Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 661–720 (page 12 of 30) · 4 ms
24 banned cards hidden — show them
Creature — Goblin Warrior
Echo {4 generic}{red}{red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create two 1/1 red Goblin creature tokens.
3/3 Urza's Destiny · Rare$1.22
Creature — Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/3 Mercadian Masques · Rare$1.22
Legendary Creature — Human Cleric
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.
2/3 Mirage · Rare$1.21
Creature — Angel Spirit
Cumulative upkeep {1 generic}{white} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/3 Alliances · Rare$1.21
Creature — Horror
You may sacrifice three black creatures rather than pay this spell's mana cost.
Trample
6/6 Mercadian Masques · Rare$1.20
Creature — Insect
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature can't be blocked by non-Wall creatures.
2/2 Ice Age · Rare$1.20
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Urza's Saga · Rare$1.20
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
{tap}: Add {green} or {white}. Put a depletion counter on this land.
Ice Age · Rare$1.20
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
{tap}: Add {white} or {blue}. Put a depletion counter on this land.
Ice Age · Rare$1.19
Creature — Dinosaur
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/2 Ice Age · Rare$1.19
Artifact
At the beginning of your upkeep, put a doom counter on this artifact.
At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player.
{4 generic}: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.
Fourth Edition · Rare$1.18
Creature — Phoenix
Flying
When this creature dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
3/3 Visions · Rare$1.18
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Scourge · Rare$1.18
Sorcery
Destroy all creatures with mana value X or less.
Mercadian Masques · Rare$1.18
Legendary Land
{tap}: Add {colorless}.
{4 generic}{red}, {tap}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
Invasion · Rare$1.18
Creature — Human Soldier
This creature doesn't untap during your untap step.
Whenever another creature enters, untap this creature.
{tap}: Tap target creature with mana value 3 or less.
1/2 Legions · Rare$1.18
Creature — Hydra
This creature enters with X +1/+0 counters on it.
Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn.
{red}{red}{red}: Put a +1/+0 counter on this creature. Activate only during your upkeep.
0/1 Ice Age · Rare$1.17
Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Judgment · Rare$1.16
Legendary Creature — Human Wizard
{1 generic}{black}, {tap}: Target creature gets -1/-1 until end of turn.
3/3 Homelands · Rare$1.16
Legendary Creature — Merfolk Wizard
{3 generic}: Target player mills three cards.
1/3 Torment · Rare$1.15
Artifact
As this artifact enters, choose a creature type.
{3 generic}, {tap}: You may put a creature card of the chosen type from your hand onto the battlefield.
Nemesis · Rare$1.15
Creature — Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
3/3 Onslaught · Rare$1.15
Enchantment
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Judgment · Rare$1.15
Enchantment
Wall creatures can attack as though they didn't have defender.
Stronghold · Rare$1.15
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
{tap}: Add {black} or {red}. Put a depletion counter on this land.
Ice Age · Rare$1.14
World Enchantment
Creatures with flying get +1/+1.
Homelands · Rare$1.14
Enchantment
When this enchantment enters, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.
Visions · Rare$1.14
Creature — Shapeshifter
Whenever another creature enters, this creature becomes a copy of that creature, except it has this ability.
0/1 Tempest · Rare$1.14
Creature — Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
2+*/2+* Homelands · Rare$1.13
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
Mercadian Masques · Rare$1.13
Creature — Human Wizard
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{tap}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1 generic} for each music counter on it," it gains that ability.
1/3 Ice Age · Rare$1.13
Creature — Human Spellshaper Assassin
{2 generic}{black}, {tap}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2/2 Mercadian Masques · Rare$1.13
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Onslaught · Rare$1.13
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Urza's Saga · Rare$1.12
Creature — Dragon
Trample
{1 generic}{green}: This creature gains flying and loses trample until end of turn.
4/4 Mirage · Rare$1.12
Legendary Creature — Human Soldier
{tap}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1/2 Ice Age · Rare$1.12
Enchantment
Whenever a creature with power 4 or greater enters, its controller draws a card.
Invasion · Rare$1.12
Artifact
{X}{1 generic}, {tap}: Put X charge counters on this artifact. Activate only as a sorcery.
At the beginning of your first main phase, if this artifact has a charge counter on it, tap it and remove all charge counters from it. Add {colorless} for each charge counter removed this way.
Mirage · Rare$1.12
Creature — Minotaur Spirit
{tap}: Another target Minotaur creature gets +1/+1 until end of turn.
1/1 Homelands · Rare$1.11
Creature — Human
As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
*/* Mercadian Masques · Rare$1.11
Artifact
{tap}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. (Activate only as an instant. For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.)
Odyssey · Rare$1.11
Creature — Dragon
Flying
This creature can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
5/5 Exodus · Rare$1.11
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Mirage · Rare$1.11
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
{0 generic}: Destroy target Reflection.
Tempest · Rare$1.11
Legendary Creature — Minotaur Warrior
Vigilance
{1 generic}{red}, {tap}: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4/4 Planeshift · Rare$1.11
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
{tap}: Add {red} or {green}. Put a depletion counter on this land.
Ice Age · Rare$1.11
Creature — Elemental
Cumulative upkeep—Put a -1/-1 counter on this creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
9/9 Weatherlight · Rare$1.10
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Mercadian Masques · Rare$1.10
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {blue} for each storage counter removed this way.
Fifth Edition · Rare$1.10
Creature — Dragon
Flying
{red}: This creature gets +1/+0 until end of turn.
{green}: This creature gets +0/+1 until end of turn.
4/4 Visions · Rare$1.10
Sorcery
Choose one —
• Energy Bolt deals X damage to target player or planeswalker.
• Target player gains X life.
Mirage · Rare$1.09
Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.
Visions · Rare$1.09
Enchantment
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Fourth Edition · Rare$1.09
Creature — Phyrexian Zombie Assassin
{tap}, Sacrifice a creature: Destroy target nonblack creature.
2/1 Stronghold · Rare$1.09
Legendary Creature — Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
2/2 Odyssey · Rare$1.08
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Onslaught · Rare$1.08
Artifact
At the beginning of your upkeep, you may put a soot counter on this artifact.
At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.
Urza's Saga · Rare$1.08
Creature — Elemental Spirit
Protection from red
{tap}: This creature deals 1 damage to each creature without flying.
3/3 Mirage · Rare$1.08
Sorcery
Torrent of Lava deals X damage to each creature without flying.
As long as Torrent of Lava is on the stack, each creature has "{tap}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
Mirage · Rare$1.08
Enchantment
Players don't lose unspent mana as steps and phases end.
Scourge · Rare$1.08