Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 721–780 (page 13 of 17) · 2 ms
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World Enchantment
Players play with their hands revealed.
Chronicles · Rare$0.89
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
Invasion · Uncommon$0.43
Enchantment
{1 generic}: Any player may pay {1 generic}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Prophecy · Common$0.18
Enchantment
{blue}: Tap target creature unless its controller pays {1 generic}.
Prophecy · Common$0.16
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1 generic}.
Prophecy · Common$68.05
Enchantment
{white}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Visions · Common$0.33
Enchantment
Whenever a creature attacks, you gain 1 life.
Onslaught · Uncommon$0.40
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Mercadian Masques · Uncommon$0.13
Enchantment
White creatures you control have protection from black.
Black creatures you control have protection from white.
Visions · Rare$3.02
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Nemesis · Rare$2.07
Enchantment
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Onslaught · Rare$1.24
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
Mirage · Common$0.07
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
Ice Age · Rare$1.41
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, this enchantment deals 2 damage to them.
Urza's Legacy · Rare$0.36
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Exodus · Common$0.21
Enchantment
Wall creatures can attack as though they didn't have defender.
Stronghold · Rare$1.15
Enchantment
Mercenaries don't untap during their controllers' untap steps.
Prophecy · Uncommon$0.15
Enchantment
Artifacts and lands enter tapped.
Tempest · Rare$2.67
Enchantment — Aura
Enchant creature without flying
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Homelands · Uncommon$0.15
Enchantment
As this enchantment enters, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Mirage · Uncommon$0.33
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Visions · Rare$0.51
Enchantment
Cumulative upkeep {white} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
Alliances · Rare$0.74
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{red}, Sacrifice this enchantment: Destroy up to X target lands, where X is the number of verse counters on this enchantment.
Urza's Saga · Rare$0.59
Enchantment
{white}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Uncommon$0.31
Enchantment
{white}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.26
Enchantment
{white}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.18
Enchantment
{white}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.16
Enchantment
{white}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Rare$0.42
Enchantment
{white}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.24
Enchantment
{white}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.20
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Stronghold · Rare$0.57
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus.
{1 generic}{white}: Create a 1/1 white Pegasus creature token with flying.
Mirage · Rare$0.31
Enchantment — Aura
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Tempest · Common$1.60
Enchantment
{2 generic}{white}: Prevent all combat damage that would be dealt by target creature this turn.
Tempest · Rare$0.37
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Stronghold · Common$0.15
Enchantment
{2 generic}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Prophecy · Rare$0.26
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Urza's Destiny · Uncommon$0.10
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Onslaught · Common$0.08
Enchantment
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst."
When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
Nemesis · Rare$8.34
Enchantment
{1 generic}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Nemesis · Rare$0.68
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
Invasion · Rare$0.44
Enchantment
When this enchantment enters, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
Tempest · Rare$16.12
Enchantment
Whenever a player taps an Island for mana, this enchantment deals 1 damage to that player.
Urza's Saga · Uncommon$0.29
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+1.
Invasion · Common$0.10
Enchantment
{1 generic}{black}, Exile a card from your graveyard: This enchantment deals 1 damage to each creature and each player.
Odyssey · Uncommon$0.21
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.)
Enchanted land is an Island.
Onslaught · Common$0.19
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Nemesis · Common$0.16
Enchantment
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Nemesis · Common$0.14
Enchantment
Sacrifice this enchantment: It deals 2 damage to any target.
Nemesis · Common$0.17
Enchantment
Sacrifice this enchantment: Return target creature to its owner's hand.
Nemesis · Common$0.15
Enchantment
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
Nemesis · Common$0.19
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
Urza's Legacy · Rare$6.08
Enchantment
{white}{white}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Mercadian Masques · Rare$0.34
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Fourth Edition · Common$0.16
Enchantment
Your opponents play with their hands revealed.
Sacrifice this enchantment: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Invasion · Uncommon$0.27
Enchantment
Discard a land card: This enchantment deals 2 damage to any target.
Exodus · Rare$0.62
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays {3 generic}.
Ice Age · Common$0.22
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Weatherlight · Rare$0.29
World Enchantment
Creatures with flying get +1/+1.
Homelands · Rare$1.14
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice this Aura unless you pay {white}{white}.
Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.
Homelands · Common$0.16