Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 601–660 (page 11 of 30) · 4 ms
24 banned cards hidden — show them
Artifact
{X}, {tap}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
{tap}, Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact.
Ice Age · Rare$1.48
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Stronghold · Rare$1.48
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Judgment · Rare$1.48
Artifact
{X}, Sacrifice this artifact: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
Visions · Rare$1.48
Creature — Ooze
Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
*/* Scourge · Rare$1.47
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
Planeshift · Rare$1.47
Artifact Creature — Angel
Flying
{tap}, Sacrifice X lands: Put X +1/+1 counters on this creature.
2/2 Prophecy · Rare$1.46
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Weatherlight · Rare$1.46
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Prophecy · Rare$1.45
Creature — Kavu
Kicker {2 generic}{green} (You may pay an additional {2}{G} as you cast this spell.)
If this creature was kicked, it enters with three +1/+1 counters on it and with trample.
2/2 Invasion · Rare$1.45
Creature — Human Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1 generic}{white}: This creature gets +1/+0 until end of turn.
{white}{white}: This creature gets +0/+2 until end of turn.
1/1 Ice Age · Rare$1.45
Creature — Human Wizard
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph {blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Rare$1.44
Creature — Fungus Wall
Defender (This creature can't attack.)
Flying
Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
0/1 Mirage · Rare$1.42
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Mirage · Rare$1.42
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Ice Age · Rare$1.41
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
Ice Age · Rare$1.41
Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
Onslaught · Rare$1.40
Creature — Beast
Flying
Your maximum hand size is reduced by four.
4/4 Odyssey · Rare$1.40
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
0/4 Judgment · Rare$1.39
Enchantment
This enchantment enters with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
Mirage · Rare$1.39
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Target creature gains protection from artifacts until end of turn.
Mercadian Masques · Rare$1.38
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {black} for each storage counter removed this way.
Fifth Edition · Rare$1.37
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Destroy all artifacts.
Mercadian Masques · Rare$1.37
Creature — Treefolk
Trample
When this creature dies, return it to its owner's hand.
5/3 Urza's Legacy · Rare$1.37
Legendary Creature — Human Cleric
{X}, {tap}: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
2/3 Invasion · Rare$1.36
Creature — Brushwagg
Whenever this creature blocks or becomes blocked, it gets -2/+2 until end of turn.
3/2 Mirage · Rare$1.36
Creature — Merfolk Warrior
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
{red}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
2/2 Apocalypse · Rare$1.36
Legendary Creature — Phyrexian Human Wizard
{blue}, {tap}, Sacrifice a creature or enchantment: Counter target spell.
3/4 Planeshift · Rare$1.35
Sorcery
An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Alliances · Rare$1.35
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {blue}{black}{red}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
7/7 Chronicles · Rare$1.35
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When this enchantment leaves the battlefield, remove all rust counters from all permanents.
Visions · Rare$1.34
Artifact
Activated abilities of creatures can't be activated.
Mirage · Rare$1.34
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Mercadian Masques · Rare$1.33
Creature — Avatar
If an opponent has no cards in hand, this spell costs {6 generic} less to cast.
Flying
5/6 Prophecy · Rare$1.32
Legendary Creature — Human Rebel
{X}, {tap}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
{3 generic}: Put target Rebel card from your graveyard on the bottom of your library.
1/3 Nemesis · Rare$1.32
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
Ice Age · Rare$1.32
Artifact
{2 generic}, Sacrifice this artifact: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Visions · Rare$1.32
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Mercadian Masques · Rare$1.31
Creature — Whale
First strike, protection from red
2/2 Homelands · Rare$1.31
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2 generic}{red} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Rare$1.31
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {red} for each storage counter removed this way.
Fifth Edition · Rare$1.30
Artifact
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this artifact deals 2 damage to that player.
Mirage · Rare$1.30
Artifact
{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Fourth Edition · Rare$1.28
Sorcery
For each opponent, gain control of target permanent that player controls.
Onslaught · Rare$1.28
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
Visions · Rare$1.28
Creature — Elf Druid
{green}, {tap}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
1/2 Visions · Rare$1.28
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Mercadian Masques · Rare$1.28
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
Tempest · Rare$1.26
Legendary Creature — Lizard Shaman
You may choose not to untap Hivis during your untap step.
{tap}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
3/4 Mirage · Rare$1.26
Instant
Cast this spell only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
Mirage · Rare$1.25
Creature — Human Wizard Sorcerer
{tap}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
1/1 Fourth Edition · Rare$1.25
Creature — Serpent
At the beginning of your upkeep, mill seven cards.
7/7 Weatherlight · Rare$1.25
Creature — Imp
Flying
{tap}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1/1 Tempest · Rare$1.24
Enchantment
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Onslaught · Rare$1.24
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Exodus · Rare$1.23
Creature — Human Cleric
{3 generic}{white}, Exile this creature: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
1/1 Legions · Rare$1.23
Enchantment — Aura
Enchant land
When this Aura enters, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Mirage · Rare$1.23
Creature — Ooze
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.
0/0 Tempest · Rare$1.22
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
Urza's Legacy · Rare$1.22
Instant
Target player untaps all basic lands they control.
Mirage · Rare$1.22