Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
411 cards · showing 1–60 (page 1 of 7) · 1 ms
Including banned cards — hide them
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Urza's Saga · Rare$1.12
Enchantment
{1 generic}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Odyssey · Rare$2.88
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay {1 generic}.
Nemesis · Rare$6.30
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Invasion · Rare$0.55
Enchantment
This enchantment enters with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from this enchantment onto target creature.
When this enchantment has no +1/+1 counters on it, sacrifice it.
Mirage · Rare$0.97
Enchantment
{3 generic}{red}{red}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Onslaught · Rare$24.75
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Tempest · Rare$93.75
Enchantment
{1 generic}, Discard a card at random: Put a +1/+1 counter on target creature.
Stronghold · Rare$0.37
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Homelands · Rare$3.14
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
Weatherlight · Rare$7.50
Enchantment
Whenever a creature you control enters, you gain life equal to its toughness.
Urza's Saga · Rare$2.02
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Chronicles · Rare$0.40
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Fourth Edition · Rare$0.36
Enchantment
At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Urza's Saga · Rare$0.40
Enchantment
{3 generic}{white}{white}: You draw a card and target opponent gains 3 life.
Mercadian Masques · Rare$0.21
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Fourth Edition · Rare$0.57
Enchantment
{black}, Sacrifice a creature: Destroy target nonblack creature.
Urza's Destiny · Rare$18.60
Enchantment
Return this enchantment to its owner's hand: Draw three cards, then discard four cards.
Urza's Saga · Rare$21.29
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Onslaught · Rare$5.85
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$0.42
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
Stronghold · Rare$6.72
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Homelands · Rare$0.98
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
Urza's Saga · Rare$3.00
Enchantment
Black creatures get +1/+1.
Fourth Edition · Rare$0.27
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Odyssey · Rare$0.63
World Enchantment
When this enchantment enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Mirage · Rare$2.60
Enchantment
{1 generic}{green}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Odyssey · Rare$18.92
Enchantment
Creatures can't block.
Urza's Saga · Rare$1.06
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {black} for each charge counter on this enchantment.
Mercadian Masques · Rare$5.03
Enchantment — Aura
Enchant creature
{white}: Enchanted creature gets +1/+1 until end of turn.
Fourth Edition · Rare$0.17
Enchantment
Cast this spell only if you control a snow land.
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
Ice Age · Rare$0.83
Enchantment
Nonbasic lands are Mountains.
Chronicles · Rare$6.64
Enchantment — Aura
Enchant creature
Cumulative upkeep {red} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
Ice Age · Rare$1.72
Enchantment
If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.
Visions · Rare$11.00
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice this enchantment and target opponent discards their hand.
Urza's Legacy · Rare$0.29
Enchantment
At the beginning of your upkeep, this enchantment deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
Urza's Saga · Rare$0.43
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Stronghold · Rare$31.79
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Odyssey · Rare$2.48
Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$0.32
Enchantment
Exile a card from your hand: Add {black}{black} or {green}{green}.
Mirage · Rare$10.87
Enchantment
{2 generic}{green}{green}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Weatherlight · Rare$0.29
Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Ice Age · Rare$0.72
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Scourge · Rare$1.18
Enchantment — Aura
Enchant land you control
Enchanted land has "{white}{white}, {tap}: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Ice Age · Rare$0.51
Enchantment
Whenever a creature enters, you lose 1 life and add {black}.
Urza's Destiny · Rare$22.20
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Prophecy · Rare$1.45
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Mirage · Rare$0.55
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Odyssey · Rare$0.36
Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Odyssey · Rare$0.27
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {red}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Ice Age · Rare$1.04
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Mirage · Rare$9.52
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Mercadian Masques · Rare$13.24
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
This Aura enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
Ice Age · Rare$0.97
Enchantment
{1 generic}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Mirage · Rare$2.47
Enchantment
As this enchantment enters, choose a creature type.
{1 generic}{white}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Onslaught · Rare$0.31
Enchantment
Players can cast spells and activate abilities only during their own turns.
Visions · Rare$23.45
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Planeshift · Rare$2.04
Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
Invasion · Rare$0.36
Enchantment
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Invasion · Rare$12.03
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadian Masques · Rare$0.37