Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 781–840 (page 14 of 43) · 3 ms
6 banned cards hidden — show them
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Torment · Rare$0.34
Creature — Human Cleric
When this creature dies, exile all creatures.
2/2 Urza's Destiny · Rare$0.63
Creature — Zombie
{1 generic}{black}, Sacrifice this creature: Exile up to two target cards from a single graveyard.
3/2 Odyssey · Uncommon$0.18
Enchantment
Sacrifice a creature: Regenerate target creature.
Nemesis · Common$0.52
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Torment · Common$0.21
Enchantment — Aura
Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.
Scourge · Uncommon$0.06
Sorcery
Target player skips their next draw step.
Urza's Destiny · Common$0.08
Creature — Human Soldier
Sacrifice a land: This creature gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
2/2 Prophecy · Common$0.07
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Onslaught · Uncommon$0.21
Creature — Nightstalker
This creature has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
3/2 Prophecy · Common$0.10
Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Destiny · Common$0.18
Creature — Beast
Amplify 2 (As this creature enters, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
3/3 Legions · Rare$0.33
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Mercadian Masques · Common$0.19
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Apocalypse · Rare$0.74
Instant
Counter target spell.
Flashback {5 generic}{blue}{blue} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Uncommon$0.14
Creature — Zombie Goblin
When this creature dies, target creature gets -1/-1 until end of turn.
1/1 Onslaught · Common$0.09
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put an infection counter on this Aura.
At the beginning of the upkeep of enchanted creature's controller, this Aura deals X damage to that player, where X is the number of infection counters on this Aura.
Urza's Destiny · Uncommon$0.28
Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Onslaught · Common$0.10
Creature — Efreet
Whenever this creature attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of this creature.
5/2 Prophecy · Rare$0.46
Creature — Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
1/1 Urza's Destiny · Common$0.23
Creature — Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1 Scourge · Common$0.12
Instant
Fiery Temper deals 3 damage to any target.
Madness {red} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.21
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Invasion · Rare$2.16
Creature — Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
2/2 Judgment · Uncommon$4.60
Creature — Dog
Whenever this creature is dealt damage, you lose that much life.
2/2 Odyssey · Common$0.09
Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
Scourge · Rare$0.24
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.
Tap target permanent.
Draw a card.
Apocalypse · Uncommon$0.17
Sorcery
Firebolt deals 2 damage to any target.
Flashback {4 generic}{red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.14
Creature — Human Soldier Ranger
{green}, {tap}: You may put a basic land card from your hand onto the battlefield.
2/1 Invasion · Uncommon$0.29
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—{red}{red}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Uncommon$0.15
Enchantment
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Invasion · Uncommon$0.31
Creature — Kavu
{red}: This creature gets +1/+0 until end of turn.
2/2 Invasion · Common$0.14
Creature — Manticore
Flying, first strike
{1 generic}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
{1 generic}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Rare$0.45
Creature — Ogre
{1 generic}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
{1 generic}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.18
Creature — Human Soldier
{1 generic}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
{1 generic}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
2/2 Mercadian Masques · Common$0.21
Instant
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
Odyssey · Common$0.18
Sorcery
Flame Jet deals 3 damage to target player or planeswalker.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Destiny · Common$0.22
Sorcery
Flame Rift deals 4 damage to each player.
Nemesis · Common$0.33
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Prophecy · Uncommon$0.21
Creature — Goblin
You may choose not to untap this creature during your untap step.
{2 generic}{red}, {tap}: Target Goblin creature gets +2/+2 and has haste for as long as this creature remains tapped.
2/1 Onslaught · Uncommon$0.08
Creature — Kavu
When this creature enters, it deals 4 damage to target creature.
4/2 Planeshift · Uncommon$0.08
Creature — Goblin Mutant
{7 generic}{red}: This creature deals 5 damage to target player or planeswalker.
2/2 Legions · Common$0.11
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.
Flashback {X}{red}{red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Uncommon$0.17
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Mercadian Masques · Common$0.21
Instant
Damage can't be prevented this turn.
Flashback {red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Common$1.48
Sorcery
Green creatures and white creatures can't block this turn.
Flashback—{1 generic}{red}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$0.25
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—{1 generic}{blue}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Judgment · Uncommon$0.43
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay {1 generic}.
Prophecy · Common$0.09
Creature — Dragon
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has "{red}: This creature gets +1/+0 until end of turn."
2/2 Judgment · Rare$0.16
Creature — Imp
{black}, Discard a card: This creature gains flying until end of turn.
2/2 Odyssey · Common$0.07
Creature — Bird
This creature has flying as long as it's enchanted.
1/1 Urza's Destiny · Common$0.14
Creature — Cat
Flash
When this creature enters, return a green or white creature you control to its owner's hand.
3/4 Planeshift · Uncommon$0.34
Creature — Bird Wizard
Flying
Whenever a player cycles a card, return this creature to its owner's hand.
2/2 Onslaught · Uncommon$0.11
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Urza's Destiny · Rare$6.38
Artifact Creature — Golem
Whenever this creature becomes blocked, defending player mills three cards.
2/3 Nemesis · Uncommon$0.08
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
Torment · Common$0.15
Land
{tap}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Onslaught · Rare$15.45
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to any target this turn."
Prophecy · Uncommon$0.12
Artifact
You may choose not to untap this artifact during your untap step.
{3 generic}, {tap}: Target creature gets +1/-1 for as long as this artifact remains tapped.
Nemesis · Uncommon$0.11
Creature — Beast
Whenever this creature attacks, it gets +3/-3 until end of turn.
2/5 Apocalypse · Uncommon$0.11