Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,541 cards · showing 541–600 (page 10 of 26) · 2 ms
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Creature — Human Soldier
2/2 Onslaught · Common$0.03
Creature — Jellyfish Beast
When this creature enters, you may return target land to its owner's hand.
1/3 Mercadian Masques · Uncommon$0.13
Creature — Human Cleric
Noncreature spells cost {1 generic} more to cast.
2/1 Legions · Rare$6.31
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3/3 Onslaught · Uncommon$0.13
Creature — Goblin Mercenary
Sacrifice a Goblin: Regenerate this creature.
2/1 Legions · Common$0.11
Creature — Djinn
{1 generic}{black}: Regenerate this creature.
This creature gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
5/5 Invasion · Uncommon$0.17
Creature — Antelope
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
1/4 Odyssey · Rare$0.21
Legendary Creature — Human Wizard
{1 generic}{black}, {tap}: Target creature gets -1/-1 until end of turn.
3/3 Homelands · Rare$1.16
Artifact Creature — Construct
{tap}: This creature deals 1 damage to target creature with flying.
2/3 Fourth Edition · Common$0.06
Creature — Human Cleric Soldier
{tap}: Target Elf or Soldier creature gets +2/+2 until end of turn.
2/4 Onslaught · Common$0.07
Creature — Zombie
When this creature enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
{1 generic}{black}: Regenerate this creature.
2/1 Apocalypse · Uncommon$0.17
Creature — Zombie
If this creature would die, put it on top of its owner's library instead.
3/2 Mirage · Common$0.15
Creature — Zombie Spirit
At the beginning of your upkeep, you draw X cards and lose X life, where X is the number of Zombies you control.
3/3 Legions · Rare$2.78
Creature — Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
2/2 Tempest · Common$0.05
Creature — Nightmare Horror
When this creature enters, exile up to two target cards from a single graveyard.
When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.
2/2 Torment · Common$0.15
Creature — Human Soldier
{tap}: This creature deals 1 damage to target attacking or blocking creature.
Morph {1 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/3 Onslaught · Common$0.08
Creature — Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
3/3 Onslaught · Rare$0.24
Creature — Beast
This creature can't be blocked unless defending player controls three or more creatures that share a creature type.
3/4 Onslaught · Uncommon$0.14
Creature — Whale
When this creature enters, untap up to seven lands.
5/5 Urza's Saga · Rare$24.54
Creature — Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
2/4 Homelands · Common$0.15
Legendary Creature — Horror Spellshaper
{X}{black}, {tap}, Discard two cards: Target player discards X cards at random.
3/3 Prophecy · Rare$0.57
Creature — Demon
At the beginning of your upkeep, you lose 2 life.
Morph {2 generic}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6/6 Onslaught · Rare$5.81
Creature — Beast
Whenever this creature is dealt damage, each opponent gains that much life.
3/3 Exodus · Common$0.15
Creature — Zombie
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: This creature gains flying and protection from green and from white until end of turn.
3/3 Torment · Uncommon$0.20
Creature — Dog
{2 generic}{white}, {tap}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
2/2 Planeshift · Uncommon$0.22
Creature — Angel Spirit
Flying
{tap}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
1/2 Visions · Rare$0.96
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
0/4 Judgment · Rare$1.39
Creature — Squid Beast
When this creature enters, tap all lands target player controls.
2/2 Prophecy · Common$0.14
Creature — Bird Soldier
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
2/2 Onslaught · Common$0.14
Creature — Human Soldier
Whenever this creature becomes blocked, you may untap it and remove it from combat.
1/1 Onslaught · Common$0.06
Creature — Bird Soldier
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
3/4 Onslaught · Rare$0.27
Creature — Human Soldier
Whenever this creature becomes blocked, you may untap it and remove it from combat.
3/3 Onslaught · Uncommon$0.08
Creature — Bird Soldier
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
2/3 Onslaught · Uncommon$0.05
Legendary Creature — Human Wizard
Flying
{blue}{blue}: Return target Aura card from your graveyard to the battlefield attached to Hakim. Activate only during your upkeep and only if Hakim isn't enchanted.
{blue}{blue}, {tap}: Destroy all Auras attached to Hakim.
2/4 Mirage · Rare$0.59
Creature — Human Cleric
{tap}: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — {tap}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.
1/1 Odyssey · Common$0.10
Creature — Shark
This creature can't attack unless defending player controls an Island.
2/3 Stronghold · Common$0.17
Legendary Creature — Human Artificer
{1 generic}{white}{blue}, {tap}: Return target artifact or enchantment card from your graveyard to your hand.
1/2 Invasion · Rare$0.33
Creature — Human Wizard
Sacrifice this creature: Draw a card, then discard a card.
1/1 Judgment · Common$0.21
Creature — Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
2/3 Mirage · Rare$25.43
Creature — Gargoyle
Reach (This creature can block creatures with flying.)
Whenever this creature attacks, defending player may draw a card.
3/4 Mirage · Uncommon$0.17
Creature — Efreet
Flying
{1 generic}{blue}{blue}: Target creature gains flying until end of turn.
2/2 Mirage · Uncommon$0.11
Creature — Ogre
Whenever this creature attacks, it deals 3 damage to you unless you pay {2 generic}.
3/2 Chronicles · Common$0.16
Creature — Zombie Wizard
{2 generic}: Target blue or red creature gets +1/+0 until end of turn.
2/1 Invasion · Uncommon$0.06
Creature — Angel
Flying
When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
3/3 Apocalypse · Uncommon$0.30
Creature — Zombie
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph {1 generic}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2 Onslaught · Common$0.15
Creature — Spirit
Flying
As this creature enters, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
1+*/2 Mirage · Uncommon$0.15
Creature — Demon
Flying
When this creature dies, all creatures get -5/-5 until end of turn.
5/5 Legions · Rare$0.14
Legendary Creature — Human Cleric
{X}, {tap}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr instead.
2/5 Homelands · Rare$0.67
Creature — Drake
Flying, protection from red
2/3 Mirage · Uncommon$0.24
Creature — Homunculus Illusion
This creature can't be blocked as long as defending player controls an untapped land.
1/1 Prophecy · Common$0.13
Creature — Human Cleric
Whenever this creature deals combat damage to a player, that player discards a card.
Morph {black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Uncommon$0.30
Creature — Human Soldier
{tap}: This creature deals 2 damage to target attacking or blocking creature.
2/3 Weatherlight · Common$0.12
Creature — Human Soldier
Flying
{1 generic}, {tap}: Add one mana of any color.
1/2 Apocalypse · Common$0.14
Creature — Horror
{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1/1 Chronicles · Rare$0.51
Artifact Creature — Dragon Wurm
{2 generic}: This creature gains trample until end of turn.
3/4 Mercadian Masques · Uncommon$0.22
Creature — Angel
Flying, vigilance
Echo {2 generic}{white}{white} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/4 Urza's Saga · Rare$3.77
Creature — Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
2/2 Stronghold · Uncommon$1.48
Creature — Horror
When this creature enters, sacrifice it unless you discard a creature card.
4/4 Weatherlight · Uncommon$0.21
Creature — Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
2/2 Mercadian Masques · Common$0.07
Creature — Horse
This creature can't block creatures with power 3 or greater unless you pay {1 generic}.
1/3 Ice Age · Uncommon$0.18