Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 841–900 (page 15 of 44) · 3 ms
4 banned cards hidden — show them
Creature — Bird
Flying
{1 generic}{black}, Sacrifice a creature: Regenerate this creature.
3/1 Visions · Common$0.05
Creature — Illusion
This creature can't be blocked.
This creature doesn't untap during your untap step if an opponent controls two or more creatures.
3/3 Stronghold · Uncommon$0.21
Creature — Plant Wall
Defender (This creature can't attack.)
{green}: Regenerate this creature.
3/3 Ice Age · Uncommon$0.20
Creature — Wall
Defender (This creature can't attack.)
Flying
3/5 Fourth Edition · Uncommon$0.18
Creature — Elephant
Trample
3/3 Fourth Edition · Common$0.11
Creature — Minotaur Monger
{2 generic}: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.26
Creature — Human Wizard Mutant
Whenever a player cycles a card, this creature gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
3/4 Legions · Uncommon$0.12
Creature — Angel Warrior
Flying
Whenever this creature deals damage, you gain that much life.
3/4 Stronghold · Rare$0.58
Creature — Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/2 Visions · Common$0.11
Creature — Elemental
Kicker {blue} (You may pay an additional {U} as you cast this spell.)
Flying
When this creature enters, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
3/4 Planeshift · Rare$0.39
Creature — Spirit
Flying
{blue}: Put this creature on top of its owner's library.
3/2 Exodus · Common$0.05
Creature — Phyrexian Zombie Knight
{black}{black}, {tap}: Destroy target white creature.
3/3 Urza's Saga · Rare$0.32
Creature — Elephant
Trample
3/3 Mirage · Common$0.07
Creature — Cat
3/3 Mercadian Masques · Common$0.13
Creature — Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of this creature.
3/4 Nemesis · Uncommon$0.20
Creature — Elemental Spirit
Flying
Menace (This creature can't be blocked except by two or more creatures.)
3/2 Ice Age · Uncommon$0.19
Creature — Human Scout
Flying
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
3/3 Prophecy · Uncommon$0.15
Creature — Unicorn Monger
{2 generic}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.28
Creature — Elf
Morph {2 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gains trample until end of turn.
3/3 Scourge · Common$0.09
Creature — Elephant
This creature has trample as long as you control a snow land.
3/2 Ice Age · Common$0.21
Creature — Nightmare Crab
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6 Judgment · Uncommon$0.27
Creature — Nightmare Drake
Flying
When this creature enters, sacrifice it unless you exile a creature you control other than this creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/4 Judgment · Common$0.15
Creature — Zombie Frog Beast
Whenever another creature enters, you lose 1 life.
3/3 Onslaught · Common$0.15
Creature — Illusion
Flying
Shroud (This creature can't be the target of spells or abilities.)
3/4 Urza's Saga · Rare$0.79
Creature — Minotaur
First strike
{2 generic}: This creature loses first strike until end of turn. Any player may activate this ability.
3/3 Prophecy · Common$0.08
Legendary Creature — Lizard Shaman
{1 generic}{red}{red}, {tap}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
3/4 Mirage · Rare$9.60
Creature — Zombie Assassin
{tap}, Exile two cards from your graveyard and this creature: Destroy target nonblack creature. It can't be regenerated.
3/2 Odyssey · Common$0.13
Creature — Zombie Snake
{1 generic}{black}: Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3/3 Apocalypse · Common$0.12
Creature — Zombie
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Scourge · Common$0.05
Creature — Zombie
Exile the top creature card of your graveyard: Regenerate this creature.
3/1 Weatherlight · Common$0.20
Legendary Creature — Griffin
Flying
Other Griffin creatures get +1/+1.
3/3 Mirage · Rare$2.88
Creature — Horror
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6 Fourth Edition · Uncommon$0.19
Creature — Horror
Flying
When this creature enters, target player discards two cards.
2/2 Urza's Saga · Rare$0.44
Creature — Specter
Flying
Whenever this creature deals damage to a player, that player discards a card.
2/3 Ice Age · Uncommon$0.11
Creature — Human Wizard
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
2/2 Urza's Saga · Uncommon$0.13
Creature — Zombie Centaur
When this creature enters, sacrifice a creature.
2/2 Onslaught · Common$0.07
Creature — Sliver
All Slivers have "{2 generic}, Sacrifice this permanent: This permanent deals 2 damage to any target."
2/2 Stronghold · Uncommon$0.58
Creature — Insect
Echo {1 generic}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/4 Urza's Saga · Common$0.16
Creature — Unicorn
{tap}: Add {blue} or {colorless}{blue}. Spend this mana only to pay cumulative upkeep costs.
2/2 Ice Age · Common$0.21
Artifact Creature — Bird Construct
Flying
This creature can't block.
2/1 Alliances · Common$0.13
Creature — Bird
Flying
{1 generic}{red}, Sacrifice a Goblin creature: This creature deals damage equal to the sacrificed creature's power to any target.
2/2 Onslaught · Uncommon$0.09
Creature — Human Cleric
Cleric creatures have vigilance.
2/4 Legions · Uncommon$0.19
Creature — Human Mercenary
Whenever this creature becomes blocked, defending player discards a card.
2/2 Mercadian Masques · Common$0.12
Creature — Kavu
{1 generic}{green}: Target Kavu creature gets -1/+1 until end of turn.
2/2 Planeshift · Uncommon$0.14
Creature — Elf
Forests you control are 1/1 green Elf creatures that are still lands.
{1 generic}{green}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2 Scourge · Rare$0.32
Creature — Kavu
Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.
2/2 Planeshift · Common$0.09
Creature — Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
2/1+* Homelands · Rare$0.30
Creature — Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2/3 Homelands · Common$0.06
Creature — Minotaur Shaman
{red}, {tap}: This creature deals 1 damage to any target.
2/2 Homelands · Common$0.05
Creature — Human Wizard
When this creature enters, you may return target sorcery card from your graveyard to your hand.
2/2 Exodus · Common$0.07
Creature — Spider
Reach (This creature can block creatures with flying.)
First strike
2/5 Planeshift · Rare$0.34
Creature — Leech
Black spells you cast cost {black} more to cast.
{black}: This creature gets +1/+1 until end of turn.
2/2 Invasion · Rare$0.24
Creature — Human Soldier Knight
{red}: This creature gets +1/+0 until end of turn.
2/3 Apocalypse · Common$0.09
Creature — Angel
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
2/2 Tempest · Uncommon$0.17
Creature — Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2/2 Judgment · Uncommon$0.36
Creature — Human
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
2+*/2+* Fourth Edition · Uncommon$0.18
Creature — Frog Beast
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
2/2 Judgment · Common$0.11
Creature — Human Wizard
Whenever a permanent is turned face up, you may draw a card.
2/3 Scourge · Uncommon$0.35
Creature — Human Spellshaper
{2 generic}{red}, {tap}, Discard a card: This creature deals 2 damage divided as you choose among one or two targets.
2/2 Nemesis · Uncommon$0.13
Creature — Human Soldier
Vigilance
2/5 Weatherlight · Common$0.10