Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 901–960 (page 16 of 30) · 15 ms
24 banned cards hidden — show them
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
Ice Age · Rare$0.69
Artifact
All permanents are colorless.
Urza's Legacy · Rare$0.69
Creature — Spirit
Flying
{tap}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
1/4 Tempest · Rare$0.69
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from their graveyard to the battlefield.
Invasion · Rare$0.69
Artifact
{1 generic}, {tap}: Target 1/1 creature gets +1/+2 until end of turn.
Ice Age · Rare$0.68
Creature — Avatar
If an opponent controls at least four more creatures than you, this spell costs {6 generic} less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8/8 Prophecy · Rare$0.68
Artifact
{2 generic}, {tap}: Put a charge counter on this artifact.
{tap}, Remove any number of charge counters from this artifact: Add {black}, then add an additional {black} for each charge counter removed this way.
Fourth Edition · Rare$0.68
Creature — Specter
Flying, haste
Whenever this creature deals combat damage to a player, that player discards a card.
2/2 Invasion · Rare$0.68
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Onslaught · Rare$0.68
Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Judgment · Rare$0.68
Creature — Lizard
If you would draw a card, you may skip that draw instead.
1/1 Odyssey · Rare$0.68
Sorcery
Destroy all nonbasic lands.
Stronghold · Rare$0.68
Enchantment
{1 generic}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Nemesis · Rare$0.68
Creature — Phyrexian Zombie Assassin
{tap}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
1/1 Invasion · Rare$0.68
Creature — Fungus Elemental
{green}, Sacrifice a Forest: Put a +2/+2 counter on this creature. Activate only if this creature entered this turn.
3/3 Weatherlight · Rare$0.67
Legendary Creature — Human Cleric
{X}, {tap}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
2/5 Homelands · Rare$0.67
Creature — Dragon
Flying
Menace (This creature can't be blocked except by two or more creatures.)
This creature can block an additional creature each combat.
{1 generic}{red}: This creature gets +2/+0 until end of turn.
4/4 Mercadian Masques · Rare$0.67
Enchantment — Aura
Enchant land you control
Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to any target this turn."
Ice Age · Rare$0.66
Creature — Illusion
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
2/2 Ice Age · Rare$0.66
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1 generic}, {tap}: Put a magnet counter on target creature.
Tempest · Rare$0.66
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Stronghold · Rare$0.66
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {black}{red}{green}.
{black}: Vaevictis Asmadi gets +1/+0 until end of turn.
{red}: Vaevictis Asmadi gets +1/+0 until end of turn.
{green}: Vaevictis Asmadi gets +1/+0 until end of turn.
7/7 Chronicles · Rare$0.66
Creature — Djinn
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.
5/3 Mirage · Rare$0.65
Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Mercadian Masques · Rare$0.65
Creature — Horror
Haste
At the beginning of the end step, sacrifice this creature.
At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
3/1 Torment · Rare$0.65
Creature — Gargoyle
Flying
{tap}: This creature gets -2/+2 and loses flying until end of turn.
2/2 Mirage · Rare$0.65
Creature — Merfolk Spellshaper
{3 generic}{blue}, {tap}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
1/1 Mercadian Masques · Rare$0.65
Enchantment
If you would draw a card, you may put a study counter on this enchantment instead.
Remove three study counters from this enchantment, Sacrifice this enchantment: Draw seven cards.
Stronghold · Rare$0.65
Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
Judgment · Rare$0.65
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.
Fourth Edition · Rare$0.65
Instant
Target creature can't be blocked this turn.
Ice Age · Rare$0.65
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1 generic}{white}: The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
2/2 Visions · Rare$0.65
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Mirage · Rare$0.64
Creature — Dwarf
{tap}: Choose target attacking or blocking creature whose controller controls an Island. This creature deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
1/1 Homelands · Rare$0.64
Enchantment
Whenever a player casts a red spell, you may pay {red}. If you do, this enchantment deals 1 damage to any target.
Visions · Rare$0.64
Creature — Human Wizard
{1 generic}{blue}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1/1 Ice Age · Rare$0.64
Land
{tap}: Add {colorless}.
{1 generic}{blue}, {tap}: Return target Wizard you control to its owner's hand.
Onslaught · Rare$0.64
Legendary Creature — Human Rogue
{1 generic}{black}{black}: Veldrane gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
5/5 Homelands · Rare$0.64
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Odyssey · Rare$0.63
Creature — Lhurgoyf
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
*/* Odyssey · Rare$0.63
Legendary Creature — Dragon
Flying
Whenever Crosis deals combat damage to a player, you may pay {2 generic}{black}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
6/6 Invasion · Rare$0.63
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Scourge · Rare$0.63
Creature — Spirit
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on this creature for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from this creature.
2/2 Mirage · Rare$0.63
Creature — Djinn
Flying
At the beginning of each player's upkeep, that player may pay {red}{red} or 2 life. If the player does, they gain control of this creature.
5/4 Mirage · Rare$0.63
Creature — Human Cleric
When this creature dies, exile all creatures.
2/2 Urza's Destiny · Rare$0.63
Enchantment
{2 generic}{green}: This enchantment deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {green}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Alliances · Rare$0.63
Creature — Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
1/3 Onslaught · Rare$0.63
Creature — Spirit
{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1/1 Fourth Edition · Rare$0.63
Creature — Centaur
Shroud (This creature can't be the target of spells or abilities.)
Echo {3 generic}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6/3 Urza's Saga · Rare$0.62
Enchantment
Whenever a creature enters, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Onslaught · Rare$0.62
Sorcery
Return X target nonland permanents to their owners' hands.
Invasion · Rare$0.62
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
Ice Age · Rare$0.62
Creature — Wolf
First strike
{tap}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2 Homelands · Rare$0.62
Creature — Human Mercenary
{3 generic}: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
3/3 Ice Age · Rare$0.62
Creature — Snake
Flash
When this creature enters, counter target spell.
2/2 Apocalypse · Rare$0.62
Enchantment
Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Ice Age · Rare$0.62
Creature — Basilisk
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
4/5 Mirage · Rare$0.62
Enchantment
Discard a land card: This enchantment deals 2 damage to any target.
Exodus · Rare$0.62
Artifact Creature — Wall
Defender (This creature can't attack.)
{1 generic}: This creature gets +1/+0 until end of turn.
{1 generic}: This creature gets +0/+1 until end of turn.
{3 generic}: This creature deals 1 damage to target creature without flying that's attacking you.
0/4 Ice Age · Rare$0.62
Creature — Wurm
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, this creature phases out unless you pay {2 generic}{green}{blue}.
Whenever this creature phases in, put a +1/+1 counter on it.
1/1 Mirage · Rare$0.62