Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
696 cards · showing 601–660 (page 11 of 12) · 5 ms
1 banned card hidden — show them
Creature — Merfolk Wizard
{tap}: Target creature becomes the color of your choice until end of turn.
1/1 Invasion · Common$0.17
Creature — Merfolk Warrior
{tap}: Target land becomes an Island until end of turn.
1/1 Stronghold · Common$0.19
Creature — Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Fourth Edition · Rare$0.77
Creature — Plant Wall
Defender (This creature can't attack.)
Sacrifice this creature: Add {red}{red}.
{red}, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
0/3 Ice Age · Common$1.22
Creature — Human Nomad
Discard a card: This creature gets +0/+4 until end of turn.
1/1 Odyssey · Common$0.84
Creature — Human Wizard
Whenever this creature becomes blocked by a creature, gain control of that creature at end of combat.
1/1 Weatherlight · Rare$1.82
Creature — Human Spellshaper
{white}, {tap}, Discard a card: Target player gains 3 life.
1/1 Mercadian Masques · Uncommon$0.15
Artifact Creature — Spellshaper
{1 generic}, {tap}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
1/1 Mercadian Masques · Uncommon$0.26
Creature — Human Nomad
At the beginning of your upkeep, put a currency counter on this creature.
Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
1/1 Homelands · Common$0.12
Creature — Human
{tap}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
1/1 Urza's Legacy · Common$0.19
Creature — Antelope
Discard a card: Prevent all damage that would be dealt to this creature this turn.
1/1 Judgment · Common$0.26
Creature — Elf Scout
This creature can't be blocked except by creatures with flying.
1/1 Scourge · Common$0.32
Creature — Elf Wizard
Morph {1 generic}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
1/1 Legions · Rare$0.57
Creature — Human Spellshaper
{blue}, {tap}, Discard a card: You may tap or untap target artifact, creature, or land.
1/1 Nemesis · Common$0.24
Creature — Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
2/2 Onslaught · Rare$2.03
Creature — Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1/1 Fourth Edition · Common$0.10
Creature — Faerie
Flying
{3 generic}{green}, Sacrifice this creature: Destroy target artifact.
1/1 Mirage · Common$0.16
Creature — Human Spellshaper
{black}, {tap}, Discard a card: Return target creature card from your graveyard to your hand.
1/1 Mercadian Masques · Common$0.24
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
{1 generic}{green}{green}: Target creature gains forestwalk until end of turn.
1/1 Mirage · Uncommon$0.15
Creature — Phyrexian Skeleton
{black}: Regenerate this creature.
1/1 Urza's Saga · Common$0.32
Creature — Elf Druid
{tap}: Add {black}, {green}, or {blue}.
1/1 Apocalypse · Common$0.40
Creature — Skeleton
Kicker {3 generic} (You may pay an additional {3} as you cast this spell.)
{black}: Regenerate this creature.
If this creature was kicked, it enters with a +1/+1 counter on it.
0/1 Invasion · Common$0.16
Creature — Plant
{tap}: Add one mana of any color.
0/2 Invasion · Rare$1.78
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{black}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1 Fourth Edition · Common$0.13
Creature — Human Warrior
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3/4 Alliances · Rare$5.43
Creature — Phyrexian Horror
This creature enters with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
When this creature attacks or blocks, destroy it at end of combat.
0/0 Urza's Saga · Rare$0.77
Creature — Human Soldier
This creature can't attack if defending player controls an untapped land.
This creature can't block if you control an untapped land.
4/4 Prophecy · Rare$1.94
Creature — Human Soldier Scout
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
1/1 Weatherlight · Uncommon$0.24
Creature — Lizard Scout
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
2/1 Urza's Legacy · Common$0.08
Creature — Sliver
All Slivers have "{2 generic}, Sacrifice this permanent: You gain 4 life."
2/2 Stronghold · Uncommon$0.53
Creature — Human Cleric
Sacrifice this creature: Regenerate target creature.
{white}{white}, {tap}, Sacrifice this creature: Counter target spell that targets an enchantment.
1/1 Mirage · Uncommon$0.31
Creature — Human Druid
{green}, {tap}, Sacrifice a Forest: Regenerate target creature.
1/1 Mirage · Common$0.19
Creature — Plant Wall
Defender (This creature can't attack.)
{tap}: Add {green}.
0/4 Mercadian Masques · Common$0.23
Creature — Turtle
This creature has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
2/2 Prophecy · Uncommon$0.17
Creature — Homarid Drone
{tap}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{tap}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
1/2 Alliances · Uncommon$0.15
Creature — Merfolk Wizard
{2 generic}{black}, {tap}: Target player discards a card. Activate only as a sorcery.
1/1 Invasion · Uncommon$0.10
Creature — Merfolk
When this creature enters, draw a card, then discard a card.
1/2 Invasion · Common$0.22
Creature — Merfolk Wizard
{tap}: Target instant or sorcery spell becomes the color of your choice.
1/1 Apocalypse · Uncommon$0.25
Creature — Merfolk Soldier
1/2 Fifth Edition · Common$0.07
Creature — Merfolk Zombie
Protection from green
2/2 Invasion · Common$0.14
Creature — Human Wizard
Morph {2 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, counter target spell.
1/1 Legions · Common$0.25
Creature — Human Wizard
{blue}{blue}, Sacrifice a Wizard: Counter target spell.
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/1 Onslaught · Rare$1.77
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
2/4 Weatherlight · Uncommon$0.18
Creature — Sponge
{tap}: Target creature loses your choice of flying, first strike, or trample until end of turn.
1/1 Urza's Legacy · Uncommon$0.17
Creature — Plant Wall
Defender
When this creature enters, draw a card.
0/4 Stronghold · Uncommon$0.20
Creature — Wall
Defender (This creature can't attack.)
{black}, Sacrifice this creature: Destroy target creature this creature is blocking.
0/2 Mirage · Common$0.14
Creature — Wall
Defender (This creature can't attack.)
{3 generic}: Turn this creature face down.
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0/5 Legions · Uncommon$0.18
Creature — Wall
Defender (This creature can't attack.)
This creature can block creatures with shadow as though it had shadow.
0/5 Tempest · Common$0.12
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature is dealt combat damage, you gain that much life.
0/4 Stronghold · Uncommon$0.21
Creature — Wall
Defender (This creature can't attack.)
This creature can block any number of creatures.
0/5 Urza's Destiny · Common$0.30
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature is dealt damage, you gain that much life.
0/3 Legions · Common$0.33
Artifact Creature — Wall
Defender (This creature can't attack.)
When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0/7 Urza's Saga · Uncommon$0.25
Creature — Plant Wall
Defender (This creature can't attack.)
{blue}{blue}, {tap}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
0/3 Homelands · Rare$2.37
Creature — Wall
Defender (This creature can't attack.)
{green}, Sacrifice a Wall: Draw a card.
0/4 Onslaught · Uncommon$0.13
Creature — Wall
Defender (This creature can't attack.)
First strike
4/1 Stronghold · Uncommon$0.31
Creature — Wall
Defender (This creature can't attack.)
Flying
At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
0/3 Mirage · Common$0.24
Creature — Plant Wall
Defender
Put a -0/-1 counter on this creature: Add {green}. Activate only once each turn.
0/5 Mirage · Common$0.19
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0/4 Stronghold · Uncommon$1.69
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
0/4 Stronghold · Uncommon$0.31
Creature — Wall
Defender (This creature can't attack.)
0/3 Fourth Edition · Common$0.10