Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 841–900 (page 15 of 39) · 2 ms
18 banned cards hidden — show them
Enchantment
{white}{white}: Return target nonsnow land you control to its owner's hand.
Ice Age · Uncommon$0.27
Creature — Human Cleric
{tap}: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — {tap}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.
1/1 Odyssey · Common$0.10
Land
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
Ice Age · Rare$3.89
Creature — Shark
This creature can't attack unless defending player controls an Island.
2/3 Stronghold · Common$0.17
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
Tempest · Rare$1.26
Legendary Creature — Human Artificer
{1 generic}{white}{blue}, {tap}: Return target artifact or enchantment card from your graveyard to your hand.
1/2 Invasion · Rare$0.33
Creature — Human Wizard
Sacrifice this creature: Draw a card, then discard a card.
1/1 Judgment · Common$0.21
Creature — Gargoyle
Reach (This creature can block creatures with flying.)
Whenever this creature attacks, defending player may draw a card.
3/4 Mirage · Uncommon$0.17
Creature — Efreet
Flying
{1 generic}{blue}{blue}: Target creature gains flying until end of turn.
2/2 Mirage · Uncommon$0.11
Enchantment
As this enchantment enters, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Invasion · Rare$0.40
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Onslaught · Rare$1.64
Creature — Angel
Flying
When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
3/3 Apocalypse · Uncommon$0.30
Legendary Creature — Human Cleric
{X}, {tap}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
2/5 Homelands · Rare$0.67
Creature — Drake
Flying, protection from red
2/3 Mirage · Uncommon$0.24
Creature — Homunculus Illusion
This creature can't be blocked as long as defending player controls an untapped land.
1/1 Prophecy · Common$0.13
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.14
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Fourth Edition · Common$0.05
Artifact
Activated abilities of creatures cost {1 generic} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Stronghold · Uncommon$1.87
Creature — Human Soldier
{tap}: This creature deals 2 damage to target attacking or blocking creature.
2/3 Weatherlight · Common$0.12
Enchantment
As this enchantment enters, discard your hand.
At the beginning of your draw step, draw an additional card.
Prophecy · Rare$0.30
Creature — Human Soldier
Flying
{1 generic}, {tap}: Add one mana of any color.
1/2 Apocalypse · Common$0.14
Artifact
Spells cost {1 generic} less to cast.
Visions · Uncommon$1.54
Artifact
{1 generic}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Fourth Edition · Rare$0.52
Artifact
{X}, {tap}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
Alliances · Rare$26.14
Artifact
You may choose not to untap this artifact during your untap step.
{2 generic}, {tap}, Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.
Tempest · Rare$4.86
Artifact
Whenever a player casts a red spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.29
Artifact Creature — Dragon Wurm
{2 generic}: This creature gains trample until end of turn.
3/4 Mercadian Masques · Uncommon$0.22
Land
{tap}: Add {colorless}.
{2 generic}, {tap}: Add one mana of any color.
Mercadian Masques · Uncommon$0.32
Creature — Angel
Flying, vigilance
Echo {2 generic}{white}{white} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/4 Urza's Saga · Rare$3.77
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: This creature deals 1 damage to any target."
Urza's Saga · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+5.
Tempest · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Planeshift · Common$0.05
Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.
Stronghold · Uncommon$0.32
Instant
Return all green permanents to their owners' hands.
Urza's Saga · Uncommon$0.26
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Stronghold · Rare$2.81
Enchantment
Each creature you control can block an additional creature each combat.
Exodus · Uncommon$0.24
Land
{tap}: Add {colorless}.
{tap}, Sacrifice a creature: You gain 1 life.
Mercadian Masques · Rare$0.41
Enchantment
Red creature spells and green creature spells cost {1 generic} more to cast.
Mercadian Masques · Uncommon$0.21
Instant
Counter target spell unless its controller pays {2 generic}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Scourge · Common$0.11
Creature — Horse
This creature can't block creatures with power 3 or greater unless you pay {1 generic}.
1/3 Ice Age · Uncommon$0.18
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Planeshift · Common$0.30
Artifact Creature — Golem Warrior
This creature can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
4/4 Prophecy · Uncommon$0.18
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
{white}: Enchanted creature gets +0/+1 until end of turn.
Fourth Edition · Common$0.10
Instant
Prevent all combat damage that would be dealt this turn.
Invasion · Common$0.29
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
Fourth Edition · Common$0.08
Creature — Homarid Warrior
{blue}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
3/3 Fifth Edition · Common$0.11
Creature — Human Soldier
{white}: This creature gets +0/+1 until end of turn.
1/1 Stronghold · Common$0.06
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Mercadian Masques · Rare$10.31
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Visions · Uncommon$0.21
Creature — Human Soldier Scout
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
1/1 Planeshift · Common$0.15
Instant
Return target artifact, enchantment, or land to its owner's hand.
Mercadian Masques · Common$0.27
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Urza's Legacy · Uncommon$0.12
Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
Visions · Common$0.21
Artifact Creature — Construct
{0 generic}: This creature gets -1/-1 and gains flying until end of turn.
2/2 Urza's Saga · Uncommon$0.18
Artifact
{2 generic}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.
Chronicles · Rare$0.39
Artifact
Whenever a player plays a land, that player draws a card.
Stronghold · Rare$7.02
Artifact
Whenever a player casts a spell, they may pay {1 generic}. If the player does, they draw a card at the beginning of the next end step.
Mercadian Masques · Rare$0.71
Creature — Turtle
1/4 Tempest · Common$0.06
Artifact
{3 generic}, {tap}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
Stronghold · Uncommon$0.25
Artifact Creature — Spirit
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
2/2 Mirage · Uncommon$0.23