Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,541 cards · showing 841–900 (page 15 of 26) · 2 ms
1 banned card hidden — show them
Creature — Whale
First strike, protection from red
2/2 Homelands · Rare$1.31
Legendary Creature — Human Wizard
{X}, {tap}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
3/3 Chronicles · Rare$0.43
Creature — Human Wizard
{green}, {tap}: Add one mana of any color.
{white}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Apocalypse · Common$0.10
Creature — Atog
Exile the top creature card of your graveyard: this creature gets +2/+2 until end of turn.
1/2 Weatherlight · Uncommon$0.32
Creature — Volver
Kicker {1 generic}{green} and/or {white} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If this creature was kicked with its {1 generic}{green} kicker, it enters with two +1/+1 counters on it and with trample.
If this creature was kicked with its {white} kicker, it enters with a +1/+1 counter on it and with "Whenever this creature deals damage, you gain that much life."
2/2 Apocalypse · Rare$0.19
Creature — Thrull
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
2/2 Fifth Edition · Common$0.12
Creature — Zombie Giant
{3 generic}{black}{black}, Sacrifice a creature: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
5/5 Visions · Rare$0.06
Creature — Zombie Mutant
Whenever this creature attacks, up to five target creatures each get -1/-1 until end of turn.
5/3 Scourge · Rare$0.29
Creature — Human Assassin
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1 Visions · Uncommon$0.12
Creature — Spirit
Haste
At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
1/1 Fourth Edition · Rare$0.72
Creature — Spirit
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
2/2 Mercadian Masques · Rare$0.28
Creature — Human Spellshaper
{white}, {tap}, Discard a card: Target creature can't attack this turn.
1/1 Nemesis · Common$0.06
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/* Fourth Edition · Rare$0.15
Creature — Zombie Wizard
{blue}, {tap}: Put target creature you control on top of its owner's library.
{red}, {tap}: Target creature gains first strike until end of turn.
1/1 Invasion · Common$0.14
Creature — Zombie Wizard
Kicker {2 generic}{blue} and/or {2 generic}{red} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)
When this creature enters, if it was kicked with its {2 generic}{blue} kicker, return up to two target nonblack creatures to their owners' hands.
When this creature enters, if it was kicked with its {2 generic}{red} kicker, destroy target land.
2/2 Planeshift · Uncommon$0.19
Creature — Zombie
Blue spells and red spells you cast cost {1 generic} less to cast.
{1 generic}{black}: Regenerate this creature.
1/1 Planeshift · Common$0.42
Creature — Zombie Wizard
{blue}{blue}, {tap}: Return target creature to its owner's hand.
{red}{red}, {tap}: This creature deals 2 damage to target creature.
2/2 Invasion · Rare$0.47
Creature — Human Wizard
{2 generic}{black}, {tap}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
1/1 Urza's Destiny · Uncommon$0.17
Creature — Human Rebel
Flying, protection from black
2/1 Mercadian Masques · Common$0.07
Creature — Human Cleric
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2/2 Weatherlight · Uncommon$0.40
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Mirage · Common$0.09
Creature — Human Cleric Soldier
Vigilance
Plainscycling {2 generic} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3/6 Scourge · Common$0.03
Creature — Human Nomad
{white}, {tap}: Tap target creature.
Threshold — {white}{white}, {tap}: Tap two target creatures. Activate only if there are seven or more cards in your graveyard.
1/2 Odyssey · Uncommon$0.03
Creature — Human Nomad Cleric
{white}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
2/2 Judgment · Rare$2.73
Creature — Kor Nomad Soldier
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
1/1 Stronghold · Common$0.59
Creature — Imp
{tap}: Untap target blue creature.
{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1/1 Ice Age · Common$0.22
Creature — Human Knight
{white}{white}, {tap}: Destroy target black permanent.
