Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 661–720 (page 12 of 59) · 3 ms
32 banned cards hidden — show them
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Onslaught · Rare$0.68
Artifact
{3 generic}, {tap}, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
Urza's Saga · Uncommon$1.12
Artifact Creature — Golem
At the beginning of your end step, this creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3/3 Mirage · Uncommon$0.25
Land
{tap}: Add {colorless}.
{5 generic}, {tap}: Add {white}{blue}{black}{red}{green}.
Odyssey · Rare$0.81
Artifact
Whenever a player casts a blue spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.14
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Invasion · Rare$4.91
Land
{tap}: Add {colorless}.
{tap}, Sacrifice this land: Add {colorless}{colorless}.
Mirage · Uncommon$6.15
Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2/2 Stronghold · Uncommon$2.17
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Odyssey · Rare$4.79
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Judgment · Rare$0.70
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Exodus · Uncommon$0.70
Enchantment
When this enchantment enters, tap all Islands.
Islands don't untap during their controllers' untap steps.
Ice Age · Rare$2.66
Enchantment — Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
Fourth Edition · Uncommon$0.21
Creature — Horror
Flying
Whenever this creature becomes the target of a spell or ability, sacrifice it unless you discard a land card.
4/3 Odyssey · Rare$0.30
Artifact
As this artifact enters, choose an opponent.
The chosen player's maximum hand size is four.
Fourth Edition · Uncommon$0.35
Artifact
{3 generic}, {tap}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this artifact deals 2 damage to any target.
Tempest · Rare$91.80
Artifact
Activated abilities of creatures can't be activated.
Mirage · Rare$1.34
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Onslaught · Uncommon$1.12
Enchantment
Whenever you cast a creature spell, you may pay {1 generic}. If you do, draw a card, then discard a card.
Mercadian Masques · Uncommon$0.17
Enchantment
Return this enchantment to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Mirage · Rare$0.71
Enchantment
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay {green} for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Chronicles · Rare$0.39
Legendary Creature — Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
*/* Chronicles · Rare$2.05
Creature — Human Knight
When this creature enters, destroy target nonblack creature.
3/3 Seventh Edition · Uncommon$0.18
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
Urza's Legacy · Rare$1.22
Enchantment
When this enchantment enters, create a token that's a copy of target nontoken creature.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {blue}{blue}.
Chronicles · Rare$0.48
Enchantment — Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1 generic}{black}. If the player does, untap that creature.
Ice Age · Uncommon$14.87
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/5 Fourth Edition · Rare$0.17
Creature — Griffin
Flying
Sacrifice this creature: Destroy target black creature.
2/2 Visions · Uncommon$0.28
Creature — Bird Beast
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
5/4 Prophecy · Uncommon$0.17
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {black}{red}{green}.
3/3 Invasion · Uncommon$0.18
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{tap}: Add {black}, {red}, or {green}.
Planeshift · Uncommon$0.27
Instant
Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
Planeshift · Uncommon$0.20
Legendary Creature — Dragon
Flying
Whenever Darigaaz deals combat damage to a player, you may pay {2 generic}{red}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
6/6 Invasion · Rare$0.54
Creature — Human Wizard
{tap}, Sacrifice this creature: Counter target spell.
1/1 Mirage · Rare$0.32
Creature — Horror
Flying
When this creature enters, destroy target nonblack creature. It can't be regenerated.
3/3 Urza's Saga · Rare$0.13
Creature — Human Cleric
{tap}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
1/1 Legions · Uncommon$0.25
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
Planeshift · Rare$0.31
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.
Nemesis · Uncommon$0.12
Enchantment
All creatures are black.
Urza's Saga · Rare$4.81
Creature — Elf
Protection from black
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
2/2 Urza's Legacy · Uncommon$0.18
Land
{1 generic}, {tap}: Add {blue}{black}.
Odyssey · Rare$0.28
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {blue}{black}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.36
Land
{tap}: Add {colorless}.
{white}, {tap}: Target Soldier creature gets +1/+1 until end of turn.
Onslaught · Uncommon$0.22
Creature — Human Cleric
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, regenerate target creature.
1/1 Legions · Uncommon$0.08
Creature — Human Soldier
Soldier spells you cast cost {1 generic} less to cast.
Soldier creatures you control get +1/+2.
1/1 Scourge · Uncommon$2.10
Legendary Creature — Avatar
{white}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2/4 Homelands · Rare$0.83
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{black}, {tap}: Destroy target creature with shadow.
1/1 Exodus · Uncommon$0.40
Enchantment
{black}{black}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Tempest · Uncommon$1.31
Creature — Dauthi Zombie
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on this creature.
1/1 Tempest · Uncommon$0.79
Creature — Dauthi Knight Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{black}: This creature gets +1/+0 until end of turn.
2/1 Tempest · Uncommon$0.34
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/1 Tempest · Uncommon$0.28
Creature — Dauthi Minion
{tap}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
1/1 Stronghold · Uncommon$0.21
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
*/1 Exodus · Uncommon$0.83
Creature — Elemental
Flying
Prevent all damage that would be dealt to this creature.
3/3 Scourge · Rare$0.56
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Torment · Rare$2.07
Creature — Human Cleric
Whenever this creature deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2 Onslaught · Uncommon$0.20
Creature — Dryad Spellshaper
{green}, {tap}, Discard a card: Prevent all combat damage that would be dealt this turn.
1/1 Mercadian Masques · Rare$9.32
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Scourge · Rare$0.19
Enchantment
{red}, Sacrifice a Zombie: This enchantment deals 2 damage to any target.
Planeshift · Rare$0.20
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
Tempest · Rare$0.40