Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 721–780 (page 13 of 39) · 2 ms
18 banned cards hidden — show them
Artifact Creature — Golem
Whenever this creature becomes blocked, defending player mills three cards.
2/3 Nemesis · Uncommon$0.08
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
Torment · Common$0.15
Enchantment
{blue}{blue}: Tap target creature without flying.
Fourth Edition · Common$0.18
Land
This land enters tapped.
{tap}, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Mirage · Uncommon$0.39
Enchantment
{blue}{blue}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
Visions · Rare$2.76
Land
{tap}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Onslaught · Rare$15.45
Creature — Wall
Defender
When this creature has flying, sacrifice it.
When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
0/5 Mirage · Uncommon$0.18
Artifact
{X}{X}{1 generic}, {tap}: Tap X target lands.
Alliances · Rare$0.69
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to any target this turn."
Prophecy · Uncommon$0.12
Artifact
You may choose not to untap this artifact during your untap step.
{3 generic}, {tap}: Target creature gets +1/-1 for as long as this artifact remains tapped.
Nemesis · Uncommon$0.11
Artifact Creature — Shapeshifter
{2 generic}, Discard a card: Put a +1/+1 counter on this creature or this creature gains flying, first strike, or trample. (This effect lasts indefinitely.)
4/4 Tempest · Rare$0.44
Artifact Creature — Thopter
{1 generic}: This creature gets +1/-1 and gains flying until end of turn.
4/4 Nemesis · Uncommon$0.16
Artifact
Cycling abilities you activate cost {2 generic} less to activate.
Urza's Saga · Rare$0.77
Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
Weatherlight · Common$0.19
Artifact
{2 generic}, {tap}: Target creature gains flying until end of turn.
Fourth Edition · Rare$0.19
Artifact
{4 generic}, {tap}, Sacrifice a creature: This artifact deals 4 damage to target creature.
Urza's Destiny · Uncommon$0.15
Creature — Wall
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
0/2 Urza's Saga · Uncommon$0.16
Creature — Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature attacks or blocks, sacrifice it at end of combat.
4/4 Weatherlight · Common$0.09
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Prophecy · Uncommon$1.67
Artifact — Book
{2 generic}, {tap}: Draw a card. Activate only if you have no cards in hand.
Tempest · Rare$0.28
Creature — Human Cleric
Protection from Goblins
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Common$0.13
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Exodus · Uncommon$0.64
Land
This land enters tapped.
{tap}: Add {white}.
{1 generic}{white}: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Urza's Legacy · Uncommon$0.31
Enchantment
If damage would be dealt to you, put that many depletion counters on this enchantment instead.
When there are four or more depletion counters on this enchantment, sacrifice it.
At the beginning of each end step, remove all depletion counters from this enchantment.
Scourge · Rare$0.40
Instant
Counter target spell unless its controller pays {1 generic}.
Fifth Edition · Common$0.97
Instant
Counter target spell unless its controller pays {1 generic}.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Uncommon$0.21
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Visions · Uncommon$0.27
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Alliances · Common$0.12
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Homelands · Rare$0.31
Creature — Human Soldier
This creature can block an additional creature each combat.
2/4 Weatherlight · Uncommon$0.16
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$0.95
Land
This land doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land.
{tap}: Add one mana of any color.
Planeshift · Rare$6.50
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Fourth Edition · Common$0.19
Land
This land enters tapped.
{tap}: Put a storage counter on this land.
{tap}, Remove any number of storage counters from this land: Add {white} for each storage counter removed this way.
Mercadian Masques · Uncommon$0.35
Artifact
{2 generic}, {tap}: You gain 1 life.
Chronicles · Common$0.20
Creature — Human Cleric
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
2/4 Mercadian Masques · Rare$2.46
Instant
Destroy target enchantment.
Madness {white} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Common$0.19
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Urza's Legacy · Common$0.72
Creature — Bird
Flying, protection from red
1/1 Visions · Common$0.20
Creature — Human Rebel
2/2 Mercadian Masques · Common$0.09
Creature — Human Soldier
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
1/1 Scourge · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Scourge · Common$0.08
Creature — Human Wizard
1/1 Legions · Common$0.03
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Judgment · Common$0.11
Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Onslaught · Rare$0.25
Creature — Squid Beast
Flying
This creature can't be blocked by blue creatures.
{blue}: Target creature becomes blue until end of turn.
1/3 Tempest · Uncommon$0.21
Enchantment — Aura
Enchant creature
This Aura enters with four healing counters on it.
Remove a healing counter from this Aura: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2 generic}{white}: Put a healing counter on this Aura.
Ice Age · Common$0.16
Artifact
{3 generic}, {tap}: Target creature gains first strike until end of turn.
Ice Age · Uncommon$0.22
Instant
Counter target blue spell.
Planeshift · Uncommon$0.07
Creature — Merfolk Knight
Protection from red
2/2 Invasion · Common$0.26
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
Tempest · Uncommon$0.15
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Fourth Edition · Common$0.07
Artifact
{5 generic}, Sacrifice this artifact: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Chronicles · Rare$0.37
Creature — Human Soldier
Cycling {2 generic}{white} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.
3/5 Legions · Common$0.22
Creature — Human Wizard Sorcerer
Cycling {2 generic}{blue} ({2}{U}, Discard this card: Draw a card.)
When you cycle this card, Wizard creatures gain flying until end of turn.
2/2 Legions · Uncommon$0.20
Land
This land enters with three mining counters on it.
{tap}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Weatherlight · Uncommon$1.55
Legendary Creature — Human Soldier
{tap}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1/2 Ice Age · Rare$1.12
Artifact
{3 generic}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Mercadian Masques · Rare$4.31
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3 generic}{white}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4 Apocalypse · Rare$0.44
Enchantment
{2 generic}{white}: Creatures you control get +1/+1 until end of turn.
Tempest · Rare$0.59