Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,000 cards · showing 1–60 (page 1 of 17) · 2 ms
Including banned cards — hide them
Enchantment — Aura
Enchant creature
When this Aura enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Weatherlight · Uncommon$0.29
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as there are seven or more cards in your graveyard. (It can't be the target of spells or abilities.)
Odyssey · Common$0.24
Enchantment
All creatures have protection from black.
Urza's Saga · Uncommon$0.79
Enchantment
All creatures have protection from red.
Urza's Saga · Uncommon$1.13
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Urza's Saga · Rare$1.12
Enchantment
{1 generic}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Odyssey · Rare$2.88
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay {1 generic}.
Nemesis · Rare$6.30
Enchantment
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
Onslaught · Uncommon$0.21
Enchantment
Whenever a creature enters, this enchantment deals 2 damage to it.
Weatherlight · Uncommon$0.74
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Invasion · Rare$0.55
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 1 damage to that player.
Urza's Destiny · Uncommon$0.43
Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.
Homelands · Uncommon$0.28
Enchantment
This enchantment enters with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from this enchantment onto target creature.
When this enchantment has no +1/+1 counters on it, sacrifice it.
Mirage · Rare$0.97
Enchantment
{3 generic}{red}{red}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Onslaught · Rare$24.75
Enchantment — Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Ice Age · Uncommon$0.21
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Mirage · Common$0.21
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Nemesis · Common$0.11
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Prophecy · Common$0.34
Enchantment
{1 generic}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Weatherlight · Common$0.27
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Scourge · Uncommon$4.39
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Tempest · Rare$93.75
Enchantment
{1 generic}, Discard a card at random: Put a +1/+1 counter on target creature.
Stronghold · Rare$0.37
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Homelands · Rare$3.14
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Apocalypse · Uncommon$0.21
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
Weatherlight · Rare$7.50
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Mercadian Masques · Common$1.19
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.
Tempest · Uncommon$1.49
Enchantment
Whenever a creature you control enters, you gain life equal to its toughness.
Urza's Saga · Rare$2.02
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Weatherlight · Common$0.30
Enchantment
Creatures you control get +0/+1.
Sacrifice this enchantment: Return target creature to its owner's hand.
Invasion · Uncommon$0.13
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Chronicles · Rare$0.40
Enchantment — Aura
Enchant land
Enchanted land has "{tap}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
Odyssey · Uncommon$0.35
Enchantment — Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Fourth Edition · Uncommon$0.24
Enchantment — Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Fourth Edition · Uncommon$7.30
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Fourth Edition · Rare$0.36
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.)
You control enchanted land.
Onslaught · Uncommon$0.12
Enchantment
At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Urza's Saga · Rare$0.40
Enchantment — Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Fifth Edition · Uncommon$0.28
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Weatherlight · Common$0.23
Enchantment
Each player can't cast more than one spell each turn.
Urza's Saga · Uncommon$0.52
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has "{tap}: This creature deals 1 damage to any target."
Judgment · Common$0.23
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has "{tap}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Urza's Destiny · Uncommon$0.17
Enchantment
{white}, Sacrifice an enchantment: Destroy target enchantment.
{3 generic}{blue}{blue}: Counter target enchantment spell.
Ice Age · Common$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Invasion · Common$0.98
Enchantment
{3 generic}{white}{white}: You draw a card and target opponent gains 3 life.
Mercadian Masques · Rare$0.21
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
{white}: Enchanted creature gets +0/+1 until end of turn.
Ice Age · Common$0.16
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Mirage · Common$0.14
Enchantment
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1 generic}: Target creature gains flying until end of turn.
Ice Age · Common$0.17
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Mercadian Masques · Uncommon$0.06
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Fourth Edition · Rare$0.57
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Onslaught · Uncommon$0.73
Enchantment
{black}, Sacrifice a creature: Destroy target nonblack creature.
Urza's Destiny · Rare$18.60
Enchantment
Return this enchantment to its owner's hand: Draw three cards, then discard four cards.
Urza's Saga · Rare$21.29
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2 generic}."
Urza's Legacy · Common$0.24
Enchantment
Sacrifice a land: Destroy target enchantment.
Prophecy · Common$0.27
Enchantment
Artifact and enchantment spells your opponents cast cost {2 generic} more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Weatherlight · Uncommon$6.95
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Invasion · Uncommon$18.94
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Onslaught · Rare$5.85
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$0.42
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
Stronghold · Rare$6.72