Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 961–1,020 (page 17 of 59) · 5 ms
32 banned cards hidden — show them
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Mirage · Uncommon$32.65
Creature — Human Soldier
First strike
When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/3 Apocalypse · Uncommon$0.20
Creature — Beast
7/7 Legions · Uncommon$0.07
Instant
Target creature gets +X/+0 until end of turn.
Scourge · Uncommon$0.15
Creature — Licid
{red}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {red} to end this effect.
Enchanted creature has haste.
1/1 Tempest · Uncommon$0.22
Creature — Horror
When this creature enters, each other player may return a creature card from their graveyard to the battlefield.
4/4 Mercadian Masques · Uncommon$0.35
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Nemesis · Uncommon$0.66
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
Stronghold · Rare$5.44
Enchantment — Aura
Enchant creature
Enchanted creature can block any number of creatures.
Prophecy · Uncommon$12.85
Creature — Zombie Cat
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
1/1 Onslaught · Rare$0.45
Creature — Specter Spirit
Flying
As this creature enters, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever this creature deals damage to a player, that player discards a card.
*/* Exodus · Rare$0.46
Creature — Illusion
Flying
Discard a card: Return this creature to its owner's hand.
4/4 Exodus · Rare$0.38
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Judgment · Rare$9.66
Sorcery
Target player sacrifices a land of their choice.
Threshold — Each player sacrifices all lands they control instead if there are seven or more cards in your graveyard.
Odyssey · Rare$5.34
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
Torment · Uncommon$0.30
Enchantment
Whenever you cast a creature spell, you may pay {1 generic}. If you do, return target creature to its owner's hand.
Exodus · Rare$0.42
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Visions · Rare$5.08
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
Urza's Destiny · Uncommon$0.26
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5 Chronicles · Uncommon$0.16
Creature — Beast
Whenever this creature attacks, put a +1/+1 counter on target creature of defending player's choice.
4/4 Mercadian Masques · Rare$0.37
Legendary Creature — Human Rogue
Haste
{red}{red}{red}: Regenerate Eron.
5/2 Homelands · Uncommon$0.24
Artifact
{1 generic}, {tap}: Return target creature to its owner's hand unless its controller pays {1 generic}.
Exodus · Rare$0.85
Artifact Creature — Gnome
{tap}: Target spell becomes colorless.
{tap}: Target permanent becomes colorless until end of turn.
1/1 Mirage · Uncommon$0.20
Creature — Illusion
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When this creature phases out or leaves the battlefield, mill three cards.
{blue}: Until your next upkeep, this creature can't phase out.
2/2 Weatherlight · Rare$0.83
Instant
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Tempest · Rare$0.80
Instant
Counter target spell if it was kicked.
Planeshift · Uncommon$0.15
Legendary Creature — Phyrexian Human Wizard
{blue}, {tap}, Sacrifice a creature or enchantment: Counter target spell.
3/4 Planeshift · Rare$1.35
Legendary Creature — Human Wizard
{2 generic}{blue}{blue}, {tap}: Counter target spell.
1/1 Exodus · Rare$12.83
Creature — Shapeshifter
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, this creature has flying. The same is true for first strike, trample, and protection from any color.
3/4 Tempest · Rare$0.91
Artifact
{3 generic}, {tap}: Put an elixir counter on this artifact.
{tap}, Remove all elixir counters from this artifact: You gain 2 life for each elixir counter removed this way.
Tempest · Uncommon$0.19
Sorcery
Return two target creatures to their owners' hands.
Cycling {2 generic}{blue} ({2}{U}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.11
Enchantment — Aura
Enchant permanent
As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Invasion · Uncommon$0.27
Creature — Sliver
Whenever a Sliver deals damage, its controller gains that much life.
3/3 Legions · Rare$9.01
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Ice Age · Uncommon$0.36
Creature — Dragon Spirit
Flying
{3 generic}{white}{white}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2 generic} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5/5 Scourge · Rare$0.43
Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
Mirage · Uncommon$0.23
Creature — Avatar
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
3/4 Mirage · Rare$0.39
Instant
Return all creatures to their owners' hands.
Stronghold · Rare$0.30
Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
Homelands · Uncommon$0.21
Instant
Domain — Counter target spell unless its controller pays {1 generic} for each basic land type among lands you control.
Apocalypse · Uncommon$0.26
Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{tap}: Add {colorless}{black}.
Visions · Uncommon$1.24
Creature — Elf
You may choose not to untap this creature during your untap step.
{2 generic}{green}, {tap}: Target Elf creature gets +2/+2 and has trample for as long as this creature remains tapped.
2/1 Onslaught · Uncommon$0.06
Creature — Eye
Non-Eye creatures you control can't attack.
This creature can't be blocked except by Walls.
3/6 Fifth Edition · Uncommon$0.07
Enchantment — Aura
Enchant land
Enchanted land is a Swamp.
Fourth Edition · Uncommon$0.17
Creature — Phyrexian Horror
Protection from white
When this creature enters, you lose 5 life.
5/5 Urza's Legacy · Rare$0.37
Creature — Angel
Flying
Whenever this creature deals damage, you gain that much life.
Morph {2 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5 Onslaught · Rare$2.39
Creature — Dragon
Flying
This creature can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
5/5 Exodus · Rare$1.11
Enchantment
{1 generic}, Sacrifice a land: Draw a card. Any player may activate this ability.
Prophecy · Uncommon$0.28
Artifact
{tap}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
Tempest · Uncommon$0.22
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.
Odyssey · Uncommon$0.10
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Urza's Saga · Uncommon$0.24
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Alliances · Rare$0.30
Creature — Human Cleric
All morph costs cost {2 generic} more. (This doesn't affect the cost to cast creature spells face down.)
1/2 Scourge · Rare$0.21
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Judgment · Uncommon$0.31
Sorcery
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Planeshift · Uncommon$0.15
Enchantment
You may play an additional land on each of your turns.
Urza's Saga · Rare$28.95
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Onslaught · Uncommon$0.28
Sorcery
Destroy all creatures of the creature type of your choice.
Tempest · Rare$0.88
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
Mercadian Masques · Rare$0.35
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to any target.
Scourge · Uncommon$0.32