Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,542 cards · showing 1–60 (page 1 of 26) · 3 ms
Including banned cards — hide them
Creature — Gargoyle
Flying, protection from red
3/4 Homelands · Uncommon$0.19
Creature — Human Cleric
{white}, {tap}: This creature gets +0/+3 until end of turn.
1/3 Homelands · Common$0.08
Creature — Horror
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6 Fourth Edition · Uncommon$0.19
Legendary Creature — Octopus Noble
Tap an untapped Octopus you control: Tap target permanent.
{blue}{blue}{blue}: Tap all creatures without flying.
3/3 Odyssey · Rare$0.43
Creature — Human
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1 Chronicles · Uncommon$0.22
Creature — Horror
When this creature dies, each player sacrifices a creature of their choice.
1/1 Weatherlight · Common$0.31
Creature — Horror
Flying
When this creature enters, target player discards two cards.
2/2 Urza's Saga · Rare$0.44
Creature — Human Assassin
{black}, {tap}: Tap target creature. This creature deals damage equal to its power to that creature.
1/1 Mirage · Rare$0.45
Creature — Specter
Flying
Whenever this creature deals damage to a player, that player discards a card.
2/3 Ice Age · Uncommon$0.11
Creature — Human Cleric
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1/2 Urza's Destiny · Rare$84.79
Creature — Human Wizard
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
2/2 Urza's Saga · Uncommon$0.13
Creature — Zombie Centaur
When this creature enters, sacrifice a creature.
2/2 Onslaught · Common$0.07
Artifact Creature — Soldier
{1 generic}: This creature gets +0/+1 until end of turn.
3/3 Ice Age · Uncommon$0.20
Creature — Unicorn
{tap}: Add {blue} or {colorless}{blue}. Spend this mana only to pay cumulative upkeep costs.
2/2 Ice Age · Common$0.21
Creature — Human Soldier Scout
First strike
{white}: Target creature gains first strike until end of turn.
1/1 Tempest · Common$0.13
Creature — Human Soldier
Flying
{1 generic}{blue}{blue}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
4/3 Mercadian Masques · Rare$0.40
Artifact Creature — Bird Construct
Flying
This creature can't block.
2/1 Alliances · Common$0.13
Creature — Wall
Defender (This creature can't attack.)
Flying
When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
4/4 Scourge · Rare$0.28
Creature — Human Mercenary
{1 generic}{black}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1/1 Prophecy · Common$0.09
Creature — Elemental
Flying
4/4 Fourth Edition · Uncommon$0.03
Creature — Human Cleric
Cleric creatures have vigilance.
2/4 Legions · Uncommon$0.19
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6/6 Legions · Rare$2.10
Creature — Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4 Chronicles · Rare$0.19
Creature — Djinn
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
5/6 Visions · Rare$0.74
Creature — Dragon
Flying
When this creature dies, shuffle it into its owner's library.
4/4 Weatherlight · Rare$0.38
Creature — Leech
White spells you cast cost {white} more to cast.
1/3 Invasion · Rare$0.38
Creature — Wall
Defender (This creature can't attack.)
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
0/4 Mercadian Masques · Common$0.11
Legendary Creature — Human Spellshaper
{X}{blue}, {tap}, Discard two cards: Return X target creatures to their owners' hands.
3/3 Prophecy · Rare$0.52
Creature — Human Mercenary
Whenever this creature becomes blocked, defending player discards a card.
2/2 Mercadian Masques · Common$0.12
Artifact Creature — Golem
As this creature enters, choose a color.
This creature is the chosen color. (It's still an artifact.)
4/4 Invasion · Uncommon$0.14
Legendary Creature — Merfolk Wizard
{3 generic}: Target player mills three cards.
1/3 Torment · Rare$1.15
Creature — Kithkin
This creature can't be blocked by creatures with power 3 or greater.
1/1 Fourth Edition · Common$0.26
Creature — Illusion
Flying
{2 generic}{blue}, Discard a card: Return this creature to its owner's hand.
6/6 Odyssey · Rare$0.35
Creature — Human Cleric
First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you gain 1 life for each card in your graveyard.
4/4 Judgment · Uncommon$0.20
Creature — Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
1/5 Onslaught · Rare$0.33
Creature — Leech
Black spells you cast cost {black} more to cast.
{black}: This creature gets +1/+1 until end of turn.
2/2 Invasion · Rare$0.24
Creature — Angel
Flying
When this creature enters, you gain 3 life.
3/3 Invasion · Uncommon$0.14
Creature — Angel
Flying, first strike
5/5 Torment · Rare$0.23
Creature — Human Soldier Knight
{red}: This creature gets +1/+0 until end of turn.
2/3 Apocalypse · Common$0.09
Creature — Angel Spirit
Flying, protection from artifacts
1/1 Urza's Legacy · Common$0.20
Creature — Angel Spirit
Flying
{tap}: Target attacking or blocking creature gets +1/+1 until end of turn.
1/1 Urza's Saga · Common$0.10
Creature — Angel
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
2/2 Tempest · Uncommon$0.17
Creature — Wall
Defender (This creature can't attack.)
Flying
0/4 Odyssey · Common$0.17
Creature — Human
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
2+*/2+* Fourth Edition · Uncommon$0.18
Creature — Shapeshifter
This creature enters with two +1/+1 counters on it.
{X}, {tap}: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
0/0 Urza's Legacy · Rare$0.54
Creature — Zombie Frog Beast
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
4/3 Onslaught · Common$0.14
Creature — Human Wizard
{tap}: Untap target artifact or creature.
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/2 Onslaught · Uncommon$2.82
Creature — Human Wizard
Morph {3 generic}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gets -3/-3 until end of turn.
3/1 Legions · Uncommon$0.06
Creature — Human Wizard
Tap two untapped Wizards you control: Tap target permanent.
1/1 Onslaught · Uncommon$0.12
Creature — Human Wizard
Whenever a permanent is turned face up, you may draw a card.
2/3 Scourge · Uncommon$0.35
Creature — Zombie Bird
Flying
When this creature dies, you may put target Zombie card from your graveyard on top of your library.
3/2 Onslaught · Uncommon$0.26
Creature — Zombie Wizard
{black}, {tap}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
1/1 Urza's Destiny · Rare$0.71
Creature — Human Wizard
{blue}, {tap}: Add {colorless}{colorless}{colorless}.
0/1 Fourth Edition · Common$0.19
Creature — Elemental Beast
Discard a card: Switch this creature's power and toughness until end of turn.
1/3 Torment · Common$0.04
Legendary Creature — Wizard
{tap}: Draw three cards.
{2 generic}{blue}{blue}: Return Arcanis to its owner's hand.
3/4 Onslaught · Rare$0.25
Creature — Angel
Flying, vigilance
5/5 Visions · Rare$0.09
Creature — Human Wizard
{tap}: Draw a card.
1/1 Urza's Legacy · Rare$0.31
Creature — Fox
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
1/1 Ice Age · Common$0.25
Creature — Merfolk
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with a +1/+1 counter on it.
1/1 Planeshift · Common$0.19
Creature — Human Soldier
Vigilance
2/5 Weatherlight · Common$0.10