Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 661–720 (page 12 of 87) · 3 ms
31 banned cards hidden — show them
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Exodus · Rare$0.98
Creature — Dragon
Flying
Whenever this creature becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
4/4 Mirage · Rare$3.50
Instant
Draw two cards, then discard a card.
Urza's Saga · Common$0.07
Artifact
Flashback costs you pay cost {2 generic} less.
Flashback costs your opponents pay cost {2 generic} more.
Odyssey · Rare$8.68
Creature — Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
3/3 Onslaught · Rare$1.15
Creature — Human Soldier
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
2/1 Onslaught · Uncommon$0.24
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Urza's Saga · Rare$2.95
Creature — Horror Mercenary
{2 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/2 Mercadian Masques · Common$0.18
Creature — Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4/3 Mercadian Masques · Uncommon$0.20
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
4/2 Mercadian Masques · Uncommon$0.21
Creature — Horror Mercenary
Sacrifice a creature: Regenerate this creature.
{6 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7/5 Mercadian Masques · Rare$0.74
Creature — Human Mercenary
{1 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/1 Mercadian Masques · Common$0.32
Creature — Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{5 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5/5 Mercadian Masques · Rare$0.72
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Mercadian Masques · Uncommon$0.80
Artifact Creature — Construct
When this creature dies, add {colorless}{colorless}{colorless}.
3/3 Urza's Saga · Uncommon$0.09
Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Invasion · Uncommon$0.29
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Target player loses 3 life."
Odyssey · Uncommon$0.09
Creature — Insect
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.
1/1 Mercadian Masques · Uncommon$0.95
Creature — Human
Whenever this creature attacks, it gets +1/-2 until end of turn.
{1 generic}{red}{red}, {tap}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1/4 Fourth Edition · Uncommon$0.15
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Mercadian Masques · Common$0.13
Creature — Cat
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
2/2 Urza's Saga · Common$0.18
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
Mercadian Masques · Rare$17.03
Creature — Insect
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{red}: This creature gets +1/-1 until end of turn.
0/3 Mercadian Masques · Common$0.12
Creature — Harpy Beast
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
2/1 Planeshift · Common$0.26
Instant
Target player can't cast creature spells this turn.
Draw a card.
Odyssey · Common$0.15
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Prophecy · Rare$1.45
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Mirage · Rare$0.55
Creature — Bird Cleric
Flying
When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
2/2 Legions · Rare$1.77
Artifact
{2 generic}, {tap}: Add one mana of any color.
Fourth Edition · Uncommon$0.17
Artifact
{3 generic}, {tap}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Ice Age · Rare$0.53
Creature — Wall
Defender (This creature can't attack.)
Protection from black
0/5 Homelands · Common$0.18
Creature — Centaur Archer
{tap}: This creature deals 1 damage to target creature with flying.
3/2 Ice Age · Uncommon$0.15
Creature — Centaur
Haste
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3 Torment · Uncommon$0.15
Enchantment
{2 generic}{green}{green}: Create a 3/3 green Centaur creature token.
Onslaught · Uncommon$0.22
Creature — Centaur Druid
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/2 Judgment · Common$0.14
Creature — Centaur
Trample
{green}, Discard a card: Regenerate this creature.
3/3 Torment · Common$0.06
Creature — Octopus Noble
Whenever this creature becomes the target of a spell or ability, mill two cards.
3/3 Torment · Common$0.14
Creature — Octopus
{tap}: Target player draws two cards, then discards two cards.
2/2 Odyssey · Uncommon$0.14
Creature — Octopus Wizard
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1/1 Judgment · Rare$5.52
Creature — Octopus Wizard
Whenever this creature becomes the target of a spell or ability, mill three cards.
{2 generic}{blue}, {tap}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1 Torment · Uncommon$0.38
Creature — Octopus
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2/1 Judgment · Uncommon$0.37
Creature — Octopus Rogue
{tap}: Target player draws a card, then discards a card.
2/1 Odyssey · Common$0.11
Creature — Octopus Wizard
This creature can't be blocked.
{tap}, Sacrifice this creature: Target creature can't be blocked this turn.
1/2 Legions · Common$0.09
Creature — Octopus
{blue}{blue}: Tap target creature without flying.
2/3 Odyssey · Rare$0.23
Creature — Octopus
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3 Torment · Uncommon$0.21
Creature — Octopus Wizard Scout
Flying
{2 generic}{blue}, Sacrifice a land: Draw a card.
1/1 Odyssey · Common$0.14
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Odyssey · Rare$0.36
Creature — Octopus Wizard
Sacrifice this creature: Target creature loses protection from black until end of turn.
1/1 Torment · Common$0.10
Creature — Octopus Rogue
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
1/1 Torment · Rare$0.35
Creature — Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
3/4 Mercadian Masques · Common$0.04
Creature — Drake
Flying, protection from green
3/3 Mirage · Uncommon$0.07
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Legacy · Common$0.15
Creature — Merfolk Wizard
{red}, {tap}: Target creature gets +2/+0 until end of turn.
{green}, {tap}: Add one mana of any color.
1/1 Apocalypse · Common$0.11
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Apocalypse · Uncommon$0.23
Creature — Volver
Kicker {1 generic}{red} and/or {green} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If this creature was kicked with its {1 generic}{red} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {green} kicker, it enters with a +1/+1 counter on it and with trample.
1/1 Apocalypse · Rare$0.31
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.31
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.23
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$0.25
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$6.17
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Onslaught · Uncommon$7.94