Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
616 cards · showing 541–600 (page 10 of 11) · 1 ms
Creature — Phyrexian Shapeshifter
As long as the top card of your graveyard is a creature card, this creature has the full text of that card and has the text "{2 generic}: Discard a card." (This creature has that card's name, mana cost, color, types, abilities, power, and toughness.)
{2 generic}: Discard a card.
0/1 Stronghold · Rare$13.93
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
2/4 Weatherlight · Uncommon$0.18
Creature — Lizard
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Echo {1 generic}{red}{red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/4 Urza's Saga · Uncommon$0.20
Artifact Creature — Wall
Defender
{3 generic}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6 Ice Age · Uncommon$0.20
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1/5 Fourth Edition · Uncommon$0.13
Creature — Plant Wall
Defender
When this creature enters, draw a card.
0/4 Stronghold · Uncommon$0.20
Creature — Skeleton Wall
Defender (This creature can't attack.)
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1/4 Fourth Edition · Uncommon$0.16
Creature — Plant Wall
Defender (This creature can't attack.)
{green}: Regenerate this creature.
2/3 Fourth Edition · Uncommon$0.16
Creature — Wall
Defender (This creature can't attack.)
{black}, Sacrifice this creature: Destroy target creature this creature is blocking.
0/2 Mirage · Common$0.14
Creature — Wall
Defender (This creature can't attack.)
{3 generic}: Turn this creature face down.
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0/5 Legions · Uncommon$0.18
Creature — Wall
Defender (This creature can't attack.)
This creature can block creatures with shadow as though it had shadow.
0/5 Tempest · Common$0.12
Creature — Wall
Defender (This creature can't attack.)
{2 generic}{black}, {tap}: Target player discards a card. Activate only as a sorcery.
1/3 Mercadian Masques · Common$0.20
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
1/4 Fourth Edition · Uncommon$0.23
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature is dealt combat damage, you gain that much life.
0/4 Stronghold · Uncommon$0.21
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/+0 until end of turn.
0/5 Fourth Edition · Uncommon$0.04
Creature — Wall
Defender (This creature can't attack.)
This creature can block any number of creatures.
0/5 Urza's Destiny · Common$0.30
Creature — Wall
Defender (This creature can't attack.)
2/6 Chronicles · Common$0.19
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature is dealt damage, you gain that much life.
0/3 Legions · Common$0.33
Creature — Wall
Defender (This creature can't attack.)
0/7 Fourth Edition · Uncommon$0.31
Artifact Creature — Wall
Defender (This creature can't attack.)
When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0/7 Urza's Saga · Uncommon$0.25
Creature — Plant Wall
Defender (This creature can't attack.)
{blue}{blue}, {tap}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
0/3 Homelands · Rare$2.37
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/+1 until end of turn.
1/3 Ice Age · Uncommon$0.29
Creature — Wall
Defender (This creature can't attack.)
{green}, Sacrifice a Wall: Draw a card.
0/4 Onslaught · Uncommon$0.13
Creature — Wall
Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
0/7 Exodus · Rare$5.64
Creature — Wall
Defender (This creature can't attack.)
{1 generic}: This creature gets +1/+0 until end of turn.
0/6 Chronicles · Uncommon$0.22
Creature — Wall
Defender (This creature can't attack.)
Flying
At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
0/3 Mirage · Common$0.24
Creature — Plant Wall
Defender
Put a -0/-1 counter on this creature: Add {green}. Activate only once each turn.
0/5 Mirage · Common$0.19
Creature — Wall
Defender (This creature can't attack.)
Prevent all damage that would be dealt to this creature by creatures it's blocking.
This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0/1 Chronicles · Common$0.11
Artifact Creature — Wall
Defender (This creature can't attack.)
Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
0/4 Ice Age · Uncommon$0.35
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0/4 Stronghold · Uncommon$1.69
Artifact Creature — Wall
Defender (This creature can't attack.)
First strike
2/3 Fourth Edition · Common$0.13
Creature — Wall
Defender (This creature can't attack.)
0/8 Fourth Edition · Uncommon$0.22
Creature — Wall
Defender (This creature can't attack.)
Flying
3/5 Fourth Edition · Uncommon$0.18
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
0/4 Stronghold · Uncommon$0.31
Creature — Wall
Defender (This creature can't attack.)
Prevent all damage that would be dealt to this creature by creatures it's blocking.
0/1 Chronicles · Common$0.13
Creature — Snake Wall
Defender (This creature can't attack.)
{3 generic}: Destroy this creature and target creature it's blocking. Any player may activate this ability.
2/4 Prophecy · Uncommon$0.17
Creature — Wall
Defender (This creature can't attack.)
{blue}: This creature gets +1/+0 until end of turn.
0/5 Fourth Edition · Uncommon$0.24
Creature — Wall
Defender (This creature can't attack.)
{2 generic}{blue}{blue}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
1/5 Chronicles · Uncommon$0.24
Creature — Wall
Defender (This creature can't attack.)
0/3 Fourth Edition · Common$0.10
Creature — Illusion
Flying
Players play with their hands revealed.
1/3 Nemesis · Common$0.15
Creature — Human Cleric Wizard
{white}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{blue}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{black}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
0/3 Alliances · Rare$1.94
Creature — Human Wizard Mutant
Whenever a player cycles a card, this creature gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
3/4 Legions · Uncommon$0.12
Creature — Angel Warrior
Flying
Whenever this creature deals damage, you gain that much life.
3/4 Stronghold · Rare$0.58
Artifact Creature — Dog
This creature blocks each combat if able.
As long as this creature is untapped, all creatures attacking you get -1/-0.
1/2 Tempest · Uncommon$0.19
Creature — Elemental
Kicker {blue} (You may pay an additional {U} as you cast this spell.)
Flying
When this creature enters, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
3/4 Planeshift · Rare$0.39
Creature — Elemental
{blue}, {tap}, Sacrifice this creature: Tap up to three target creatures without flying.
2/3 Mirage · Uncommon$0.18
Creature — Giant
Domain — This creature gets +1/+1 for each basic land type among lands you control.
1/3 Invasion · Uncommon$0.13
Creature — Plant Wall
Defender; reach (This creature can block creatures with flying.)
You may choose not to untap this creature during your untap step.
{tap}: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/4 Alliances · Common$0.10
Creature — Human Cleric
{1 generic}{white}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1 generic} for each Cleric on the battlefield."
1/3 Legions · Common$0.14
Creature — Frog
{blue}: This creature gains flying until end of turn.
1/3 Exodus · Common$0.19
Creature — Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of this creature.
3/4 Nemesis · Uncommon$0.20
Creature — Efreet
Protection from white
{1 generic}{red}: This creature gets +1/+0 until end of turn.
2/4 Mirage · Uncommon$0.03
Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
0/1 Fourth Edition · Rare$0.26
Creature — Human Wizard
Morph {1 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, change the target of target spell or ability with a single target.
1/2 Legions · Uncommon$0.10
Creature — Faerie
Flying
1/2 Homelands · Common$0.11
Creature — Spirit
Flying
Creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
2/3 Legions · Rare$0.54
Creature — Elf Druid
{tap}: Add {green}.
1/2 Onslaught · Common$0.26
Creature — Wolverine
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
2/4 Fifth Edition · Uncommon$0.14
Creature — Human Druid
1/2 Odyssey · Common$0.15
Creature — Beast
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1 generic}, Remove a fade counter from this creature: Destroy target artifact.
4/6 Nemesis · Uncommon$0.27