Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,023 cards · showing 601–660 (page 11 of 18) · 1 ms
3 banned cards hidden — show them
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Ice Age · Common$0.17
Enchantment
{2 generic}{red}{green}, Discard two cards at random: This enchantment deals 4 damage to any target.
Invasion · Rare$0.33
Creature — Dwarf
{1 generic}{red}, {tap}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When this creature leaves the battlefield, remove all mine counters from all lands.
1/1 Odyssey · Rare$3.11
Creature — Minotaur Scout
When this creature enters, sacrifice it unless you discard a card at random.
3/3 Odyssey · Uncommon$0.24
Creature — Minotaur Wizard
{1 generic}{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{red}, Sacrifice this creature: It deals damage equal to its power to target creature.
3/4 Apocalypse · Uncommon$0.24
Creature — Minotaur
Haste
This creature gets +1/+1 as long as you control a white creature.
This creature gets +1/+1 as long as you control a blue creature.
1/1 Apocalypse · Common$0.06
Creature — Kavu
This creature gets +1/+1 as long as you control a Swamp.
3/2 Planeshift · Common$0.06
Sorcery
An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Alliances · Rare$1.35
Sorcery
Target player sacrifices a permanent of their choice.
Scourge · Common$0.15
Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
Stronghold · Common$1.09
Enchantment — Aura
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Visions · Uncommon$0.30
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
Nemesis · Uncommon$0.23
Creature — Goblin Assassin
{tap}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
2/1 Exodus · Uncommon$1.12
Creature — Goblin
When another creature enters, sacrifice this creature and it deals 3 damage to target player or planeswalker.
3/4 Stronghold · Common$0.17
Creature — Goblin
This creature can't attack unless you've cast a creature spell this turn.
2/2 Tempest · Common$0.09
Creature — Goblin
Sacrifice this creature: It deals 1 damage to any target.
1/1 Tempest · Common$0.25
Creature — Goblin
This creature can't attack or block alone.
3/3 Stronghold · Common$0.05
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Stronghold · Rare$0.66
Creature — Goblin
This creature can't attack if defending player controls an untapped creature with power 2 or less.
2/2 Planeshift · Uncommon$0.13
Creature — Goblin
Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.
1/1 Stronghold · Uncommon$0.34
Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1/1 Tempest · Common$0.20
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Nemesis · Uncommon$0.28
Creature — Goblin Warrior
Whenever an opponent casts a spell, this creature gets +2/+2 until end of turn.
1/1 Planeshift · Rare$0.32
Creature — Goblin
This creature gets -1/-1 for each other creature on the battlefield.
3/3 Tempest · Uncommon$0.16
Creature — Goblin
This creature can't attack unless you control more creatures than defending player.
This creature can't block unless you control more creatures than attacking player.
2/2 Nemesis · Common$0.10
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$12.75
Creature — Hydra
{1 generic}{red}{red}: Put a +1/+1 counter on this creature.
{tap}, Remove all +1/+1 counters from this creature: It deals damage to any target equal to the number of +1/+1 counters removed this way.
1/1 Urza's Legacy · Rare$0.43
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Odyssey · Rare$8.69
Creature — Goblin
1/1 Fourth Edition · Common$0.13
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.
Ice Age · Rare$0.95
Creature — Dog
This creature can't attack unless you control more lands than defending player.
This creature can't block unless you control more lands than attacking player.
4/4 Exodus · Rare$0.25
Creature — Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1/1 Ice Age · Common$0.15
Creature — Giant
{1 generic}{red}{red}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on this creature.
2/2 Ice Age · Rare$0.58
Creature — Yeti
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Protection from white
3/3 Chronicles · Common$0.16
Instant
Target player exiles all land cards from their graveyard.
Odyssey · Rare$0.40
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2 generic} for each creature chosen this way. If the player does, untap those creatures.
Ice Age · Rare$6.73
Enchantment
When this enchantment enters, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
Planeshift · Rare$0.53
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
Odyssey · Rare$8.75
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {blue}{black}{red}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
7/7 Chronicles · Rare$1.35
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Tempest · Rare$0.53
Creature — Goblin
{tap}, Sacrifice this creature: Destroy target face-down creature.
2/1 Onslaught · Common$0.10
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have this enchantment deal 1 damage to the second player.
Exodus · Rare$0.48
Sorcery
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Invasion · Rare$3.76
Creature — Lizard
If you would draw a card, you may skip that draw instead.
1/1 Odyssey · Rare$0.68
Creature — Ogre
This creature can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
4/4 Visions · Rare$0.39
Creature — Ogre Shaman
{2 generic}, Discard a card at random: This creature deals 2 damage to any target.
3/3 Exodus · Rare$0.37
Creature — Ogre
This creature can't block.
4/3 Mercadian Masques · Uncommon$0.09
Creature — Goblin
This creature can't attack unless a creature with greater power also attacks.
This creature can't block unless a creature with greater power also blocks.
4/4 Urza's Saga · Rare$0.33
Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent of their choice for each white permanent they control.
Alliances · Rare$1.68
Enchantment
Whenever you cast a creature spell, tap target creature.
Exodus · Common$0.14
Creature — Human Soldier
{tap}: This creature deals 1 damage to target creature that was dealt damage this turn.
2/2 Tempest · Uncommon$0.31
Creature — Orc Warrior
{tap}: This creature deals 2 damage to any target and 3 damage to you.
1/3 Fourth Edition · Uncommon$0.05
Creature — Orc Warrior
{tap}: This creature deals 2 damage to any target and 3 damage to you.
1/3 Ice Age · Uncommon$0.26
Creature — Orc Warrior
{1 generic}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
1/1 Fifth Edition · Uncommon$0.27
Creature — Orc
This creature can't attack unless at least two other creatures attack.
This creature can't block unless at least two other creatures block.
2/2 Ice Age · Common$0.11
Creature — Orc
{tap}: Target land becomes a Swamp until its controller's next untap step.
2/2 Ice Age · Common$0.19
Creature — Orc Cleric
{red}{red}, {tap}: Target creature can't be regenerated this turn.
{black}{black}{red}, {tap}: Regenerate target black or green creature.
{red}{green}{green}, {tap}: Regenerate target black or green creature.
1/1 Ice Age · Uncommon$0.23
Creature — Orc
{red}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
1/1 Ice Age · Rare$0.43
Creature — Orc
{tap}, Sacrifice a Forest: Add three mana in any combination of {red} and/or {green}.
1/1 Ice Age · Common$0.86
Enchantment — Aura
Enchant land
This Aura enters with three ore counters on it.
At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura.
When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.
Homelands · Uncommon$0.20