying until end of turn.
2/2 Mirage · Uncommon$0.11
Creature — Human Spellshaper
{green}, {tap}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1/1 Nemesis · Common$0.09
Creature — Wurm
When this creature enters, sacrifice it unless you return a basic land card from your graveyard to your hand.
3/2 Weatherlight · Common$0.20
Creature — Human Druid
{tap}: Add one mana of any color that a land you control could produce.
1/1 Judgment · Common$0.16
Creature — Ogre
Whenever this creature attacks, it deals 3 damage to you unless you pay {2 generic}.
3/2 Chronicles · Common$0.16
Creature — Zombie Wizard
{2 generic}: Target blue or red creature gets +1/+0 until end of turn.
2/1 Invasion · Uncommon$0.06
Creature — Angel
Flying
When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
3/3 Apocalypse · Uncommon$0.30
Creature — Zombie
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph {1 generic}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2 Onslaught · Common$0.15
Creature — Spirit
Flying
As this creature enters, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
1+*/2 Mirage · Uncommon$0.15
Creature — Demon
Flying
When this creature dies, all creatures get -5/-5 until end of turn.
5/5 Legions · Rare$0.14
Creature — Insect
Flying
Shroud (This creature can't be the target of spells or abilities.)
1/2 Urza's Saga · Uncommon$0.25
Legendary Creature — Human Cleric
{X}, {tap}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
2/5 Homelands · Rare$0.67
Creature — Drake
Flying, protection from red
2/3 Mirage · Uncommon$0.24
Creature — Homunculus Illusion
This creature can't be blocked as long as defending player controls an untapped land.
1/1 Prophecy · Common$0.13
Creature — Human Cleric
Whenever this creature deals combat damage to a player, that player discards a card.
Morph {black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Uncommon$0.30
Creature — Sliver
All Sliver creatures have haste.
1/1 Tempest · Common$1.54