Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 841–900 (page 15 of 44) · 3 ms
4 banned cards hidden — show them
Legendary Creature — Angel
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
4/4 Chronicles · Rare$0.52
Creature — Elf
Creature spells can't be countered.
1/1 Planeshift · Rare$1.06
Creature — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{tap}: Target land becomes a Forest until this creature leaves the battlefield.
*/* Fourth Edition · Rare$0.24
Creature — Elf Merfolk
Flying
2/2 Apocalypse · Common$0.18
Creature — Merfolk Knight
Protection from red
2/2 Invasion · Common$0.26
Legendary Creature — Phyrexian Horror
Trample
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5/5 Weatherlight · Rare$1.07
Creature — Elf
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
2/2 Urza's Destiny · Uncommon$0.19
Creature — Elk Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
5/4 Urza's Legacy · Uncommon$0.28
Creature — Zombie Giant
Tap three untapped Clerics you control: Return this card from your graveyard to your hand.
4/4 Onslaught · Rare$0.26
Creature — Zombie
{tap}, Sacrifice this creature: This creature deals 1 damage to each creature and each player. If you control a snow Swamp, this creature deals 2 damage to each creature and each player instead.
2/2 Ice Age · Common$0.19
Creature — Ape
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, this creature gains trample until end of turn. If you don't sacrifice a Forest, sacrifice this creature and it deals 7 damage to you.
{tap}: This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
7/7 Alliances · Rare$0.87
Creature — Human Soldier
Cycling {2 generic}{white} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.
3/5 Legions · Common$0.22
Creature — Goblin
Cycling {1 generic}{red} ({1}{R}, Discard this card: Draw a card.)
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2/1 Legions · Uncommon$0.22
Creature — Zombie
Cycling {black}{black} ({B}{B}, Discard this card: Draw a card.)
When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.
4/3 Legions · Common$0.26
Creature — Human Wizard Sorcerer
Cycling {2 generic}{blue} ({2}{U}, Discard this card: Draw a card.)
When you cycle this card, Wizard creatures gain flying until end of turn.
2/2 Legions · Uncommon$0.20
Creature — Elf
Cycling {2 generic}{green}{green} ({2}{G}{G}, Discard this card: Draw a card.)
When you cycle this card, Elf creatures get +2/+2 until end of turn.
2/2 Legions · Uncommon$0.14
Legendary Creature — Human Soldier
{tap}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1/2 Ice Age · Rare$1.12
Creature — Incarnation
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2 generic}{green}. If you do, return target creature card from your graveyard to your hand.
4/4 Judgment · Rare$0.53
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3 generic}{white}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4 Apocalypse · Rare$0.44
Creature — Human Soldier
Trample, haste
4/2 Mercadian Masques · Common$0.12
Creature — Zombie
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if this card is in your graveyard, you may pay {black}{black}{black}. If you do, return it to your hand.
0/0 Legions · Rare$0.30
Creature — Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
2/2 Chronicles · Common$0.10
Creature — Human Nomad
{tap}, Sacrifice this creature: It deals damage equal to its power to any target.
2/2 Urza's Legacy · Uncommon$0.15
Creature — Human Nomad
Echo {2 generic}{red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals 2 damage to any target.
2/2 Urza's Legacy · Common$0.13
Creature — Dog Spirit
Vigilance
Whenever this creature blocks or becomes blocked by a white creature, this creature gains first strike until end of turn.
1/1 Homelands · Uncommon$0.15
Creature — Spirit
Flying
{blue}{blue}{blue}: Regenerate this creature.
2/4 Fourth Edition · Uncommon$0.17
Creature — Human Wizard
You may choose not to untap this creature during your untap step.
{2 generic}{blue}, {tap}: Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
2/1 Onslaught · Uncommon$0.19
Creature — Bird
Flying
When this creature dies, you may pay {1 generic}{blue}. If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1/1 Homelands · Common$0.11
Creature — Insect
{green}, Sacrifice this creature: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3/3 Visions · Common$0.08
Creature — Insect
4/2 Urza's Legacy · Common$0.08
Creature — Crab
{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
3/3 Tempest · Common$0.13
Creature — Insect
Reach (This creature can block creatures with flying.)
2/4 Mirage · Common$0.08
Creature — Octopus
3/3 Seventh Edition · Common$0.10
Creature — Oyster
You may choose not to untap this creature during your untap step.
{tap}: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0/3 Homelands · Uncommon$0.29
Creature — Slug
{5 generic}: At the beginning of your next upkeep, choose a basic land type. This creature gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1/1 Chronicles · Common$0.11
Creature — Spider
Reach (This creature can block creatures with flying.)
2/4 Fourth Edition · Common$0.02
Creature — Turtle
This creature gets +0/+3 as long as it's untapped.
1/1 Fourth Edition · Common$0.07
Creature — Spider
{1 generic}{red}{green}, {tap}: Exile this creature and target creature without flying that's attacking you.
2/3 Ice Age · Uncommon$0.20
Creature — Boar Beast
Trample
5/5 Judgment · Common$0.10
Creature — Hyena
This creature can't block black creatures.
3/2 Mirage · Common$0.11
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if this card is in your graveyard, you may discard a card. If you do, return this card to your hand.
6/1 Onslaught · Rare$0.92
Creature — Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
3/3 Urza's Saga · Rare$211.96
Creature — Wall
Defender (This creature can't attack.)
0/7 Ice Age · Uncommon$0.30
Creature — Beast
Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
4/4 Apocalypse · Common$0.06
Creature — Bird Cleric
Flying
{5 generic}{white}: The next time damage would be dealt to this creature and/or you this turn, that damage is dealt to any target instead.
3/3 Onslaught · Rare$0.42
Creature — Licid
{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
Enchanted creature has flying.
2/2 Stronghold · Uncommon$0.14
Creature — Angel
Flying
{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/2 Invasion · Common$0.21
Creature — Human Wizard Mutant
{7 generic}{blue}: This creature gets +3/+3 and gains flying until end of turn.
3/3 Legions · Common$0.04
Creature — Cat
Prevent all damage that would be dealt to this creature.
{3 generic}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
2/2 Prophecy · Uncommon$0.21
Creature — Cat
Prevent all damage that would be dealt to this creature.
{2 generic}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
1/1 Prophecy · Common$0.17
Creature — Zombie Minion
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
2/2 Torment · Uncommon$0.26
Creature — Incarnation
Flying
{2 generic}{white}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
3/3 Judgment · Rare$0.34
Creature — Human Soldier
2/2 Onslaught · Common$0.03
Creature — Beast
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
4/4 Legions · Common$0.05
Creature — Jellyfish Beast
When this creature enters, you may return target land to its owner's hand.
1/3 Mercadian Masques · Uncommon$0.13
Creature — Human Cleric
Noncreature spells cost {1 generic} more to cast.
2/1 Legions · Rare$6.31
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3/3 Onslaught · Uncommon$0.13
Creature — Goblin Artificer
{tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1/1 Chronicles · Uncommon$0.18
Creature — Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
2/2 Legions · Uncommon$0.56
Creature — Goblin Warrior
{red}: This creature gains flying until end of turn.
1/1 Fourth Edition · Uncommon$0.07