Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 661–720 (page 12 of 39) · 2 ms
18 banned cards hidden — show them
Sorcery
Return two target creatures to their owners' hands.
Cycling {2 generic}{blue} ({2}{U}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.11
Enchantment — Aura
Enchant permanent
As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Invasion · Uncommon$0.27
Creature — Sliver
Whenever a Sliver deals damage, its controller gains that much life.
3/3 Legions · Rare$9.01
Creature — Dragon Spirit
Flying
{3 generic}{white}{white}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2 generic} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5/5 Scourge · Rare$0.43
Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
Mirage · Uncommon$0.23
Creature — Avatar
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
3/4 Mirage · Rare$0.39
Instant
Return all creatures to their owners' hands.
Stronghold · Rare$0.30
Instant
Domain — Counter target spell unless its controller pays {1 generic} for each basic land type among lands you control.
Apocalypse · Uncommon$0.26
Creature — Angel
Flying
Whenever this creature deals damage, you gain that much life.
Morph {2 generic}{white}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5 Onslaught · Rare$2.39
Creature — Dragon
Flying
This creature can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
5/5 Exodus · Rare$1.11
Enchantment
{1 generic}, Sacrifice a land: Draw a card. Any player may activate this ability.
Prophecy · Uncommon$0.28
Artifact
{tap}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
Tempest · Uncommon$0.22
Instant
Exile target attacking creature unless its controller pays {X}.
Prophecy · Common$0.12
Instant
Counter target creature spell.
Draw a card.
Invasion · Common$0.15
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Urza's Saga · Uncommon$0.24
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Alliances · Rare$0.30
Creature — Human Cleric
All morph costs cost {2 generic} more. (This doesn't affect the cost to cast creature spells face down.)
1/2 Scourge · Rare$0.21
Creature — Human Soldier
{tap}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
2/1 Urza's Legacy · Common$0.08
Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
Odyssey · Rare$7.07
Creature — Spirit
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {1 generic} for each card in your hand.
4/4 Mercadian Masques · Rare$0.30
Artifact Creature — Juggernaut
Echo {4 generic} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
4/3 Urza's Destiny · Uncommon$0.27
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Fourth Edition · Rare$0.60
Artifact
{tap}: Add {blue}.
Sacrifice this artifact: Add {blue}.
Mercadian Masques · Rare$3.05
World Enchantment
When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
Visions · Rare$2.66
Artifact
{3 generic}, {tap}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
Nemesis · Rare$0.25
Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Scourge · Rare$9.02
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Invasion · Uncommon$0.20
Sorcery
For each creature, its controller sacrifices a permanent of their choice unless they pay {1 generic}.
Exodus · Common$0.26
Land
This land enters tapped.
{tap}: Add {blue}.
{1 generic}{blue}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Urza's Legacy · Uncommon$0.54
Creature — Faerie
Kicker {3 generic}{blue} (You may pay an additional {3}{U} as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it and with flying.
1/1 Invasion · Common$0.16
Creature — Human Cleric
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
1/1 Urza's Saga · Rare$3.70
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Apocalypse · Rare$0.35
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Alliances · Common$0.18
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Torment · Rare$0.34
Creature — Human Cleric
When this creature dies, exile all creatures.
2/2 Urza's Destiny · Rare$0.63
Enchantment
Sacrifice a creature: Regenerate target creature.
Nemesis · Common$0.52
Sorcery
Target player skips their next draw step.
Urza's Destiny · Common$0.08
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Mirage · Uncommon$0.31
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
Fourth Edition · Uncommon$0.22
Artifact
{tap}, Exile this artifact: Shuffle your graveyard into your library.
Chronicles · Common$0.11
Artifact
{tap}: Add one mana of any color that a land an opponent controls could produce.
Fourth Edition · Uncommon$0.73
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Mirage · Common$0.08
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{white}: This creature gains vigilance until end of turn.
2/2 Mirage · Common$0.14
Creature — Human Scout
1/4 Mirage · Common$0.10
Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Destiny · Common$0.18
Artifact
Creature spells cost {2 generic} more to cast.
Homelands · Rare$0.35
Instant
Counter target spell.
Flashback {5 generic}{blue}{blue} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Uncommon$0.14
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Tempest · Rare$0.17
Creature — Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
1/1 Urza's Destiny · Common$0.23
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Invasion · Rare$2.16
Creature — Drake
Flying
2/4 Tempest · Uncommon$0.10
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Chronicles · Common$0.22
Instant
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Chronicles · Common$0.20
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—{1 generic}{blue}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Judgment · Uncommon$0.43
Creature — Bird
This creature has flying as long as it's enchanted.
1/1 Urza's Destiny · Common$0.14
Creature — Bird Wizard
Flying
Whenever a player cycles a card, return this creature to its owner's hand.
2/2 Onslaught · Uncommon$0.11
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1 generic}{blue}: Return this creature to its owner's hand.
2/1 Urza's Legacy · Rare$0.17
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Urza's Destiny · Rare$6.38
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
{white}: Return this Aura to its owner's hand.
Tempest · Uncommon$0.40
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Fourth Edition · Common$0.05