Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,541 cards · showing 721–780 (page 13 of 26) · 2 ms
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Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.)
First strike
2/2 Visions · Uncommon$0.21
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
1/1 Urza's Saga · Common$0.05
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2/2 Fourth Edition · Rare$4.23
Creature — Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
7/7 Fourth Edition · Rare$0.40
Creature — Zombie
Other Zombie creatures get +1/+1.
{1 generic}{black}, {tap}: Return target Zombie card from your graveyard to your hand.
2/2 Planeshift · Rare$2.18
Creature — Human Knight
As this creature enters, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
1+*/1+* Ice Age · Rare$0.49
Creature — Spirit Minion
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/1 Fourth Edition · Common$0.14
Artifact Creature — Dragon
Flying
{tap}: Add one mana of any color.
4/4 Invasion · Rare$0.55
Creature — Human Soldier
First strike
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
2/2 Legions · Common$0.10
Creature — Human Nomad
{white}: This creature gets +0/+1 until end of turn.
{2 generic}: This creature can block an additional creature this turn.
1/4 Odyssey · Uncommon$0.10
Creature — Imp
Flying
{tap}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1/1 Tempest · Rare$1.24
Legendary Creature — Human Spellshaper
{2 generic}{white}{white}, {tap}, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
3/3 Prophecy · Rare$2.70
Creature — Zombie
When this creature enters, each player loses 1 life.
1/1 Planeshift · Common$0.17
Creature — Human Wizard
{1 generic}{blue}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1/1 Ice Age · Rare$0.64
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5/6 Fourth Edition · Rare$0.09
Legendary Creature — Bird Soldier
Flying
{3 generic}{white}{white}, Sacrifice Major Teroh: Exile all black creatures.
2/3 Torment · Rare$0.55
Creature — Jellyfish
When this creature enters, return target creature to its owner's hand.
2/2 Visions · Common$0.10
Creature — Leech
You may choose not to untap this creature during your untap step.
{tap}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1 Urza's Saga · Uncommon$0.26
Artifact Creature — Construct
{tap}: Add {colorless}.
1/1 Tempest · Common$0.31
Creature — Fish
This creature can't attack unless defending player controls an Island.
This creature can't be blocked except by blue creatures.
When you control no Islands, sacrifice this creature.
3/3 Weatherlight · Common$0.15
Creature — Merfolk
{blue}: This creature gains flying until end of turn.
1/1 Tempest · Common$0.14
Artifact Creature — Insect
{2 generic}: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2 generic}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
3/3 Urza's Destiny · Uncommon$0.16
Creature — Phyrexian Zombie Knight
Protection from white
This creature gets +1/+1 for each Plains your opponents control.
2/2 Invasion · Rare$0.60
Creature — Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
3/3 Tempest · Rare$2.06
Creature — Serpent
This creature doesn't untap during your untap step.
{blue}{blue}, Sacrifice a creature: Untap this creature. Activate only during your upkeep.
This creature can't attack unless defending player controls an Island.
{blue}{blue}: This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice this creature.
8/8 Homelands · Rare$0.58
Creature — Crocodile
When this creature enters, return a blue or black creature you control to its owner's hand.
When this creature enters, each player discards a card.
4/4 Planeshift · Uncommon$0.23
Creature — Beast
Sacrifice a Swamp: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
3/2 Tempest · Common$0.09
Creature — Gorgon
Green creatures and white creatures have protection from Gorgons.
Threshold — This creature has protection from green and from white as long as there are seven or more cards in your graveyard.
5/5 Judgment · Rare$0.39
Creature — Human Cleric
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
2/2 Odyssey · Rare$0.83
Creature — Human Soldier
{white}, {tap}: Tap target creature.
1/2 Tempest · Common$0.04
Creature — Human Cleric
{tap}: Prevent the next 4 damage that would be dealt to any target this turn.
1/4 Urza's Destiny · Rare$0.27
Creature — Human Soldier
First strike
{1 generic}{white}: Tap target creature blocking this creature.
2/2 Weatherlight · Uncommon$0.06
Creature — Human Wizard
Morph {2 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may turn target creature with a morph ability face down.
2/3 Legions · Uncommon$0.17
Artifact Creature — Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
{2 generic}: This creature deals 1 damage to target creature.
{2 generic}: Regenerate this creature.
4/4 Urza's Destiny · Rare$38.28
Artifact Creature — Golem
{1 generic}: Regenerate this creature. When it regenerates this way, put a -1/-1 counter on it.
3/3 Visions · Uncommon$0.15
Creature — Beast
Flying
{tap}: This creature deals 1 damage to any target.
3/3 Tempest · Rare$0.31
Creature — Human Wizard
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
2/2 Planeshift · Rare$1.51
Creature — Angel Spirit
Flying, protection from black
3/3 Mirage · Uncommon$0.16
Creature — Human Mercenary
{3 generic}: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
3/3 Ice Age · Rare$0.62
Creature — Human Rebel Mercenary
This creature can't be the target of black spells or abilities from black sources.
{2 generic}{white}: Put target nontoken Mercenary on the bottom of its owner's library.
2/1 Prophecy · Rare$0.36
Creature — Human Wizard
When this creature enters, draw a card.
1/1 Legions · Common$0.08
Creature — Bird
Flying
Whenever this creature deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
2/2 Scourge · Common$0.09
Creature — Merfolk Rogue
{tap}: Draw a card, then discard a card.
1/1 Exodus · Common$0.15
Creature — Merfolk
1/1 Fourth Edition · Common$0.07
Creature — Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2/3 Mirage · Common$0.22
Creature — Merfolk Wizard
When this creature dies, you may pay {1 generic}{blue}. If you do, draw a card.
2/2 Mirage · Common$0.17
Creature — Merfolk
When this creature enters, draw a card, then discard a card.
1/2 Weatherlight · Common$0.12
Legendary Creature — Human
Merieke Ri Berit doesn't untap during your untap step.
{tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1/1 Ice Age · Rare$2.88
Creature — Bird
Flying
{1 generic}{white}: This creature gets +0/+1 until end of turn.
1/1 Homelands · Common$0.05
Creature — Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Fourth Edition · Common$0.20
Creature — Nightmare Horror
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
1/1 Torment · Common$0.74
Artifact Creature — Sliver
1/1 Tempest · Common$0.47
Artifact Creature — Construct
{tap}: Reveal any number of artifact cards in your hand. Add {colorless}{colorless} for each card revealed this way.
1/2 Urza's Destiny · Rare$199.37
Creature — Metathran
Flying
{X}{blue}: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return this creature to its owner's hand.
2/2 Invasion · Rare$0.31
Creature — Metathran Soldier
This creature can't be blocked as long as it's enchanted.
2/3 Urza's Destiny · Uncommon$0.10
Creature — Metathran Soldier
This creature can't be blocked.
1/1 Urza's Destiny · Common$0.26
Creature — Metathran
Flying
This creature can't be blocked by blue creatures.
{blue}: Target creature becomes blue until end of turn.
1/3 Invasion · Uncommon$0.14
Creature — Metathran Zombie
{black}: Regenerate this creature.
1/1 Invasion · Common$0.13
Creature — Human Monk Cleric
Vigilance
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
2/1 Torment · Common$0.07
Artifact Creature — Construct
{tap}, Mill a card: Add {colorless}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
0/1 Odyssey · Uncommon$0.21