Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 721–780 (page 13 of 90) · 2 ms
Creature — Octopus
{tap}: Target player draws two cards, then discards two cards.
2/2 Odyssey · Uncommon$0.14
Land
{tap}: Add {blue}. This land deals 1 damage to you.
Threshold — {blue}, {tap}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Odyssey · Uncommon$0.30
Creature — Octopus Wizard
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1/1 Judgment · Rare$5.52
Creature — Octopus Wizard
Whenever this creature becomes the target of a spell or ability, mill three cards.
{2 generic}{blue}, {tap}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1 Torment · Uncommon$0.38
Creature — Octopus
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2/1 Judgment · Uncommon$0.37
Creature — Octopus Rogue
{tap}: Target player draws a card, then discards a card.
2/1 Odyssey · Common$0.11
Creature — Octopus Wizard
This creature can't be blocked.
{tap}, Sacrifice this creature: Target creature can't be blocked this turn.
1/2 Legions · Common$0.09
Creature — Octopus
{blue}{blue}: Tap target creature without flying.
2/3 Odyssey · Rare$0.23
Creature — Octopus
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3 Torment · Uncommon$0.21
Creature — Octopus Wizard Scout
Flying
{2 generic}{blue}, Sacrifice a land: Draw a card.
1/1 Odyssey · Common$0.14
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Odyssey · Rare$0.36
Creature — Octopus Wizard
Sacrifice this creature: Target creature loses protection from black until end of turn.
1/1 Torment · Common$0.10
Creature — Octopus Rogue
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
1/1 Torment · Rare$0.35
Creature — Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
3/4 Mercadian Masques · Common$0.04
Creature — Drake
Flying, protection from green
3/3 Mirage · Uncommon$0.07
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Legacy · Common$0.15
Creature — Merfolk Wizard
{red}, {tap}: Target creature gets +2/+0 until end of turn.
{green}, {tap}: Add one mana of any color.
1/1 Apocalypse · Common$0.11
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Apocalypse · Uncommon$0.23
Creature — Volver
Kicker {1 generic}{red} and/or {green} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If this creature was kicked with its {1 generic}{red} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {green} kicker, it enters with a +1/+1 counter on it and with trample.
1/1 Apocalypse · Rare$0.31
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.31
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.23
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.25
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$6.17
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$7.94
Instant
You may tap or untap target creature. Then that creature's controller may pay {2 generic}{blue}. If the player does, they may copy this spell and may choose a new target for that copy.
Homelands · Rare$2.78
Sorcery
Target player sacrifices a creature of their choice.
Flashback {5 generic}{black}{black} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Uncommon$0.20
Legendary Creature — Human Minion
All Nightmares get +1/+1.
{black}{black}{black}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
3/3 Torment · Rare$0.26
Creature — Beast
{1 generic}{red}, {tap}: This creature deals 1 damage to any target.
Threshold — {2 generic}{red}, {tap}: This creature deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
2/2 Odyssey · Common$0.14
Enchantment — Aura
Enchant land
Enchanted land has "{tap}, Discard a card: Gain control of target creature until end of turn."
Odyssey · Uncommon$1.07
Creature — Nautilus Beast
Whenever this creature becomes blocked, you may draw a card.
2/2 Mercadian Masques · Uncommon$0.16
Creature — Illusion Spirit
As this creature enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/* Mercadian Masques · Uncommon$0.22
Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Odyssey · Rare$0.27
Legendary Creature — Human Rogue
{red}{red}{red}, {tap}: Destroy target artifact creature.
3/3 Homelands · Common$0.34
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
Stronghold · Common$0.24
Instant
Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.
Mirage · Common$0.17
Creature — Human
{red}: Exile the top card of your library. If that card is a land card, this creature gets -4/-0 until end of turn. Otherwise, this creature gets +2/+0 until end of turn.
2/4 Alliances · Rare$0.43
Creature — Human
First strike
At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even.
This creature can attack as though it had haste unless it entered this turn.
7/7 Ice Age · Rare$0.52
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {red}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Ice Age · Rare$1.04
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Fourth Edition · Rare$0.34
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Mirage · Rare$9.52
Creature — Ooze
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.
0/0 Tempest · Rare$1.22
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Invasion · Uncommon$0.49
Artifact
This artifact enters tapped.
{tap}: Add {black}.
Mirage · Uncommon$0.28
Creature — Human Knight
Whenever this creature attacks, it gets +0/+3 until end of turn.
2/2 Exodus · Common$0.06
Creature — Rhino
This creature can't be blocked by more than one creature.
4/4 Tempest · Uncommon$0.06
Creature — Beast
This creature can't block.
Morph {4 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/3 Onslaught · Common$0.06
Creature — Troll
Vigilance
{green}: Regenerate this creature.
3/3 Invasion · Uncommon$0.08
Artifact
{2 generic}, {tap}: Until end of turn, target creature you control gains flying and has base toughness 1.
Mirage · Uncommon$0.13
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Mercadian Masques · Rare$13.24
Creature — Human Spellshaper
{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1 Mercadian Masques · Common$0.19
Creature — Griffin
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3/3 Mercadian Masques · Uncommon$0.32
Artifact
{tap}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. (Activate only as an instant. For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.)
Odyssey · Rare$1.11
Creature — Cat Beast
{red}: This creature gets +1/+0 until end of turn.
Mountaincycling {2 generic} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4/4 Scourge · Common$0.05
Instant
Destroy target attacking creature. You gain life equal to its power.
Judgment · Uncommon$0.13
Sorcery
Create a 1/1 green Squirrel creature token.
Flashback {1 generic}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.33
Creature — Human Knight
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
2/2 Nemesis · Uncommon$0.23
Creature — Elemental
Trample
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
{1 generic}{green}: Regenerate this creature.
7/7 Urza's Saga · Rare$0.91
Creature — Horror
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
2/2 Odyssey · Uncommon$0.19
Enchantment
Red spells cost {2 generic} more to cast.
Tempest · Uncommon$2.29
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
Scourge · Uncommon$0.15