Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 601–660 (page 11 of 17) · 2 ms
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World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Mirage · Rare$1.66
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Exodus · Rare$3.38
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
Exodus · Rare$7.28
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Exodus · Rare$3.99
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than this enchantment unless you discard a card. (Damage dealt to you causes you to lose life.)
{black}{black}: Draw a card.
Ice Age · Rare$0.57
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have this enchantment deal 1 damage to the second player.
Exodus · Rare$0.48
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
Exodus · Rare$0.38
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Scourge · Uncommon$1.14
Enchantment
Whenever you cast a creature spell, tap target creature.
Exodus · Common$0.14
Enchantment
Whenever an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/4 Soldier creature.
{0 generic}: This permanent becomes an enchantment.
Urza's Saga · Uncommon$0.26
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.
Urza's Saga · Rare$2.11
Enchantment
When you have 10 or less life, if this permanent is an enchantment, it becomes a 3/5 Soldier creature.
Urza's Legacy · Rare$0.31
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.
Urza's Saga · Common$0.10
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Urza's Legacy · Common$0.10
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
Urza's Saga · Common$0.18
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.
Urza's Saga · Rare$0.42
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Urza's Destiny · Rare$34.35
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
Urza's Destiny · Rare$0.50
Enchantment
Whenever a player casts a spell, that player discards a card.
Urza's Saga · Rare$3.57
Enchantment — Aura
Enchant land
This Aura enters with three ore counters on it.
At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura.
When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.
Homelands · Uncommon$0.20
Enchantment
Attacking creatures you control get +1/+0.
Fourth Edition · Uncommon$0.11
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Tempest · Uncommon$0.53
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
Invasion · Rare$5.67
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Prophecy · Rare$14.48
Enchantment
Sacrifice a land: You gain 3 life.
Apocalypse · Rare$0.49
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {green}{green}.
Stronghold · Common$0.25
Enchantment
As this enchantment enters, sacrifice all lands you control.
Lands you control have "{tap}: Add two mana of any one color."
Nemesis · Rare$2.07
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Onslaught · Rare$0.45
Enchantment
Whenever you attack with three or more creatures, draw a card.
Onslaught · Uncommon$0.16
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Mirage · Common$0.05
Enchantment
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Exodus · Rare$0.41
Enchantment — Aura
Enchant creature
Fading 1 (This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When this Aura leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Nemesis · Common$0.07
Enchantment
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Target opponent exiles a card from their hand. Activate only as a sorcery.
When this enchantment leaves the battlefield, each player returns to their hand all cards they own exiled with it.
Nemesis · Rare$0.73
Enchantment
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Nemesis · Rare$28.41
Enchantment
When this enchantment enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Scourge · Rare$1.51
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4 generic}. If the player does, untap the creature.
Fourth Edition · Common$0.13
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
Visions · Common$0.11
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
Urza's Saga · Uncommon$0.40
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Urza's Saga · Rare$2.13
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Exodus · Uncommon$0.20
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as there are seven or more cards in your graveyard.
Odyssey · Common$0.08
Enchantment — Aura
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Urza's Destiny · Rare$5.35
Enchantment
{white}, Discard a card: You gain 3 life.
Exodus · Uncommon$0.11
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay {1 generic}. If you do, draw a card.
Odyssey · Rare$0.39
Enchantment
{2 generic}, Discard a card: Create a 1/1 white Pegasus creature token with flying.
Tempest · Rare$0.45
Enchantment — Aura
Enchant creature
{blue}: Untap enchanted creature.
{blue}: Enchanted creature gains flying until end of turn.
{blue}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1 generic}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Scourge · Uncommon$7.49
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Exodus · Uncommon$4.38
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
Urza's Saga · Common$0.12
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1 generic}."
Weatherlight · Rare$12.80
Enchantment
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Apocalypse · Rare$2.82
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
You control enchanted creature.
Odyssey · Rare$0.29
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{black}: This enchantment deals 1 damage to each creature and each player.
Fourth Edition · Common$0.30
Enchantment — Aura
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
Fourth Edition · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Sacrifice this Aura: Return enchanted creature to its owner's hand.
Weatherlight · Common$0.05
Enchantment
At the beginning of your upkeep, you draw a card and lose 1 life.
Apocalypse · Rare$3.17
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Alliances · Common$0.09
Enchantment
{1 generic}{black}, Pay 2 life: Return target creature card from your graveyard to your hand.
Urza's Legacy · Uncommon$2.92
Enchantment
Whenever a player draws a card, that player loses 2 life unless they pay {2 generic}.
Planeshift · Rare$1.50
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice this enchantment.
Visions · Rare$1.02
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Judgment · Uncommon$2.33