Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 781–840 (page 14 of 17) · 3 ms
5 banned cards hidden — show them
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Weatherlight · Uncommon$1.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Urza's Saga · Uncommon$0.25
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
Urza's Saga · Uncommon$0.33
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{white}, Sacrifice this enchantment: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on this enchantment.
Urza's Saga · Rare$0.59
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block enchanted creature do so.
Odyssey · Common$0.02
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{white}: Return this Aura to its owner's hand.
Exodus · Common$0.12
Enchantment — Aura
Enchant creature
Enchanted creature has "{black}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
Torment · Common$0.16
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type get +1/+1.
Onslaught · Rare$3.98
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Prophecy · Rare$0.25
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green and from blue.
Apocalypse · Common$0.38
Enchantment
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Planeshift · Uncommon$0.25
Enchantment
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Mirage · Rare$11.83
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{blue}: Return this Aura to its owner's hand.
Tempest · Common$0.25
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{red}: Enchanted creature gets +1/+0 until end of turn.
Urza's Saga · Uncommon$0.09
Enchantment
{1 generic}{red}, Sacrifice a creature: Destroy target nonbasic land.
Invasion · Uncommon$0.29
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.15
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Urza's Destiny · Common$5.97
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1 generic}{white}. If you do, return that card to your hand.
Onslaught · Rare$0.18
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
Planeshift · Common$0.16
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "{2 generic}{blue}: Target creature becomes the color of your choice until end of turn."
Planeshift · Common$0.16
Enchantment — Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Legacy · Common$0.17
Enchantment — Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Invasion · Uncommon$0.52
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
Planeshift · Common$0.06
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2 generic}.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Legacy · Common$0.19
Enchantment — Aura
Enchant creature
Enchanted creature can't block.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Legacy · Common$0.15
Enchantment
Players can't untap more than one creature during their untap steps.
Fourth Edition · Rare$7.47
Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice this enchantment: It deals 4 damage to target creature. Activate only as a sorcery.
Invasion · Uncommon$0.22
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Mercadian Masques · Uncommon$0.28
Enchantment
{red}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Urza's Saga · Rare$9.91
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
Ice Age · Common$0.19
Enchantment — Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Ice Age · Rare$0.91
Enchantment
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an Island is tapped for mana, its controller may add an additional {blue}. If that Island is snow, its controller may add an additional {blue}{blue} instead. Spend this mana only to pay cumulative upkeep costs.
Ice Age · Common$0.22
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
Mirage · Common$0.06
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Judgment · Rare$0.55
Enchantment
Creatures that are enchanted can't attack or block.
Exodus · Uncommon$0.27
Enchantment
{3 generic}{blue}{blue}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
Mercadian Masques · Uncommon$0.56
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2 generic}.
Ice Age · Uncommon$0.27
Enchantment — Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Mercadian Masques · Common$0.26
Enchantment
This enchantment enters with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
Mirage · Rare$1.39
Enchantment — Aura
Enchant creature
{black}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Ice Age · Common$0.14
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Apocalypse · Common$0.24
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment.
Bird creatures get +1/+1 for each feather counter on this enchantment.
Judgment · Uncommon$4.43
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Mirage · Uncommon$0.29
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Ice Age · Uncommon$0.27
Enchantment
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
Exodus · Uncommon$2.99
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.19
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.27
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.66
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.24
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.27
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Visions · Common$0.17
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Mercadian Masques · Common$0.88
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Tempest · Common$0.11
Enchantment
Whenever a player discards a card, you may pay {white}. If you do, create a 1/1 white Spirit creature token with flying.
Judgment · Uncommon$0.14
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Fourth Edition · Uncommon$0.25
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
{0 generic}: Destroy target Reflection.
Tempest · Rare$1.11
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Invasion · Rare$20.55
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Fourth Edition · Uncommon$0.24
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice this enchantment.
Nemesis · Rare$0.71
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Mercadian Masques · Rare$6.47