Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 721–780 (page 13 of 30) · 3 ms
24 banned cards hidden — show them
Legendary Creature — Phyrexian Horror
Trample
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5/5 Weatherlight · Rare$1.07
Enchantment
Creatures can't block.
Urza's Saga · Rare$1.06
Creature — Elf
Creature spells can't be countered.
1/1 Planeshift · Rare$1.06
Enchantment
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
Weatherlight · Rare$1.06
Artifact
At the beginning of your upkeep, this artifact deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of this artifact.
Tempest · Rare$1.06
World Enchantment
Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.
Chronicles · Rare$1.06
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Invasion · Rare$1.06
Creature — Human Wizard Mutant
Whenever this creature deals combat damage to a player, that player exiles the top ten cards of their library.
Morph {2 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Scourge · Rare$1.06
Legendary Land
{tap}: Add {colorless}.
{2 generic}{red}, {tap}: Shivan Gorge deals 1 damage to each opponent.
Urza's Saga · Rare$1.06
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
{0 generic}: The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3/2 Tempest · Rare$1.06
Creature — Human Knight
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
2/2 Invasion · Rare$1.05
Enchantment
Whenever you cast an enchantment spell, draw a card.
Onslaught · Rare$1.05
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with {tap} in their costs can't be activated.
Visions · Rare$1.05
Creature — Demon Minion
Protection from black
At the beginning of your upkeep, this creature deals 5 damage to you unless you sacrifice a creature other than this creature. If this creature deals damage to you this way, tap it.
{tap}: Destroy target creature or land.
5/5 Ice Age · Rare$1.05
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pay 2 life or {2 generic}: Counter target red or green spell. Any player may activate this ability.
Alliances · Rare$1.05
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {red}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Ice Age · Rare$1.04
Creature — Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
4/4 Mercadian Masques · Rare$1.04
Creature — Insect
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1/1 Tempest · Rare$1.03
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice this enchantment.
Visions · Rare$1.02
Creature — Minotaur Shaman
Minotaur creatures get +1/+0.
1/3 Homelands · Rare$1.01
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Mercadian Masques · Rare$1.01
Creature — Human Knight
{1 generic}: This creature's power becomes the toughness of target creature blocking or being blocked by this creature minus 1 until end of turn, and its toughness becomes 1 plus the power of that creature until end of turn.
1/3 Alliances · Rare$1.01
Creature — Griffin
Flying
When you control no enchantments, sacrifice this creature.
2/3 Urza's Destiny · Rare$1.01
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Mirage · Rare$1.00
Land
{tap}: Add {colorless}.
{3 generic}, {tap}, Sacrifice a land: Destroy target nonbasic land.
Mercadian Masques · Rare$1.00
Instant
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$1.00
Creature — Imp
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature phases out, discard a card.
Whenever this creature phases in, draw a card.
1/1 Mirage · Rare$1.00
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Onslaught · Rare$1.00
Artifact
Echo {3 generic} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1 generic}, {tap}: Tap target artifact, creature, or land.
Urza's Legacy · Rare$0.99
Creature — Drake
Flying
{blue}: Change the target of target spell or ability that targets only this creature. The new target must be a creature.
4/3 Stronghold · Rare$0.99
Sorcery
Each player draws two cards, then discards three cards, then loses 4 life.
Planeshift · Rare$0.99
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Ice Age · Rare$0.99
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Homelands · Rare$0.98
Artifact
{2 generic}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Mirage · Rare$0.98
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Exodus · Rare$0.98
Sorcery
Put two target lands on top of their owners' libraries.
Urza's Destiny · Rare$0.98
Creature — Beast
{black}: This creature deals 1 damage to each creature and each player.
3/3 Mercadian Masques · Rare$0.98
Legendary Creature — Human Warrior
{tap}: Until end of turn, target creature has base power 1 or base toughness 1.
3/3 Tempest · Rare$0.98
Enchantment
This enchantment enters with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from this enchantment onto target creature.
When this enchantment has no +1/+1 counters on it, sacrifice it.
Mirage · Rare$0.97
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
This Aura enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
Ice Age · Rare$0.97
Creature — Dwarf Shaman
{tap}: Switch target creature's power and toughness until end of turn.
1/2 Weatherlight · Rare$0.97
Creature — Beast
{3 generic}{blue}{blue}: Turn this creature face down.
Morph {1 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
3/3 Scourge · Rare$0.97
World Enchantment
All creatures lose flying and islandwalk.
Homelands · Rare$0.97
Artifact
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Urza's Legacy · Rare$0.97
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {2 generic}.
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Ice Age · Rare$0.96
Creature — Angel Spirit
Flying
{tap}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
1/2 Visions · Rare$0.96
Legendary Creature — Cat Warrior
Purraj has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay {black}. If you do, put a +1/+1 counter on Purraj.
2/3 Mirage · Rare$0.96
Legendary Creature — Vampire Noble
Crovax enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{black}: Crovax gains flying until end of turn.
0/0 Stronghold · Rare$0.95
Enchantment
Creatures can't be the targets of spells.
Weatherlight · Rare$0.95
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Fourth Edition · Rare$0.95
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.
Ice Age · Rare$0.95
Creature — Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/5 Ice Age · Rare$0.94
Creature — Efreet
Flying
{blue}{blue}: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3/1 Visions · Rare$0.94
Creature — Angel
Flying
Threshold — Other creatures you control get +2/+2 as long as there are seven or more cards in your graveyard.
6/6 Judgment · Rare$0.94
Creature — Goblin
Protection from red
Tap five untapped Goblins you control: This creature deals 10 damage to each creature and each player.
2/2 Onslaught · Rare$0.94
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
Urza's Legacy · Rare$0.93
Creature — Gargoyle
Flying
When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4 generic}{white}: Exile this creature.
2/2 Alliances · Rare$0.93
Enchantment
As this enchantment enters, choose a color.
Creatures of the chosen color without flying can't attack you.
Invasion · Rare$0.93