Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 841–900 (page 15 of 43) · 2 ms
6 banned cards hidden — show them
Creature — Beast
{red}: This creature gets +1/-1 until end of turn.
4/4 Nemesis · Common$0.08
Creature — Beast
{red}{red}: Target creature gets +1/-1 until end of turn.
4/4 Nemesis · Rare$0.33
Sorcery
All creatures get +X/-X until end of turn.
Nemesis · Rare$0.17
Instant
Target creature gets +1/-1 and gains haste until end of turn.
Nemesis · Common$0.05
Enchantment
Creatures you control get +1/-1.
Nemesis · Uncommon$0.24
Artifact Creature — Thopter
{1 generic}: This creature gets +1/-1 and gains flying until end of turn.
4/4 Nemesis · Uncommon$0.16
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/-1 until end of turn.
0/6 Nemesis · Common$0.07
Artifact
{4 generic}, {tap}, Sacrifice a creature: This artifact deals 4 damage to target creature.
Urza's Destiny · Uncommon$0.15
Instant
Cast this spell only during the declare blockers step.
Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
Nemesis · Common$0.22
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Prophecy · Uncommon$1.67
Instant
You gain 1 life for each creature you control.
Flashback {1 generic}{white} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Common$0.06
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Mercadian Masques · Rare$30.96
Creature — Human Cleric
Protection from Goblins
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Common$0.13
Enchantment
If damage would be dealt to you, put that many depletion counters on this enchantment instead.
When there are four or more depletion counters on this enchantment, sacrifice it.
At the beginning of each end step, remove all depletion counters from this enchantment.
Scourge · Rare$0.40
Sorcery
Destroy all creatures with mana value X or less.
Mercadian Masques · Rare$1.18
Creature — Centaur Shaman
{tap}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
2/1 Judgment · Uncommon$0.21
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
0/3 Scourge · Rare$0.32
Land
This land enters tapped.
{tap}: Add {red}.
Cycling {red} ({R}, Discard this card: Draw a card.)
Onslaught · Common$0.13
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Prophecy · Rare$0.25
Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
Scourge · Rare$0.56
Land
This land doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land.
{tap}: Add one mana of any color.
Planeshift · Rare$6.50
Enchantment
Whenever a creature you control dies, you may pay {1 generic}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Mercadian Masques · Rare$0.27
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has "{tap}: Target creature gets -1/-1 until end of turn."
Apocalypse · Uncommon$0.16
Land
This land enters tapped.
{tap}: Put a storage counter on this land.
{tap}, Remove any number of storage counters from this land: Add {white} for each storage counter removed this way.
Mercadian Masques · Uncommon$0.35
Creature — Human Cleric
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
2/4 Mercadian Masques · Rare$2.46
Instant
Destroy target enchantment.
Madness {white} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.19
Creature — Ogre
{red}, Discard a card at random: This creature gets +3/+0 until end of turn.
2/3 Odyssey · Uncommon$0.16
Creature — Dinosaur Beast
Beasts can't block.
6/6 Legions · Uncommon$0.15
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Invasion · Common$0.05
Creature — Human Rebel
2/2 Mercadian Masques · Common$0.09
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
1/1 Odyssey · Common$0.10
Creature — Zombie
You may choose not to untap this creature during your untap step.
{2 generic}{black}, {tap}: Target Zombie creature gets +2/+2 and has fear for as long as this creature remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
2/1 Onslaught · Uncommon$0.14
Creature — Human Soldier
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
1/1 Scourge · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Scourge · Common$0.08
Creature — Human Wizard
1/1 Legions · Common$0.03
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Judgment · Common$0.11
Creature — Fungus Beast
Trample
Whenever this creature deals damage to an opponent, you draw a card and that opponent discards a card.
6/4 Apocalypse · Rare$0.27
Enchantment
Whenever you cast a creature spell, this enchantment deals 1 damage to target player or planeswalker.
Mercadian Masques · Common$0.11
Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Onslaught · Rare$0.25
Sorcery
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Apocalypse · Uncommon$0.24
Creature — Elf
Creature spells can't be countered.
1/1 Planeshift · Rare$1.06
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Planeshift · Common$0.12
Creature — Elf Merfolk
Flying
2/2 Apocalypse · Common$0.18
Instant
Counter target blue spell.
Planeshift · Uncommon$0.07
Creature — Merfolk Knight
Protection from red
2/2 Invasion · Common$0.26
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Mercadian Masques · Rare$0.60
Creature — Elf
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
2/2 Urza's Destiny · Uncommon$0.19
Creature — Zombie Giant
Tap three untapped Clerics you control: Return this card from your graveyard to your hand.
4/4 Onslaught · Rare$0.26
Creature — Human Soldier
Cycling {2 generic}{white} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.
3/5 Legions · Common$0.22
Creature — Goblin
Cycling {1 generic}{red} ({1}{R}, Discard this card: Draw a card.)
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2/1 Legions · Uncommon$0.22
Creature — Zombie
Cycling {black}{black} ({B}{B}, Discard this card: Draw a card.)
When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.
4/3 Legions · Common$0.26
Creature — Human Wizard Sorcerer
Cycling {2 generic}{blue} ({2}{U}, Discard this card: Draw a card.)
When you cycle this card, Wizard creatures gain flying until end of turn.
2/2 Legions · Uncommon$0.20
Creature — Elf
Cycling {2 generic}{green}{green} ({2}{G}{G}, Discard this card: Draw a card.)
When you cycle this card, Elf creatures get +2/+2 until end of turn.
2/2 Legions · Uncommon$0.14
Artifact
{3 generic}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Mercadian Masques · Rare$4.31
Creature — Incarnation
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2 generic}{green}. If you do, return target creature card from your graveyard to your hand.
4/4 Judgment · Rare$0.53
Land
This land enters tapped.
{tap}: Add {red}.
{tap}, Sacrifice this land: Add {black}{green}.
Invasion · Common$0.25
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3 generic}{white}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4 Apocalypse · Rare$0.44
Instant
Untap target creature. It gets +3/+3 until end of turn.
Planeshift · Common$0.13
Creature — Human Soldier
Trample, haste
4/2 Mercadian Masques · Common$0.12
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
Apocalypse · Uncommon$0.12