Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 841–900 (page 15 of 30) · 3 ms
24 banned cards hidden — show them
Artifact
{2 generic}, {tap}: Put a charge counter on this artifact.
{tap}, Remove any number of charge counters from this artifact: Add {red}, then add an additional {red} for each charge counter removed this way.
Fourth Edition · Rare$0.79
Artifact Creature — Golem
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
5/3 Ice Age · Rare$0.79
Creature — Elemental Spirit
Flying
{tap}: This creature deals 2 damage to target creature.
3/3 Ice Age · Rare$0.79
Creature — Illusion
Flying
Shroud (This creature can't be the target of spells or abilities.)
3/4 Urza's Saga · Rare$0.79
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Untap target land.
Odyssey · Rare$0.78
Enchantment
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice this enchantment and pay {2 generic}{green}{green}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
Mirage · Rare$0.78
Creature — Merfolk Shaman
You may cast Aura spells with enchant creature as though they had flash.
2/2 Tempest · Rare$0.78
Artifact
Cycling abilities you activate cost {2 generic} less to activate.
Urza's Saga · Rare$0.77
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1 generic}{green}: All creatures get -1/-0 until end of turn.
Ice Age · Rare$0.77
Creature — Goblin Wizard
When this creature enters, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
2/2 Onslaught · Rare$0.77
Creature — Demon Minion
At the beginning of your upkeep, this creature deals 2 damage to you unless you pay {black}{black}.
{tap}: Target creature gets +3/-2 until end of turn.
4/4 Ice Age · Rare$0.77
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1 generic}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
0/0 Exodus · Rare$0.77
Artifact — Book
{5 generic}, {tap}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Weatherlight · Rare$0.77
Creature — Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Fourth Edition · Rare$0.77
Creature — Phyrexian Horror
This creature enters with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
When this creature attacks or blocks, destroy it at end of combat.
0/0 Urza's Saga · Rare$0.77
Sorcery
Destroy target land and all other lands with the same name as that land.
Urza's Destiny · Rare$0.77
Creature — Atog
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
1/2 Tempest · Rare$0.76
Land
{tap}: Add {colorless}.
{red}{green}, {tap}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Onslaught · Rare$0.76
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {white} for each storage counter removed this way.
Fifth Edition · Rare$0.76
Legendary Creature — Human Spellshaper
{2 generic}{green}, {tap}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
3/3 Prophecy · Rare$0.76
Enchantment
Soldier creatures have vigilance.
{2 generic}{white}: Create a 1/1 white Soldier creature token.
Onslaught · Rare$0.75
Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
2/2 Mirage · Rare$0.75
Creature — Wolf
{tap}: Target creature gets +1/+1 until end of turn.
1/1 Fifth Edition · Rare$0.75
Creature — Djinn
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
5/6 Visions · Rare$0.74
Creature — Horror Mercenary
Sacrifice a creature: Regenerate this creature.
{6 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7/5 Mercadian Masques · Rare$0.74
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Apocalypse · Rare$0.74
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Apocalypse · Rare$0.74
Enchantment
At the beginning of each player's end step, put a charge counter on this enchantment for each untapped land that player controls.
Remove a charge counter from this enchantment: Add {colorless}. Any player may activate this ability but only during their turn before the end step.
Nemesis · Rare$0.74
Legendary Creature — Elder Dragon
Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {red}{green}{white}.
7/7 Chronicles · Rare$0.74
Enchantment
Cumulative upkeep {white} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
Alliances · Rare$0.74
Creature — Zombie Wizard
You may choose not to untap this creature during your untap step.
{2 generic}{black}, {tap}: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
1/1 Tempest · Rare$0.73
Sorcery
Draw four cards. You lose half your life, rounded up.
Mirage · Rare$0.73
Enchantment
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Target opponent exiles a card from their hand. Activate only as a sorcery.
When this enchantment leaves the battlefield, each player returns to their hand all cards they own exiled with it.
Nemesis · Rare$0.73
Creature — Human Cleric
When this creature dies, you gain 3 life.
Whenever a player casts a white spell, you may pay {1 generic}. If you do, you gain 1 life.
2/3 Mirage · Rare$0.72
Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Ice Age · Rare$0.72
Creature — Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{5 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5/5 Mercadian Masques · Rare$0.72
Creature — Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4 generic}: Remove a paralyzation counter from this creature."
3/4 Ice Age · Rare$0.72
Creature — Dragon
Flying, trample
Cumulative upkeep {blue}{red} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
6/6 Visions · Rare$0.72
Creature — Cat Rebel
Vigilance
4/7 Mercadian Masques · Rare$0.72
Creature — Spirit
Haste
At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
1/1 Fourth Edition · Rare$0.72
Creature — Kraken
This creature can't be blocked.
6/6 Mercadian Masques · Rare$0.72
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Homelands · Rare$0.72
Creature — Zombie Wizard
{black}, {tap}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
1/1 Urza's Destiny · Rare$0.71
Enchantment
Return this enchantment to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Mirage · Rare$0.71
Creature — Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {1 generic}{blue}.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
5/5 Urza's Saga · Rare$0.71
Enchantment
{2 generic}{red}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Fifth Edition · Rare$0.71
Artifact
Whenever a player casts a spell, they may pay {1 generic}. If the player does, they draw a card at the beginning of the next end step.
Mercadian Masques · Rare$0.71
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Mercadian Masques · Rare$0.71
Creature — Dragon
Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
{tap}: This creature deals damage equal to the number of +1/+1 counters on it to any target.
5/5 Legions · Rare$0.71
Legendary Creature — Phyrexian Horror
Flying
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5/4 Weatherlight · Rare$0.71
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice this enchantment.
Nemesis · Rare$0.71
Artifact
{3 generic}: Each player mills two cards.
Urza's Saga · Rare$0.71
Artifact
{5 generic}, {tap}, Exile this artifact: Exile target artifact, creature, or land. Activate only as a sorcery.
Mirage · Rare$0.70
Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
7/6 Tempest · Rare$0.70
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.
Invasion · Rare$0.70
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Judgment · Rare$0.70
Enchantment
{2 generic}{black}{black}: Put a -1/-1 counter on target creature.
Tempest · Rare$0.70
Sorcery
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Alliances · Rare$0.69
Artifact
{X}{X}{1 generic}, {tap}: Tap X target lands.
Alliances · Rare$0.69
Creature — Insect
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
0/0 Onslaught · Rare$0.69