3/3 Fourth Edition · Rare$0.56
Creature — Human Spellshaper Assassin
{2 generic}{black}, {tap}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2/2 Mercadian Masques · Rare$1.13
Creature — Human Cleric
{2 generic}{white}, {tap}, Sacrifice this creature: Destroy all enchantments.
1/2 Onslaught · Uncommon$0.23
Creature — Zombie
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
3/3 Legions · Uncommon$0.47
Artifact Creature — Golem
4/6 Fourth Edition · Uncommon$0.11
Creature — Human Cleric
Protection from black
{white}: Target creature gains protection from black until end of turn.
1/1 Invasion · Common$0.35
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever this creature deals damage to a player, that player discards a card.
2/2 Weatherlight · Uncommon$0.31
Artifact Creature — Construct
When this creature dies, you gain 2 life.
2/2 Fourth Edition · Rare$0.35
Creature — Snake
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
1/3 Weatherlight · Common$0.12
Creature — Human Wizard
{tap}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
1/1 Tempest · Rare$0.57
Creature — Human Soldier
{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
1/5 Nemesis · Rare$0.19
Creature — Crab Beast
Protection from red
2/3 Nemesis · Common$0.12
Creature — Human Knight
{tap}, Pay 1 life: Counter target black spell.
2/2 Ice Age · Rare$0.81
Creature — Human Knight
Protection from black
{white}: This creature gains first strike until end of turn.
{white}{white}: This creature gets +1/+0 until end of turn.
2/1 Ice Age · Uncommon$0.40
Creature — Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals damage to a player, that player discards a card.
2/2 Urza's Saga · Uncommon$0.14
Creature — Zombie
{tap}, Exile three cards from your graveyard: Target player loses 3 life.
3/1 Torment · Common$0.14
Legendary Creature — Human Cleric
{tap}: Prevent the next 3 damage that would be dealt to any target this turn.
1/3 Tempest · Rare$2.07
Artifact Creature — Thopter
Flying
0/2 Fourth Edition · Uncommon$0.28
Creature — Bird
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature.
Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
1/1 Fourth Edition · Uncommon$0.14
Artifact Creature — Juggernaut
This creature can't be blocked by Walls.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+0 and attacks each combat if able.
2/3 Odyssey · Rare$0.31
Creature — Human Minion
Discard a card, Sacrifice this creature: Add {black}{black}{black}.
1/2 Odyssey · Common$0.20
Creature — Merfolk Spellshaper
{3 generic}{blue}, {tap}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
1/1 Mercadian Masques · Rare$0.65
Creature — Human Wizard
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand.
{tap}, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0/1 Visions · Uncommon$0.09
Creature — Human Minion
{tap}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
1/1 Odyssey · Uncommon$0.11
Creature — Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
2/2 Exodus · Rare$0.31
Creature — Illusion
Flying
When this creature enters, untap up to seven lands.
{2 generic}{blue}{blue}: Return this creature to its owner's hand.
4/5 Urza's Legacy · Rare$43.49
Artifact Creature — Golem
{3 generic}: This creature gains flying until end of turn.
2/3 Mirage · Uncommon$0.14
Artifact Creature — Gnome
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
2/1 Tempest · Uncommon$0.11
Creature — Dog
Discard a card: This creature gains first strike until end of turn.
2/2 Odyssey · Common$0.18
Creature — Human Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1 generic}.
2/2 Odyssey · Rare$5.80
Creature — Human
At the beginning of your upkeep, sacrifice this creature unless you pay {1 generic}{white}.
Creatures can't attack.
1/1 Weatherlight · Rare$10.93
Creature — Dragon
Flying
{1 generic}{white}: This creature gets +0/+1 until end of turn.
4/4 Mirage · Rare$0.60
Creature — Unicorn
2/2 Fourth Edition · Common$0.14
Creature — Human Soldier
You may choose not to untap this creature during your untap step.
{2 generic}{white}, {tap}: Target Soldier creature gets +2/+2 and has vigilance for as long as this creature remains tapped.
2/1 Onslaught · Uncommon$0.07