Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 901–960 (page 16 of 17) · 1 ms
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Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice this Aura unless you pay {blue}.
Mirage · Common$0.05
Enchantment
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Alliances · Rare$12.30
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Ice Age · Uncommon$0.22
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice this Aura: Regenerate enchanted creature.
Fifth Edition · Uncommon$0.27
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pay 2 life or {2 generic}: Counter target red or green spell. Any player may activate this ability.
Alliances · Rare$1.05
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Mercadian Masques · Common$0.17
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.
Fourth Edition · Rare$0.65
World Enchantment
Cumulative upkeep {1 generic}{black} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
Mirage · Rare$53.99
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
Tempest · Rare$0.17
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{2 generic}{red}, Sacrifice this enchantment: It deals X damage to any target, where X is the number of verse counters on this enchantment.
Urza's Saga · Uncommon$0.22
Enchantment — Aura
Enchant creature
Enchanted creature gets -3/-0.
Stronghold · Common$0.17
Enchantment
Cumulative upkeep {green} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2 generic}{green}, Pay 3 life for each velocity counter on this enchantment: Destroy target permanent and put a velocity counter on this enchantment. Activate only once each turn.
Alliances · Rare$0.80
Enchantment — Aura
Enchant creature
{1 generic}{black}: Put a -1/-1 counter on enchanted creature.
Homelands · Common$0.09
Enchantment
{black}, Discard a creature card: Return target creature card from your graveyard to your hand.
Stronghold · Common$3.40
Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Ice Age · Rare$1.74
Enchantment
{1 generic}: Return target land you control to its owner's hand.
{1 generic}, Discard a land card: Draw a card.
Mercadian Masques · Rare$3.48
Enchantment
{1 generic}{green}{green}: Destroy all other enchantments.
Weatherlight · Rare$1.58
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Torment · Rare$6.66
Enchantment — Aura
Enchant creature
As this Aura enters, choose a land type.
When this Aura enters, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Invasion · Common$0.17
Enchantment — Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on this Aura.
Enchanted creature gets -1/-1 for each plague counter on this Aura.
When enchanted creature leaves the battlefield, that creature's controller returns this Aura from its owner's graveyard to the battlefield.
Odyssey · Rare$0.36
Enchantment — Aura
Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.
Urza's Legacy · Uncommon$0.34
Enchantment — Aura
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Urza's Destiny · Rare$44.54
Enchantment
{2 generic}{blue}{blue}: Draw a card.
Exodus · Uncommon$0.13
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Nemesis · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/-1.
Urza's Destiny · Common$0.05
Enchantment — Aura
Enchant nonbasic land
When enchanted land becomes tapped, destroy it.
Scourge · Common$0.12
Enchantment
{1 generic}, Pay 1 life: Draw a card, then discard a card.
Mirage · Rare$7.65
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Fourth Edition · Common$0.07
Enchantment
Whenever a player casts a spell, that player may pay {2 generic}. If the player does, they draw a card.
Odyssey · Rare$0.42
Enchantment
{1 generic}{white}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Alliances · Uncommon$0.22
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals damage equal to that creature's power to that player unless they sacrifice another creature of their choice.
Mercadian Masques · Rare$2.53
Enchantment
{1 generic}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Apocalypse · Rare$0.19
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Judgment · Uncommon$1.37
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.
Scourge · Uncommon$1.20
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Fourth Edition · Common$0.07
Enchantment
Creatures played by your opponents enter tapped.
Mercadian Masques · Uncommon$5.30
Enchantment
Players don't lose unspent mana as steps and phases end.
Scourge · Rare$1.08
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Urza's Saga · Uncommon$0.33
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Visions · Uncommon$0.23
Enchantment — Aura
Enchant creature
{blue}{blue}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Visions · Common$0.42
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 1/1 Bird creature with flying.
Urza's Saga · Common$0.15
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice this creature unless you pay {1 generic}{blue}."
Urza's Saga · Uncommon$0.21
Enchantment
When a player has no cards in hand, if this permanent is an enchantment, it becomes a 4/4 Crocodile creature.
Urza's Saga · Rare$0.41
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes an Illusion creature with power and toughness each equal to that spell's mana value.
Urza's Saga · Uncommon$0.25
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.14
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Fourth Edition · Common$0.11
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, destroy the other creature.
Urza's Saga · Common$0.14
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Target creature gets +1/+1 until end of turn."
Prophecy · Uncommon$0.14
Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
Odyssey · Rare$1.65
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {green}.
Urza's Saga · Rare$4.24
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Mercadian Masques · Rare$1.28
Enchantment — Aura
Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
Alliances · Common$0.15
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
Invasion · Rare$10.45
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{1 generic}{black}, Sacrifice this enchantment: Destroy up to X target nonblack creatures, where X is the number of verse counters on this enchantment. They can't be regenerated.
Urza's Saga · Uncommon$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
{1 generic}{blue}: Return this Aura to its owner's hand.
Alliances · Common$0.12
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
{1 generic}{blue}: Return this Aura to its owner's hand.
Tempest · Common$0.18
Enchantment
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn.
Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
Exodus · Rare$0.34
Enchantment
{2 generic}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Stronghold · Rare$0.30
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
Fourth Edition · Uncommon$0.14
Enchantment
{X}{red}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
Mercadian Masques · Uncommon$0.89