Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 781–840 (page 14 of 90) · 2 ms
Creature — Spirit
{black}: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
1/1 Prophecy · Uncommon$0.31
Enchantment — Aura
Enchant creature
When this Aura is put into a graveyard from the battlefield, destroy target nonblack creature.
Urza's Destiny · Common$0.16
Artifact
{0 generic}: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.
Prophecy · Uncommon$0.31
Artifact
{2 generic}: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying.
{2 generic}: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.
Weatherlight · Uncommon$0.17
Artifact
{X}: This artifact becomes an X/X Construct artifact creature until end of turn.
Urza's Saga · Rare$0.37
Creature — Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature has "At the beginning of your upkeep, you may put another +1/+1 counter on this creature."
1/1 Odyssey · Rare$0.48
Creature — Human Spellshaper
{1 generic}{white}{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1 Mercadian Masques · Rare$0.52
Creature — Ogre Rebel
Whenever this creature attacks, you may tap up to two target creatures.
3/4 Mercadian Masques · Rare$0.46
Creature — Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2 Mercadian Masques · Uncommon$0.18
Enchantment — Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Mercadian Masques · Common$0.37
Legendary Creature — Human Rebel
Prevent all damage that would be dealt to Cho-Manno.
2/2 Mercadian Masques · Rare$0.46
Enchantment
Islands don't untap during their controllers' untap steps.
Tempest · Uncommon$0.86
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Mirage · Common$0.35
Instant
Tap up to four target creatures.
Cycling {1 generic}{blue} ({1}{U}, Discard this card: Draw a card.)
When you cycle this card, you may tap target creature.
Onslaught · Common$0.10
Instant
Cast this spell only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
Weatherlight · Common$0.17
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
This Aura enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
Ice Age · Rare$0.97
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)
Invasion · Uncommon$0.27
Creature — Crab Beast
Morph {4 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3/3 Legions · Rare$0.29
Legendary Creature — Elder Dragon
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay {white}{blue}{black}.
7/7 Chronicles · Rare$3.41
Creature — Atog
{0 generic}: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
1/2 Visions · Rare$7.83
Creature — Frog
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
1/1 Ice Age · Common$0.18
Sorcery
Return target creature and target land to their owners' hands.
Torment · Common$0.19
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Mirage · Uncommon$0.07
Creature — Salamander
{red}: This creature gets +1/+0 until end of turn. Activate only if this creature is blocked.
1/2 Exodus · Common$0.13
Creature — Elemental
{X}{red}, {tap}, Sacrifice this creature: It deals X damage to any target.
2/2 Mercadian Masques · Uncommon$0.08
Creature — Giant
At the beginning of your upkeep, this creature deals 2 damage to each other creature you control.
5/3 Weatherlight · Uncommon$0.47
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {red}. This land doesn't untap during your next untap step.
Tempest · Uncommon$0.27
Creature — Human Wizard
{2 generic}{red}, {tap}: Reveal any number of red cards in your hand. This creature deals X damage to any target, where X is the number of cards revealed this way.
1/1 Urza's Destiny · Uncommon$0.26
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
{red}, Sacrifice this creature: It deals damage equal to its power to target creature.
1/1 Invasion · Uncommon$0.14
Creature — Wall
Defender
When this creature blocks, destroy it at end of combat.
3/3 Weatherlight · Common$0.07
Enchantment
{1 generic}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Mirage · Rare$2.47
Enchantment
{2 generic}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Uncommon$0.19
Enchantment
{1 generic}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.10
Enchantment
{1 generic}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.09
Enchantment
{1 generic}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.09
Enchantment
{1 generic}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.16
Enchantment
{1 generic}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Tempest · Common$0.15
Enchantment
{1 generic}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Fourth Edition · Common$0.11
Enchantment
As this enchantment enters, choose a creature type.
{1 generic}{white}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Onslaught · Rare$0.31
Creature — Bird
Flying
You may discard this card any time you could cast an instant.
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
3/2 Weatherlight · Uncommon$0.32
Instant
Counter target spell unless its controller pays {1 generic} for each card in your graveyard.
Madness {blue} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Uncommon$0.28
Enchantment
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
Prophecy · Uncommon$3.64
Creature — Centaur
Shroud (This creature can't be the target of spells or abilities.)
Echo {3 generic}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6/3 Urza's Saga · Rare$0.62
Artifact
{X}, {tap}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
Urza's Saga · Rare$3.32
Creature — Human Druid
Creatures you control have "{tap}: Add {green}."
3/2 Urza's Saga · Rare$0.22
Land
Whenever this land becomes tapped, it deals 1 damage to you.
{tap}: Add one mana of any color.
Chronicles · Rare$11.30
Enchantment
Players can cast spells and activate abilities only during their own turns.
Visions · Rare$23.45
Land
When you play another land, sacrifice this land.
{tap}: Add {colorless}{colorless}.
Exodus · Rare$553.14
Creature — Human Wizard
{green}, {tap}: Target creature gets +0/+1 until end of turn.
{blue}, {tap}: Put target creature you control on top of its owner's library.
1/1 Mirage · Common$0.10
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.23
Artifact
{1 generic}, Sacrifice a permanent: You gain 1 life.
Urza's Saga · Uncommon$12.63
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Scourge · Uncommon$0.14
Artifact Creature — Golem
{2 generic}: Regenerate this creature.
3/1 Fourth Edition · Common$0.10
Sorcery
Destroy all enchantments.
Threshold — If there are seven or more cards in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Torment · Uncommon$5.32
Instant
Destroy target enchantment.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Uncommon$0.32
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Mercadian Masques · Rare$1.33
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Tempest · Common$0.18
Creature — Insect
Haste
Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
3/3 Legions · Rare$0.26
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Ice Age · Common$0.14
Enchantment — Aura
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Mirage · Common$0.21