Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
143 cards · showing 1–60 (page 1 of 3) · 2 ms
Including banned cards — hide them
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control.
Scourge · Common$0.13
Creature — Wall
Defender (This creature can't attack.)
Flying
When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
4/4 Scourge · Rare$0.28
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Scourge · Uncommon$4.39
Creature — Elf
Forests you control are 1/1 green Elf creatures that are still lands.
{1 generic}{green}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2 Scourge · Rare$0.32
Creature — Ooze
Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
*/* Scourge · Rare$1.47
Creature — Human Wizard
Whenever a permanent is turned face up, you may draw a card.
2/3 Scourge · Uncommon$0.35
Artifact
{3 generic}, {tap}, Sacrifice this artifact: Destroy target land.
Scourge · Uncommon$0.17
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Scourge · Common$0.10
Creature — Bird Soldier
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
1/1 Scourge · Common$0.08
Creature — Bird Soldier
Flying
Morph {3 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
2/3 Scourge · Common$0.04
Legendary Creature — Zombie Dragon
Flying
When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.
{black}{red}: Dragon creatures get +1/+1 until end of turn.
4/4 Scourge · Rare$2.33
Creature — Zombie
This creature has flying as long as you control a Dragon.
When a Dragon enters, you may return this card from your graveyard to the battlefield.
3/3 Scourge · Uncommon$0.10
Creature — Beast
Whenever a permanent is turned face up, this creature deals 1 damage to any target.
4/2 Scourge · Common$0.13
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Scourge · Uncommon$1.83
Sorcery
Destroy target artifact or enchantment.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Scourge · Common$0.03
Sorcery
Any number of target players each discard a number of cards equal to the greatest mana value among permanents you control.
Scourge · Rare$3.41
Creature — Zombie Wizard
{X}{black}, {tap}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
1/1 Scourge · Uncommon$0.25
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Scourge · Rare$1.18
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Scourge · Uncommon$0.10
Creature — Zombie
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
1/1 Scourge · Common$1.75
Creature — Cat Beast
{red}: This creature gets +1/+0 until end of turn.
Mountaincycling {2 generic} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4/4 Scourge · Common$0.05
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
Scourge · Uncommon$0.15
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Scourge · Uncommon$0.14
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Scourge · Common$0.11
Creature — Bird Soldier
Flying, protection from green
1/1 Scourge · Common$0.08
Creature — Ooze
{2 generic}{black}{black}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.
1/1 Scourge · Rare$0.54
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
1/1 Scourge · Common$0.12
Creature — Human Soldier
Soldier spells you cast cost {1 generic} less to cast.
Soldier creatures you control get +1/+2.
1/1 Scourge · Uncommon$2.10
Creature — Elemental
Flying
Prevent all damage that would be dealt to this creature.
3/3 Scourge · Rare$0.56
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Scourge · Rare$0.19
Creature — Bird
Flying
When this creature dies, all creatures get -1/-1 until end of turn.
2/1 Scourge · Common$0.08
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5 generic}{red}{red} ({5}{R}{R}, Discard this card: Draw a card.)
When you cycle this card, destroy all lands.
Scourge · Rare$2.26
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2 generic}{white} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Scourge · Rare$0.24
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3 generic}{black}{black} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Scourge · Rare$0.32
Instant
Put four +1/+1 counters on each creature you control.
Cycling {4 generic}{green}{green} ({4}{G}{G}, Discard this card: Draw a card.)
When you cycle this card, you may put four +1/+1 counters on target creature.
Scourge · Rare$0.37
Enchantment
Whenever an opponent casts a spell, counter that spell and put a depletion counter on this enchantment. If there are three or more depletion counters on this enchantment, sacrifice it.
Cycling {4 generic}{blue}{blue} ({4}{U}{U}, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell.
Scourge · Rare$21.71
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Scourge · Rare$0.63
Instant
Counter target spell if its mana value is less than or equal to the greatest mana value among permanents you control.
Scourge · Common$0.16
Instant
Until end of turn, lands you control gain "{tap}: Add one mana of any color."
Scourge · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature has haste.
{red}: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.15
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.26
Creature — Dragon Wizard
Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
5/5 Scourge · Rare$0.19
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.15
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.30
Creature — Dragon
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice this creature unless you pay {red}{red}{red}{red}.
{red}: This creature gets +1/+0 until end of turn.
6/6 Scourge · Rare$1.69
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Cycling {1 generic}{blue} ({1}{U}, Discard this card: Draw a card.)
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.16
Creature — Human Barbarian Shaman
Dragon spells you cast cost {2 generic} less to cast.
2/2 Scourge · Uncommon$0.36
Creature — Bird Soldier
Flying, protection from Dragons
3/3 Scourge · Uncommon$0.18
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Scourge · Rare$3.41
Creature — Human Cleric
Cleric spells you cast cost {white}{black} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
2/2 Scourge · Uncommon$0.27
Creature — Elf Mutant
{tap}: Add {green}{green}{green}.
Forestcycling {2 generic} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4/5 Scourge · Uncommon$0.11
Instant
Target creature gets +X/+0 until end of turn.
Scourge · Uncommon$0.15
Creature — Dragon Spirit
Flying
{3 generic}{white}{white}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2 generic} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5/5 Scourge · Rare$0.43
Creature — Human Cleric
All morph costs cost {2 generic} more. (This doesn't affect the cost to cast creature spells face down.)
1/2 Scourge · Rare$0.21
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to any target.
Scourge · Uncommon$0.32
Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Scourge · Rare$9.02
Enchantment — Aura
Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.
Scourge · Uncommon$0.06
Creature — Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1 Scourge · Common$0.12
Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
Scourge · Rare$0.24
Enchantment
If damage would be dealt to you, put that many depletion counters on this enchantment instead.
When there are four or more depletion counters on this enchantment, sacrifice it.
At the beginning of each end step, remove all depletion counters from this enchantment.
Scourge · Rare$0.40