Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 661–720 (page 12 of 90) · 1 ms
Enchantment — Aura
Enchant land you control
Enchanted land has "{white}{white}, {tap}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Ice Age · Rare$0.51
Creature — Beast
Trample
{1 generic}{green}: Regenerate this creature.
5/4 Stronghold · Rare$0.39
Enchantment
Whenever a creature enters, you lose 1 life and add {black}.
Urza's Destiny · Rare$22.20
Creature — Plant Wall
Defender
4/5 Fourth Edition · Common$0.10
Creature — Zombie
At the beginning of your upkeep, tap this creature unless you pay 1 life.
2/2 Exodus · Common$0.70
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Urza's Saga · Uncommon$1.74
Creature — Bird
Flying
When this creature enters, draw a card at the beginning of the next turn's upkeep.
1/1 Alliances · Common$0.15
Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
Mirage · Rare$3.52
Creature — Insect
{1 generic}: This creature gets +1/+1 until end of turn.
0/1 Fourth Edition · Uncommon$0.16
Creature — Insect
{2 generic}{black}, {tap}: Exile up to three target cards from a single graveyard.
1/1 Urza's Saga · Common$0.22
Creature — Zombie
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
1/1 Scourge · Common$1.75
Creature — Rat
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
2/1 Torment · Common$0.17
Creature — Wall
Defender (This creature can't attack.)
{1 generic}{black}: Regenerate this creature.
3/2 Nemesis · Uncommon$0.16
Creature — Zombie Wurm
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
6/5 Torment · Uncommon$0.20
Creature — Skeleton
{2 generic}{black}{black}: Exile this card and target creature unless that creature's controller pays {2 generic}. Activate only if this card is in your graveyard.
1/1 Tempest · Rare$1.78
Creature — Human
When this creature enters, you may return target land card from your graveyard to your hand.
2/2 Exodus · Uncommon$0.20
Enchantment — Aura
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
Alliances · Common$0.18
Enchantment
Untapped creatures you control get +0/+2.
Fourth Edition · Uncommon$0.21
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Add {black}.
{2 generic}, {tap}: Add {blue} or {red}.
Homelands · Uncommon$0.28
Creature — Kor Rogue Minion
{2 generic}{black}, {tap}: Target player discards a card. Activate only as a sorcery.
2/2 Exodus · Common$0.14
Creature — Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/2 Chronicles · Common$0.14
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Exodus · Rare$0.98
Creature — Dragon
Flying
Whenever this creature becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
4/4 Mirage · Rare$3.50
Instant
Draw two cards, then discard a card.
Urza's Saga · Common$0.07
Artifact
Flashback costs you pay cost {2 generic} less.
Flashback costs your opponents pay cost {2 generic} more.
Odyssey · Rare$8.68
Creature — Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
3/3 Onslaught · Rare$1.15
Creature — Human Soldier
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
2/1 Onslaught · Uncommon$0.24
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Urza's Saga · Rare$2.95
Creature — Horror Mercenary
{2 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/2 Mercadian Masques · Common$0.18
Creature — Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4/3 Mercadian Masques · Uncommon$0.20
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
4/2 Mercadian Masques · Uncommon$0.21
Creature — Horror Mercenary
Sacrifice a creature: Regenerate this creature.
{6 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7/5 Mercadian Masques · Rare$0.74
Creature — Human Mercenary
{1 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/1 Mercadian Masques · Common$0.32
Creature — Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{5 generic}, {tap}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5/5 Mercadian Masques · Rare$0.72
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Mercadian Masques · Uncommon$0.80
Artifact Creature — Construct
When this creature dies, add {colorless}{colorless}{colorless}.
3/3 Urza's Saga · Uncommon$0.09
Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Invasion · Uncommon$0.29
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Target player loses 3 life."
Odyssey · Uncommon$0.09
Creature — Insect
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.
1/1 Mercadian Masques · Uncommon$0.95
Creature — Human
Whenever this creature attacks, it gets +1/-2 until end of turn.
{1 generic}{red}{red}, {tap}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1/4 Fourth Edition · Uncommon$0.15
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Mercadian Masques · Common$0.13
Creature — Cat
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
2/2 Urza's Saga · Common$0.18
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
Mercadian Masques · Rare$17.03
Creature — Insect
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{red}: This creature gets +1/-1 until end of turn.
0/3 Mercadian Masques · Common$0.12
Creature — Harpy Beast
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
2/1 Planeshift · Common$0.26
Land
{tap}: Add {colorless}.
{tap}: Add {white} or {black}. This land deals 1 damage to you.
Apocalypse · Rare$0.33
Instant
Target player can't cast creature spells this turn.
Draw a card.
Odyssey · Common$0.15
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Prophecy · Rare$1.45
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Mirage · Rare$0.55
Creature — Bird Cleric
Flying
When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
2/2 Legions · Rare$1.77
Artifact
{2 generic}, {tap}: Add one mana of any color.
Fourth Edition · Uncommon$0.17
Artifact
{3 generic}, {tap}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Ice Age · Rare$0.53
Creature — Wall
Defender (This creature can't attack.)
Protection from black
0/5 Homelands · Common$0.18
Creature — Centaur Archer
{tap}: This creature deals 1 damage to target creature with flying.
3/2 Ice Age · Uncommon$0.15
Creature — Centaur
Haste
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3 Torment · Uncommon$0.15
Land
{tap}: Add {green}. This land deals 1 damage to you.
Threshold — {green}, {tap}, Sacrifice this land: Target creature gets +3/+3 until end of turn. Activate only if there are seven or more cards in your graveyard.
Odyssey · Uncommon$2.55
Enchantment
{2 generic}{green}{green}: Create a 3/3 green Centaur creature token.
Onslaught · Uncommon$0.22
Creature — Centaur Druid
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/2 Judgment · Common$0.14
Creature — Centaur
Trample
{green}, Discard a card: Regenerate this creature.
3/3 Torment · Common$0.06
Creature — Octopus Noble
Whenever this creature becomes the target of a spell or ability, mill two cards.
3/3 Torment · Common$0.14