Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 541–600 (page 10 of 17) · 2 ms
5 banned cards hidden — show them
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
{black}: Enchanted creature gets -1/-1 until end of turn.
{red}: Enchanted creature can't block this turn.
Apocalypse · Common$0.05
Enchantment
As this enchantment enters, choose black or red.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {1 generic}{white}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, this enchantment deals that much damage to that creature.
Mirage · Uncommon$0.19
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Exodus · Common$0.04
Enchantment — Aura
Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return this Aura to its owner's hand.
Urza's Destiny · Common$0.36
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Urza's Legacy · Uncommon$1.81
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Apocalypse · Uncommon$0.11
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Urza's Destiny · Common$1.58
Enchantment
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
Stronghold · Uncommon$1.01
Enchantment
All lands are no longer snow.
Ice Age · Uncommon$0.22
Enchantment
{1 generic}{blue}, Discard a card: Draw a card.
Urza's Destiny · Common$0.10
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{blue}, Discard a card: Draw a card.
Ice Age · Rare$2.09
Enchantment
{2 generic}{red}{green}, Discard two cards at random: This enchantment deals 4 damage to any target.
Invasion · Rare$0.33
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{green}, Sacrifice this enchantment: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on this enchantment.
Urza's Saga · Rare$0.58
Enchantment — Aura
Enchant red or green creature
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
Mirage · Uncommon$0.32
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
Exodus · Rare$48.97
Enchantment
{black}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Nemesis · Uncommon$0.44
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3 generic}. If they don't, this Aura deals 2 damage to that player and you tap that creature.
Ice Age · Rare$0.43
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Judgment · Rare$3.11
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Tempest · Rare$8.50
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Judgment · Rare$0.51
Enchantment — Aura
Enchant creature
{1 generic}: Enchanted creature becomes the creature type of your choice until end of turn.
Onslaught · Common$0.19
Enchantment — Aura
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Visions · Uncommon$0.30
Enchantment
Soldier creatures have vigilance.
{2 generic}{white}: Create a 1/1 white Soldier creature token.
Onslaught · Rare$0.75
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put a growth counter on this Aura.
Enchanted creature gets +1/+1 for each growth counter on this Aura.
Urza's Destiny · Uncommon$0.22
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.
Ice Age · Rare$0.95
Enchantment
Whenever a creature dies, you gain 1 life.
Mercadian Masques · Uncommon$0.34
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Torment · Rare$6.28
Enchantment — Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
Visions · Common$0.11
Enchantment
{1 generic}{black}, Discard a card: Exile target card from a graveyard.
{1 generic}{black}, Sacrifice this enchantment: Exile target card from a graveyard.
Torment · Uncommon$0.28
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Stronghold · Rare$18.22
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
{black}: Return this Aura to its owner's hand.
Invasion · Common$0.19
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2 generic} for each creature chosen this way. If the player does, untap those creatures.
Ice Age · Rare$6.73
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: Add one mana of any color."
Planeshift · Uncommon$0.27
Enchantment
Whenever a spell you've cast is countered, draw a card.
Urza's Legacy · Uncommon$0.31
Enchantment
{black}{black}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Nemesis · Rare$0.36
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Mercadian Masques · Common$0.13
World Enchantment
All creatures lose flying and islandwalk.
Homelands · Rare$0.97
Enchantment — Aura
Enchant land you control
Cumulative upkeep {1 generic}{blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{tap}: Target creature gets +2/+2 until end of turn."
Ice Age · Rare$0.53
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4 generic}.
Ice Age · Common$10.58
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Visions · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
Onslaught · Rare$0.57
Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$2.14
Enchantment
{green}, Discard a card: Target creature gets +2/+2 until end of turn.
{green}, Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Torment · Uncommon$0.14
Enchantment
When this enchantment enters, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
Planeshift · Rare$0.53
Enchantment
{green}{white}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Alliances · Uncommon$0.33
Enchantment — Aura
Enchant creature you control
{0 generic}: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Alliances · Uncommon$2.69
Enchantment — Aura
Enchant creature
{1 generic}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Weatherlight · Common$0.19
Enchantment
All lands are 2/2 creatures that are still lands.
Tempest · Rare$5.40
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {green}.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
Alliances · Rare$2.40
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Apocalypse · Uncommon$0.12
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Visions · Uncommon$18.84
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
Odyssey · Rare$8.75
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When this enchantment leaves the battlefield, you lose the game.
Odyssey · Rare$11.21
Enchantment
Whenever a creature deals damage to you, destroy it.
Urza's Legacy · Rare$11.57
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Tempest · Rare$0.53
Enchantment
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Urza's Saga · Uncommon$0.36
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Mercadian Masques · Uncommon$0.20
Enchantment
Whenever a creature you control blocks, you gain 2 life.
Nemesis · Uncommon$0.09
Enchantment
{1 generic}{white}: Target creature gains first strike until end of turn.
Alliances · Common$0.12
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: This land deals 1 damage to each creature and each player."
Prophecy · Uncommon$1.40